of 3 were. And they were the executive team of that business and their job was going to overcome some challenges you company might face to get yourself to 2025 and meet that goal. So, they had that purpose to play the game. Every time they did face a challenge they would be asked to come up with a solution on their own first and then share it back with the rest of the time. Then they would talk about the ideas and then decide which one they could take forward. There are 20 challenge cards were based on the insight from our interviews and research. So, this one, for example, is talking about your older staff are reluctant to train into new technology but that is edges to the operation of your business. And we had megatrend cards, these were the trends on the horizon that we saw. Next, new technology means half your front-line job will be automated in five years’ time, so how do you prepare your staff for the change. We also had resource cards like people, tools and technology and strategies. Participants needed to decide which resource card they would play. The wanted to think about some of the other solutions if they didn't have the resource cards left. So, we were giving some them constraint s to think of more creative solutions. This is an example of the kind of solution that we got. So, I think the important difference is this was produced by a participant by after three minutes. So, this is compared with the one I showed you at the end which was two hours of ideation and talking to and getting to the end point. This was in response to the challenge. Some staff are reluctant to go through ideation so what do you do? You might notice if you have a fewed if ideas, the core is you wanted to understand where the resistance is coming from, across some of those concerns and take anyone who was resisting through the online technology and training in a different way. She wanted to go through the crux of it. But the other benefit of this active was that in the process of asking people to vote and say, QC, I really like Sonia's idea, or I like Tony's idea, was that - it was kind of helping us to get some of that richness around it. Why do you like that idea? We had a facilitator at each table with the players just to help them to do it? Why do you like that idea? Would you do this in your business? It gave us more richness. So, what are some of the things that I think helped this to work well for us. One of them is to give people a reason to play. We prime them at the beginning with that 2025 company goal and we give gave them that collective identity. They came in from different companies but at that stable they were Green Health, they were together. I meant they had a bond and a reason to be working together and it helped them to step back from their everyday an get into a more creative head space. Its loss - also move away from the uncomfortable feeling when working with strangers. We also had employer of the month for the best idea. And whoever got the most stickers at the end of the month becomes CEO. It sounds silly but it was a powerful behavioural drive. And that gave people that collective goal who were more motivated by let's help the company succeed and they gave an individual goal as well. Our game board looked like a classic monopoly game. We used the landing on a scare square system, rolling a dice and turn over a card. AIMEE REEVES: We also borrowed game mechanics from other people. Like Balderdash, the basic premise is someone will read out a word, others need to bring down the base definitions, the player who started it off reads out all the fake definitions and the real once and they to vote which one is