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ハッカソンで知らん技術を使っても案外なんとかなる話
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Ymgn
April 06, 2019
Programming
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ハッカソンで知らん技術を使っても案外なんとかなる話
OthloTechや高専キャリアにて発表したおにぎりARについてのスライドです。
Ymgn
April 06, 2019
Transcript
8 slides
ΒΜٕज़Λ ϋοΧιϯͰͬͯ Ҋ֎ͳΜͱ͔ͳΔ ๛ాߴઐ źŵşƄƃ(@Ymgn_Bass)
źŵşƄƃ is ୭ʁ ➤ ๛ాߴઐ ใֶՊ3 ➤ ͖ͳͷ ➤ ϥʔϝϯ
➤ നύʔΧʔ ➤ ͬͯΔ͜ͱ ➤ Swift, Xamarin, Kotlin ➤ Python(ML, DL) ➤ Ionic
ͬͨ͜ͱ ͡ΊͯARKitΛͬͯ3Ͱ ؆୯ͳγϡʔςΟϯάήʔϜΛ ͤͨ͞
ͨ͠ͷ ➤ UIपΓͱϥϯΩϯάपΓ૬ํ͕࡞ͬͯ͘ Εͨ ➤ ARKitΛͬͯγϡʔςΟϯά ➤ ʮήʔϜελʔτʯΛԡͯ͠3ඵޙʹ։࢝ ➤ 30ඵؒϥϯμϜʹ͓ʹ͗Γ͕߱ͬͯ͘Δ
➤ ը໘ΛλοϓͰதԝ͔Β͕ൃࣹ ➤ ͨͬͨΒΤϑΣΫτ͕͔͔ͬͯফ໓ ➤ είΞ͕૿͑Δ ➤ 30ඵऴΘͬͨΒείΞΛḉʹૹΓϩʔΧϧʹ อଘ
ARKitΛ৮Δ(ྲྀΕ) ➤ ʹSceneView͕͋Δ ➤ SceneViewʹNodeΛՃ͢Δ͜ͱͰARۭؒʹग़ݱ ➤ ΦϒδΣΫτΛ༻ҙ(SceneKit) ➤ SCNPlane(ฏ໘), SCNSphere(ٿମ)ͳͲͳͲ
➤ NodeͷgeometoryʹΦϒδΣΫτΛࢦఆ ➤ SceneͷrootNodeʹ࡞ͬͨNodeΛadd͢Δ
࣮ͷྲྀΕ λοϓͨ͠ॴʹͷΛஔ͘ ↓ ͔ͬ͜ΒͲ͏͢ΓΌ͍͍Μͩ... ↓ Nodeʹphisicsbodyͱ͍͏ͷ͕͋Δ ʢ͋ͨΓఆͳͲ͜ΕͰͰ͖Δʣ ↓ ྗΛલʹ͔͚ΕલʹඈΜͰ͍͘ʂʂ ↓
ͨͬͨΒΤϑΣΫτΛ͔͚͍ͨˠ͔͚ͨ
·ͱΊ ➤ ͬͨ͜ͱͳ͍ٕज़Ͱࠓ·Ͱͷݟ͚ͩͰͳΜͱ͔ͳΔ ➤ ϋοΧιϯͰAR݁ߏέΔ ➤ اۀΒ͑ͨʢͤΜ͍ʹࠔΒͳͦ͞͏ʣ ➤ UnityͬͨΒ͏ͪΐ͍৭ʑͰ͖Δ...ʁ ➤
ίϯςετͰͬͨ͜ͱͳ͍ٕज़͏ͱͭΒ͍͚Ͳɹɹɹɹ ݟ͕ૉૣ͘ʹͭ͘
ͦΕ͔Β ➤ ϚεϠ(ג)ͷެࣜTwitterͰհ͞ΕΔ ➤ ͜Ε͔Βاۀͱͯ͠ެࣜԽ͕ਐΉ...?
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