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Designing for Mobile Commerce

Designing for Mobile Commerce

Presentation to HP/SIPA by Vitaly M. Golomb - May 3rd, 2012.

Vitaly Golomb

May 02, 2012
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  1. About Me • Born in Ukraine, grew up in Cupertino

    • Interned at ParaGraph as a pre-teen • Youngest employee at Kinko’s – designer • Co-founded first company at 16 • Headed user experience group at a dotcom • Ran and sold a printing company • Degree in Computer and Video Imaging • Started successful design firm – SF, LA, Moscow • Founded Keen to help print co’s take advantage of ecommerce • Advise startups on strategy and design Vitaly M. Golomb - founder and designer WWW.KEENPRINT.COM @VITALYG WWW.GOLOMB.NET
  2. IN-HOUSE PRODUCTION PRODUCTION AUTOMATION INTEGRATION FULFILLMENT PARTNER PLUGINS BUILT-IN SHIPPING

    SYSTEM ONLINE MARKETING TOOLBOX WEB PRESENCE AND ONLINE STORE B2C ONLINE STORE B2B PRIVATE PORTALS ORDER MANAGEMENT DASHBOARD BILLING SCHEDULING FILE UPLOAD AND PRE-FLIGHT CUSTOMER COMMUNICATION VENDOR MANAGEMENT FULL REPORTING SUITE CONTENT PLUGINS AND OTHERS AND OTHERS
  3. I will talk about... MOBILE COMMERCE IS EXPLODING ECOMMERCE IN

    THE WILD DESIGNING THE MOBILE EXPERIENCE SUCCESS STORIES
  4. Population in Billions % Penetration 0 1 2 3 4

    5 6 7 Mobile Subs. Electricity Drinking Water Bank Accounts Internet Users Credit Card users TV PC Mobile BB Users Landline Phones Fixed BB Users 0% 20% 40% 60% 80% 100% MORE PEOPLE HAVE MOBILE PHONES TODAY THAN ELECTRICITY OR RUNNING WATER 78% Source: Chetan Sharma MOBILE REVENUE $1.4T IN 2011 OVER 2% OF GLOBAL GDP
  5. MOBILE TRAFFIC TO RETAILER WEBSITES GROWING BY ORDERS OF MAGNITUDE

    TIME HAS COME TO TAKE M-COMMERCE SERIOUSLY
  6. • INVERTING ECOMMERCE ➡IN-PERSON TO CLOUD • GROWING BOTTOM OF

    THE CUSTOMER PYRAMID ➡FAST APPROVAL, SIMPLE FEES, NO CONTRACTS ➡NET NEW MERCHANTS • SOFTWARE EATS EVERYTHING ➡GOODBYE STATIC, DATA-LESS CASH REGISTERS
  7. Mobile Web App or Native? Mobile Web Native App +

    Cross-platform from day one + Relatively low development cost + No need for app approvals - No distribution network - Speed hindered by connection - Only available online (almost always) - Partial device access - Limited user experience + Best user experience + Full device access + No Internet connection required + Built-in distribution network + Ability to sell app - Must go through approval - Pricey device-specific development - Content not web indexable
  8. The Desktop Experience • Seated position • Predictable environment •

    Large screen (with multi-tasking) • Keyboard & mouse input
  9. The Mobile Experience • Highly variable context • Small screen

    • Limited input • UI takes up entire screen • Difficult to multitask • Easy to get lost
  10. • TIME ON SITE: 4-6 MINUTES • TIME IN APP:

    40 SECONDS • SALES IN APPS: ➡2009 - $600M ➡2010 - $2B ➡2011 - $5B