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Parts of the Process

Parts of the Process

This talk has been given at the Visualized Conference on November 8ᵗʰ at the Times Center in New York City.

Benjamin Wiederkehr

November 08, 2012
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  1. presented by Interactive Things 1
    Hello from Switzerland!
    Benjamin Wiederkehr
    @datavis

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  2. presented by Interactive Things
    INTERACTIVE THINGS
    User Experience & Data Visualization Studio
    2

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  3. presented by Interactive Things
    DATAVISUALIZATION.CH
    Publication about Data Visualization
    3

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  4. presented by Interactive Things 4
    Parts of the Process

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  5. presented by Interactive Things 5
    Attitudes
    Motivations
    Skills
    Aptitudes Activities

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  6. presented by Interactive Things 6

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  7. presented by Interactive Things 7
    Research
    Design
    Implementation
    Conception

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  8. presented by Interactive Things
    Ville Vivante City of Geneva
    8

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  9. presented by Interactive Things
    Ville Vivante City of Geneva
    8

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  10. presented by Interactive Things
    Ville Vivante City of Geneva
    9
    Conception
    Research
    Design
    Implementation

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  11. presented by Interactive Things
    Ville Vivante City of Geneva
    9
    That moment!

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  12. presented by Interactive Things
    Ecoplace Dashboard AXA
    10

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  13. presented by Interactive Things
    Ecoplace Dashboard AXA
    10

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  14. presented by Interactive Things 11
    Ecoplace Dashboard AXA
    Implementation
    Research
    Design
    Conception

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  15. presented by Interactive Things 11
    Ecoplace Dashboard AXA
    The drag

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  16. presented by Interactive Things
    WIDE UNESCO
    12

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  17. presented by Interactive Things
    WIDE UNESCO
    12

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  18. presented by Interactive Things
    WIDE UNESCO
    13
    Research
    Design
    Implementation
    Conception

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  19. presented by Interactive Things 14
    I asked a few friends…

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  20. presented by Interactive Things 15
    design
    questions
    testing
    user
    visual
    ask
    story
    find
    sketches
    create
    develop
    make
    question
    get
    identify
    research
    ideas
    iterate
    define
    different
    explore
    set
    wireframe
    side
    iteration
    start
    refine interesting
    finding
    use
    technical
    sketch
    requirements
    structure
    goals
    look
    sketching
    form
    gathering
    board
    interface
    adjustments
    server
    foundations
    client
    technology
    level
    public
    traditional
    new
    facts
    clean
    organize
    draft
    prototype
    early
    figure
    visualizations
    evaluate
    standard
    changes
    later
    points
    ways
    key
    build
    review
    insights
    interaction
    translate
    processing
    tableau
    patterns
    away
    exploration
    visually
    support
    narrative
    process
    hierarchy
    project
    representation
    refinement know
    feel
    hand
    one
    graphics
    combination
    tweak
    analysis
    strategic
    idea
    concepting
    white
    ideation
    experience
    scenarios
    drawings
    assessments flow
    diagrams
    lot
    font
    color
    studies
    mechanics
    tests
    layered
    compositions
    interactivity
    motion
    copywriting
    audio
    communication
    perform
    alpha
    quality
    assurance
    performance
    beta
    usability
    surveys
    promotion
    relation
    campaigns
    ambassador
    outreach
    relations
    methods
    social
    media channels
    curious
    discover
    passionate
    investigate
    inspect
    retrieve
    models
    execute
    solutions
    improve
    deliver
    present
    final
    document
    describe
    main
    findings
    insight
    rapid
    exploratory
    minimalist
    instantiations
    quickly
    cycle
    big
    smaller
    feedback
    fresh
    perspectives
    evaluation
    talk
    audience
    deployment
    environment
    involve
    stakeholder
    play
    analyze
    learn
    view
    draw
    possible
    visualizing
    answers
    evolve
    frames
    functionality
    method
    meet
    expected
    useful
    offer
    tell
    craft
    deploy
    launch
    celebrate
    enjoy
    remind
    love
    parse
    normalize
    properties
    latent
    structures
    massage
    tendency
    encode
    known
    methodologies
    visualize
    r
    relationships
    something
    break
    tools
    represent
    experiment
    algorithms
    apply
    inspiration
    areas
    colors
    fonts
    alignment
    interviewing
    views
    asking
    thumbnail
    test
    composition
    answering
    gather
    additional
    sources
    reading
    everything
    spot
    holes
    unique
    intent
    clarifying
    complex
    explaining
    highlighting
    trend
    supporting
    argument
    great
    identifying
    problems
    reality
    check
    collaborative
    reworking
    discovering
    accurate
    narratives
    creating
    solidify
    hierarchical
    mood
    building
    understandable
    important
    information
    choosing
    format
    determining
    approach
    phase
    releasing
    world
    personally
    attached
    vague
    ready
    attempts
    problem
    worth
    publishing
    counting
    words
    sorting
    themes
    illustrator
    high
    contents
    raw
    preliminary
    grip
    explorations
    tools,
    excel
    produce
    many
    highlight
    individual
    parts
    sense
    texture
    throw
    tweaking
    comes
    understand
    getting
    touch
    progress
    custom
    made
    functional
    prototypes
    mostly
    adobe
    flash
    playing
    java
    html
    5
    techniques,
    frameworks
    d3
    raphaël
    puzzle
    solving
    arrange
    imagining
    certain
    things
    several
    versions
    dialogue
    come
    quick
    conclusion
    conversation
    leads
    options
    sophistication
    cleaning,
    reformatting,
    fixing,
    calculating
    visible
    prototyping
    answer
    stories
    basic
    approaches
    care
    details
    definition
    acquisition
    sets,
    mining
    hotspots
    focuses
    data,
    interactions looking
    prior
    examples
    paper
    code
    mockups
    range
    concepts
    development
    delivery
    archive
    engagement
    iterations

