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Designing UX Development

Designing UX Development

UX Developer の人材運用の現実と求められる理想の運用方法
ならびに、それを実現する為の立ち振舞い その1

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Kazuhiro Mizushima

December 17, 2012
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  1. Agenda • Ideal & Real - ཧ૝ͱݱ࣮ • Where is

    “Experience” ? - ͦΕ͸ͦ͏ͱ • UX = System >>= Culture - ͦ΋ͦ΋ • Developer’s Sadness - ͜Ε͕ͭΒ͍ • Positioning - ͜͏͋Δ΂͖ • Aiming for Victory - ͜͏͍ͨ͠ • How should it begin - Ͳ͏͢Ε͹Α͍͔ • Homework - ͠Ύ͍ͩ͘
  2. Ideal & Real wʮ6*69ͷ࣭ΛߴΊΕ͹ʜʯ w ച্্͕͕ΔΘ͚Ͱ͸ͳ͍ w ผͷҼࢠͷํ͕େ͖͘ಇ͘ w ʮλʔήοτʹϚονͨ͠ϚʔέςΟϯάʯ

    w ʮϥΠόϧͷෆࡏϥΠόϧʹର͢Δ༏Ґʯ w ʮ6*ʹର͢Δ׳ΕʯͰ࣌ؒతʹղܾ͞Εͯ͠·͏ࣄ΋ w ޻਺͕୹ॖ͞ΕΔΘ͚Ͱ͸ͳ͍ w ݪཧతʹؔ܎ͳ͍ w త֬ͳίϯηϓτϫʔΫͰख໭Γ͕ݮΔˠ୹ॖ͸͋Γ͏Δ w Լखͳӡ༻࣍ୈͰ͸ٯʹ͕͔͔࣌ؒΓ͏Δ
  3. Ideal & Real wʮ6*69ͷઐ೚͕͍Ε͹ʜʯ w λεΫΛҰ೚Ͱ͖ΔΘ͚Ͱ͸ͳ͍ w λεΫ͸ෳ਺ͷྖҬʹލ͗ɺৗʹผͷઐ໳ͷڠྗ͕ཁΔ w Ұ೚Ͱ͖ΔλεΫ͸ʮίϯηϓτϫʔΫʯ͘Β͍

    w ෼ۀ͕ਐΉΘ͚Ͱ͸ͳ͍ w Ή͠Ζશͯʹ͓͍ͯʮ݉೚ʯʹͳͬͯ͠·͏ w ৗʹʮͲ͔ͬͪͭͣʯΛݒ೦͞ΕΔଘࡏ w ʮݟ௨͠ͷྑ͍ܭըʜʯʹ͸ͳΒͳ͍ w Ή͠ΖʮϨϏϡʔʹΑΔ࠶ߟʯ্౳εέδϡʔϦϯά w ࠷ޙ·ͰϦςΠΫΛड͚ೖΕΔ֮ޛ͕ཁΔ
  4. Where is “Experience” ? F I U Interface User Function

    Product / Service Input Output Interaction C Society Commune
  5. Where is “Experience” ? F I U Interface User Function

    Product / Service Input Output Interaction C Society Commune User Interface User Experience
  6. UX = System >>= Culture wϋʔυ΢ΣΞɺιϑτ΢ΣΞ໰Θͣ wϓϩμΫταʔϏεΛఏڙ͠ wϢʔβʔจԽݍͷதͰར༻͞Ε wϢʔβʔ͕zମݧɾମײz͢ΔϞϊ w͔ͩΒ69%FWFMPQFS͸શ෦΍Δ

