Hyderabad 1 What is Design? What is Design Education? Design education is learning how to apply practical methods and prior knowledge to solve new problems. Design education involves thinking and planning in order to give shape to things in the way that they can be processed, used and finally destructed. Design is a creative process which integrates the physical qualities of a product with aesthetic considerations. Design as process deals with uniting such factors like technology, marketing, sales, recycling and disposal to create the balance between the commercial, immaterial and aesthetic values of a product. 1
Department of Design, IIT Hyderabad 4 The Indian design education system offers diverse programs • Distinct and specialized design programs like “Applied Arts” • Bachelor of Design (B.Des) • Master of Design (M. Des) • International collaboration with Design Schools are limited • Tradition and philosophy based learning. It‟s transition in real life is minimal • Aspect of service: broadcast service through exhibition, film, literature seeking number of good mentors and patronage • Scope of service to Government is limited Student from Science exhibition Video
IIT Hyderabad 6 The origin • 1850, Art school, Madras (founded by Dr. Alexander Hunter) • 1854, The School of Industrial Art, Kolkata • 1857, Sir JJ School of Art, Bombay • 1866, Jeypore School of Industrial Art • 1960, National Institute of Design (NID), Ahmedabad New Design Schools • Srishti School of Art Design and Technology, Bangaluru • Pearl Academy, Delhi • Ecole Intuit.lab, Mumbai • lll GD Goenka School of Fashion and Design, Haryana, etc IIT Hyderabad Campus and Design Class
Department of Design, IIT Hyderabad 7 • Academic Art and Design education has been introduced for the necessity of draftsmen in the time of British Schooling • CBSE, ICSE, IB Board has Art and Craft education that has theoretical and practical area are not functional for future design graduates • Very few State Board School have Art and Craft Education • Some of Alternative School introducing Design Education through particular topic like graphic design, typography with few technical skill set • Intervening different subjects with the perspective of design practice is not there
Hyderabad 8 No national accreditation body to accredit design programs India lacks opportunities for progression from Bachelor‟s to Master‟s level In India published research in Design is minuscule Indian Universities have limited Design programs Design is limited in the school syllabus Advocacy of Art and Design Education is less in our Country Design education in India lacks coherent structure because of
Design, IIT Hyderabad 10 Chalk and Talk Lecture Demonstration with map, Chart and model Collaborative Interactive Inquiry based Problem based Teacher-centric teaching-learning method
Design Innovation Centre, Department of Design, IIT Hyderabad 10 • Enrichment of existing curriculum and pedagogy by employing ICT tools for teaching and learning • To provide an effective learning environment for children with special needs through ICT tools • Promote critical thinking and analytical skills by developing self-learning. This idea shall transform in the classroom environment from teacher-centric to student-centric learning • To enable students to acquire skills needed for the Digital world for higher studies and gainful employment 11
Innovation Centre, Department of Design, IIT Hyderabad Educational programme Broadcasts in Television Computer Aided teaching Effective learning through ICT ‟s programme Experiential/ immersive teaching-learning through XR Technology 11 12
of Design, IIT Hyderabad 12 13 To provide an effective learning environment and Promote critical thinking and analytical skills. 1 Problem-based learning, role playing, participatory simulation and to conceptualize functional layer in real world context. 2 Hands-on-learning, experiential learning help students to construct and solidify their knowledge. 3
IIT Hyderabad • Augmented reality (AR) is the integration of digital information with the user's environment in real time. It uses the existing environment and overlays new information on top of it • Virtual reality is an artificial environment that is created with software and presented to the user in such a way that the user suspends belief and accepts it as a real environment. On a computer, virtual reality is primarily experienced through two of the five senses: sight and sound • Extended Reality (XR) is a combination of real and virtual world and human-machine interaction. This combination is produced by Computer technology and the HMD. Extended Reality includes all its descriptive forms like the Augmented Reality (AR), Virtual Reality (VR), Mixed Reality 16
Department of Design, IIT Hyderabad • The concept of SMART School derived from Creative, dynamic and innovative approach of teaching-learning through Advanced technology • XR technology enhances the users perception through simulation of real world and virtual objects in same place • With continuous stimulation with Extended reality students will be excited by new ideas and think critically about the world around them 18
• „Learning by doing‟ is a direct experience where the learner is expected to develop knowledge and understanding with skill and value from the process. • Hands on learning can develop sensitivity to the natural and artificial product and communication environments and relate the learning to real life situations 19
Centre, Department of Design, IIT Hyderabad • Prototypes, physical models, and detailed illustrations and posters are all extremely expensive. With Augment, school do not have to invest in physical materials. Students can access models from any device at any time • With a simple a scan, students can access augmented models representing anything from a part of the human anatomy, architectural model, molecule, mathematical diagram etc 20
is to create a knowledge base for the future, communicating the form, style, design, culture and history to the next generation. 21 Digital Preservation of Heritages in Telangana 2
Hyderabad Part of heritage conservation and Understanding of culture Create a knowledge base for the future, parallel communicating the form, style, design, culture and history to next generation 22
Process Laser scanning and 360 photography (Interior and Exterior ) Registration of 3d point cloud data 01 02 03 07 08 09 06 05 04 Initial analysis of the terrain Transferring the point cloud data and image to workspace Planning for scanning points Estimating time for each scans Stitching all the scans to get 3D data of the tomb Cleaning unwanted point clouds 3D modelling and rendering Digitalization of Hayat Bakshi Begum tomb 25
surface area of the monument • Acquiring point cloud data was divided into first and second floor • This helped in better placement of scanner to acquire dense & accurate point cloud Point Cloud data Acquisition Design Innovation Centre, Department of Design, IIT Hyderabad Base Plan of Hayat Bakshi Begum Tomb 26
1. The teachers (Digital Immigrants) are not well equipped to familiarize themselves and their students (Digital Natives) with constantly upgrading technologies 2. The developers are encashing a huge amount of money on opportunity costs 3. The Gen X are emotionally attached to gadgets while this generation is almost free from emotional attachment with gadgets