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One Line If
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Vinicius Gomes
July 01, 2014
Programming
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One Line If
Based on this blog post:
http://vvgomes.com/one-line-if/
Vinicius Gomes
July 01, 2014
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Transcript
one line if
Why? • Improve reading effectiveness • Improve maintenance
Motivation • Cyclomatic complexity • Mental stack limitations
this.guess = function(letter) { if(hiddenWord.reveal(letter)) { hiddenWord.render(); if(hiddenWord.isEverythingRevealed()) { alert('You
Kick Asses!'); nextLevel(); } } else { image.showNext(); if(--chances == 0) { alert('Looooser!'); gameOver(); } } };
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this.guess = function(letter) { if(hiddenWord.reveal(letter)) { hiddenWord.render(); if(hiddenWord.isEverythingRevealed()) { alert('You
Kick Asses!'); nextLevel(); } } else { image.showNext(); if(--chances == 0) { alert('Looooser!'); gameOver(); } } };
this.guess = function(letter) { if(hiddenWord.reveal(letter)) { hiddenWord.render(); if(hiddenWord.isEverythingRevealed()) { alert('You
Kick Asses!'); nextLevel(); } } else { image.showNext(); if(--chances == 0) { alert('Looooser!'); gameOver(); } } };
this.guess = function(letter) { if(hiddenWord.reveal(letter)) { hiddenWord.render(); if(hiddenWord.isEverythingRevealed()) { alert('You
Kick Asses!'); nextLevel(); } } else { image.showNext(); if(--chances == 0) { alert('Looooser!'); gameOver(); } } }; hit
this.guess = function(letter) { if(hiddenWord.reveal(letter)) { hiddenWord.render(); if(hiddenWord.isEverythingRevealed()) { alert('You
Kick Asses!'); nextLevel(); } } else { image.showNext(); if(--chances == 0) { alert('Looooser!'); gameOver(); } } };
this.guess = function(letter) { if(hiddenWord.reveal(letter)) { hiddenWord.render(); if(hiddenWord.isEverythingRevealed()) { alert('You
Kick Asses!'); nextLevel(); } } else { image.showNext(); if(--chances == 0) { alert('Looooser!'); gameOver(); } } }; mistake
this.guess = function(letter) { if(hiddenWord.reveal(letter)) hit(); else mistake(); }; var
hit = function() { hiddenWord.render(); if(hiddenWord.isEverythingRevealed()) { alert('You Kick Asses!'); nextLevel(); } }; var mistake = function() { image.showNext(); if(--chances == 0) { alert('Looooser!'); gameOver(); } };
this.guess = function(letter) { hiddenWord.reveal(letter) ? hit() : mistake(); };
var hit = function() { hiddenWord.render(); if(hiddenWord.isEverythingRevealed()) { alert('You Kick Asses!'); nextLevel(); } }; var mistake = function() { image.showNext(); if(--chances == 0) { alert('Looooser!'); gameOver(); } };
this.guess = function(letter) { hiddenWord.reveal(letter) ? hit() : mistake(); };
var hit = function() { hiddenWord.render(); if(hiddenWord.isEverythingRevealed()) { alert('You Kick Asses!'); nextLevel(); } }; var mistake = function() { image.showNext(); if(--chances == 0) { alert('Looooser!'); gameOver(); } };
this.guess = function(letter) { hiddenWord.reveal(letter) ? hit() : mistake(); };
var hit = function() { hiddenWord.render(); if(hiddenWord.isEverythingRevealed()) { alert('You Kick Asses!'); nextLevel(); } }; var mistake = function() { image.showNext(); if(--chances == 0) { alert('Looooser!'); gameOver(); } }; win
this.guess = function(letter) { hiddenWord.reveal(letter) ? hit() : mistake(); };
var hit = function() { hiddenWord.render(); if(hiddenWord.isEverythingRevealed()) { alert('You Kick Asses!'); nextLevel(); } }; var mistake = function() { image.showNext(); if(--chances == 0) { alert('Looooser!'); gameOver(); } };
this.guess = function(letter) { hiddenWord.reveal(letter) ? hit() : mistake(); };
var hit = function() { hiddenWord.render(); if(hiddenWord.isEverythingRevealed()) { alert('You Kick Asses!'); nextLevel(); } }; var mistake = function() { image.showNext(); if(--chances == 0) { alert('Looooser!'); gameOver(); } }; lose
this.guess = function(letter) { hiddenWord.reveal(letter) ? hit() : mistake(); };
var hit = function() { hiddenWord.render(); if(hiddenWord.isEverythingRevealed()) win(); }; var mistake = function() { image.showNext(); if(--chances == 0) lose(); }; var win = function() { alert('You Kick Asses!'); nextLevel(); }; var lose = function() { alert('Looooser!'); gameOver(); };
this.guess = function(letter) { hiddenWord.reveal(letter) ? hit() : mistake(); };
var hit = function() { hiddenWord.render(); win.when(hiddenWord.isEverythingRevealed()); }; var mistake = function() { image.showNext(); lose.when(--chances == 0) }; var win = function() { alert('You Kick Asses!'); nextLevel(); }; var lose = function() { alert('Looooser!'); gameOver(); };
None