    w ͨͩɺʮ69ɺ69ʯͬͯݺΜͰͯ΋ʮମݧɺମݧʯͬͯݺΜͰͯ΋ɺ ᐆດ͗͢Δ͠ɺήγϡλϧτ่յ͢Δ͠ɺͿͬͪΌ͚ʮ69ͷઐ໳Ո Ͱ͢ʢυϠإʣʯΈ͍ͨͳਓɺ͖Β͍ͩ͠৴༻Ͱ͖ͳ͍
  7. UX = System >>= Culture w69͸ઃܭͯ͠΋࠶ݱੑ͕ʮແ͍ʯ w ઃܭɺઃఆͨ͠ͱ͜ΖͰϢʔβʔʹ ඞͣʹମݧͤ͞ΒΕΔ΋ͷͰ͸ͳ͍ ͦΓΌͦ͏ͩ

    w ײ͡ํ΍࢖͍ํ͸Ϣʔβʔͷࣗ༝Ώ͑ʹ ઃܭऀ͸݁ہʮ͋Μͳ͜ͱ͍͍ͳɺͰ͖ͨΒ͍͍ͳʯ ͷϨϕϧΛ௒͑ΒΕͳ͍
  8. Developer’s Sadness w ʮΘ͔ͬͨΑશ෦΍Ε͹͍͍ΜͰ͠ΐ ʯ w σΟςʔϧʹਂ͘खΛೖΕΔώϚͳ͠ w ख෇͔ͣΛຒΊΔ͚ͩͰ࣌ؒΛ৯ΘΕΔ w

    ๩ࡴ͞Εͯͦ΋ͦ΋ͷ69Λݟ௚͢ώϚͳ͠ w ؾ͕͍ͭͨΒग़དྷ͕ѱ͍Ϟϊʹ w ͜ΕɺΑ͘ܦݧͨ͠͠ɺ໧ͬͯ΍ͬͯΔͱ࣮֬ʹ͜͏ͳΔ
  9. Aiming for Victory wʮઓઢʹཱͭσΟϨΫλʔʯͱͯ͠ ӡ༻ͯ͠΋Β͏ͨΊʹ w Կ΋ݴΘͣ໧ͬͯΔͱ ʮΤϯδχΞͷλεΫ΋౤͛ΒΕΔศརͳσβΠφʔ͞Μʯ ͱͯ͠࢖͍௵͞ΕΔ w

    ʮσΟϨΫλʔ اը͕݉೚Ͱ͍͍ͩΖʯʹͳΓ͕ͪ w ʮਓख͕଍Γͳ͍͔Β։ൃ΋σβΠϯ΋ग़དྷΔਓΛͱΓ͋͑ͣ ɹz69σβΠφʔzͱ͍͏͜ͱͰશ෦΍Βͤ·ͨ͠ʯ ʮΤϯδχΞϦϯάͷ౎߹΋Θ͔ͬͯ͘ΕΔσβΠφʔʹ શ෦ͭͭ͡·߹Θͤͯ΋Β͍·ͨ͠ʯ ͕େ఍ͷਅ૬ͩͬͨΓ͢Δ
  10. Aiming for Victory w69%FWFMPQFSΛνʔϜʹೖΕͯ w %FTJHO1SJODJQMFT σβΠϯݪཧ  ΛఆΊͤ͞Δ w

    పఈͨ͠ίϯηϓτϫʔΫΛͤ͞Δ w Ұ؏ͨ͠ίϯηϓτͷݩͰͷ σβΠϯϫʔΫ΍ΤϯδχΞϦϯά w ϚʔέςΟϯάͷਫ਼౓޲্΍ खૣ͍ελΠϦϯάɺϦςΠΫ΋ ૂ͑ͳ͍Θ͚Ͱ͸ͳ͍ΑͶʁ w ࣄۀओʹ͸͜͜Ͱೲಘ͍ͯͨͩ͘͠
  11. Aiming for Victory w69%FWFMPQFS͕νʔϜʹ͍Δ͜ͱͰ w ϝϯόʔ͕ʮ͍͍κʙ͜Εʯͬͯࢥͬͯ͘ΕΔΑ͏ʹ %FWFMPQFS͕ಇ͘ w ্௕΋ʮ໘౗ΈΔ෦෼ ࣭ͷߴ͞ͱ͔