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  21. presented by Interactive Things 16
    Here’s a consolidated view…

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  22. presented by Interactive Things 17
    Inform
    Content
    Requirements
    Audience
    Goals
    Technical assessments
    Design research
    Deploymentenvironment
    Involvestakeholder
    Competition landscape
    User experience research
    User scenarios
    1
    Prepare
    Gather the data
    Clean the data
    Format the data
    Mine the data
    Organize the data
    Normalization
    Massage the data
    Gather additional research
    Develop data structure
    Assess data quality
    Assess data quantity
    2
    Explore
    Ask questions of the data
    Inspect the data
    Explore the data
    Analyze the data
    Rapid exploratory visualizations
    View from different view points
    Encode the data
    Use Tableau
    Use Excel
    Interviewing the data
    Texture of the data
    3
    Discover
    Find tendencies
    Find stories
    Find relationships
    Find hotspots
    Find structures
    Find facts
    Find patterns
    Indentify problems
    Answer questions
    Understand the data
    Indentify insights
    4
    Sketch
    Sketch on paper
    Sketch in code
    Explore range of concepts
    Draft visualization ideas
    Make big changes early
    Translate data to form
    Experiment with algorithms
    Different views on the data
    Testing out ideas visually
    Create custom visualizations
    5
    Question
    Review
    Ask questions
    Get feedback
    Get perspectives
    Does it answer the questions?
    Does it meet the expected goals?
    Is it useful?
    Does it tell a story?
    Collaborative reworking
    Start over
    Does it offer insights?
    6
    Design
    Visual design
    Functional design
    Technical design
    Experience design
    Wireframes
    Prototypes
    Composition ideas
    Interaction model
    User flow
    Information architecture
    Hierarchical structure
    Mockups
    7
    Develop
    Refine
    Polish
    Build
    Iterate
    User interactivity adjustments
    Interface motion and adjustments
    Make adjustments
    Refine the functional design
    Refine the visual design
    Care about the details
    8
    Evaluate
    Usability testing
    Design evaluation
    Expert review
    Usage observation
    Interface tests
    User mechanics tests
    Performance tests
    9
    Deliver
    Launch
    Promote
    Deploy
    Document
    Public relation campaigns
    Ambassador outreach
    Traditional public relations methods
    10

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  23. presented by Interactive Things 19
    Thank You!
    Benjamin Wiederkehr
    @datavis

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