    ͕ݮͬͯخ͍͠ʯ ͱࢥͬͯ΋Β͑ΔΑ͏ʹಇ͘ w σΟϨΫλʔ͕ʮਐߦͷ೺Ѳͱܭըௐ੔͚ͩʹͳͬͯ ॿ͔ΔΘʙʯͱָʹͳΔΑ͏ʹಇ͘ w ੜʑ͍͠ϋφγͰ͢Ͷʂʂʂ
  12. How should it begin? w ී௨ʹ΍ͬͯΔͱ ʮ։ൃ΋σβΠϯ΋Ͱ͖ͪΌ͏ศར԰ʯ ʹ͞Εͯ͠·͏͜ͱ͸લड़ͨ͠ w ͜Ε·Ͱ69%FWFMPQFS͕ډͳ͔ͬͨ৔ॴͰ͸

    z࢓ࣄͷ෼୲zΛ෼͚ͯ΋Β͏ඞཁ͕͋Δ w ड͚ೖΕଶ੎͕ग़དྷͯͳ͔ͬͨΓɺ zͦΕzΛظ଴͞Εͯͳ͍ࣄଟʑ͋Γ ʮ͍΍ɺ໧ͬͯίʔυ΋ॻ͍ͯσβΠϯ΋΍ΕΑʯͬͯݴΘΕͳ͍Α͏ʹ
  13. How should it begin? w ͦͷ ϫʔΩϯάϑϩʔͦͷ΋ͷΛ 69%FWFMPQFS͕վળͤ͞Δ w ࣗ෼ͷ৬৔Λ69ઃܭɾ։ൃͷର৅ͱͯ͠ԋश

    w ͜ΕࣗମνʔϜϝϯόʔʹͱͬͯɺ 69ઃܭɾ։ൃΛΑ͘ཧղͯ͠΋Β͏޷ػʹͳΔ w 69%FWFMPQFSʹͱͬͯ͸ྑ͍࿅शʹ΋ͳΔ w νʔϜͷੑ֨ͰೃછΉϫʔΫϑϩʔ͕ҧ͏ͷͰ ߹ͬͨ΍ΓํΛݟۃΊΔͷ͕ॏཁ
  14. How should it begin? w ͦͷ اը͕࣋ͬͯΔ ϓϩμΫτͷʮҰ൪େࣄͳ͜ͱʯ Λ࠷େݶʹҾ͖ग़͢ w

    ͨͿΜͨ͜͠ͱ͕ແ͔ͬͨͰ͋Ζ͏ %FTJHO1SJODJQMFTͷઃܭ w ͜Ε·Ͱʹແ͍ఔͷࠎଠͷ ίϯηϓτϫʔΫΛ΍ͬͯΈͤΔ w σβΠφʔָ͕Λײ͡ΕͨΒ͠Ίͨ΋ͷ
  15. Homework w  ֎෦ཁҼʹґΒͳ͍ɺ॓୊  ͷ ໰୊Λվળ͢ΔΞΠσΞΛग़͢ w ଞॴ༷ͷॴҝʹͯ͠Ε͹ָ͚ͩͲ Ұ޲ʹྑ͘ͳͬͨΓͤΜΑͶ

    w ࣮ࡍʹϓϩμΫτग़ͨ࣌͠ʹ ʮzଞͷॴҝzͰ69͕࣮ݱ͠·ͤΜͰͨ͠ʯ ͱ͔৘͚ͳ͍ݴ͍༁Ͱ͖ͳ͍ΑͶ ࣮ࡍͷ69։ൃ΋֎෦ཁҼ͸ߟ࡯ͱ෼ੳͷର৅Ͱ͋ͬͯɺ ઃܭࣗମ͸಺෦ཁҼΛͲ͏͢Δ͔͔͠ग़དྷ·ͤΜ ͱࣗ෼ʹݴ͍ฉ͔ͤΑ͏