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How to Make Addictive Mobile Games

How to Make Addictive Mobile Games

Why is a player willing to spend 30 minutes collecting virtual coins with no real value in the real world? Because they see genuine, tangible value the virtual goods and benefits in your game! Creating demand for your virtual goods, and engaging players with your virtual money translates to retention, conversion, and…yes…monetization.

Yaniv Nizan

March 03, 2014
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  1. • Open source company • Community of 10,000 Devs •

    Free to Play Framework DO MORE TOGETHER
  2. ABOUT ME - YANIV NIZAN ENGAGEMENT, RETENTION, MONETIZATION eyeview -

    Monetize videos INTENTclick - Blog Monetization SOOMLA - Game Monetization
  3. ADDICTIVE GAMES • Spend too much TIME • Lose track

    of TIME •WAITING for items to ship • Practice to improve TIME • Wish you had more TIME • Can't find TIME for real stuff
  4. HABITS FOR WAITING • We are used to waiting •

    Subconsciously apply habits • Later on justify our decisions
  5. • We have tools • Don't notice we apply them

    • Commitments increase HABITS FOR APPOINTMENT
  6. • Improve by repetition • Commit time for practice •

    Success increases commitment HABITS FOR PRESSURE
  7. FUEL / ENERGY / LIFE • Limited inventory • Drains

    as user plays • Replenish with time
  8. TRAINING • Goods have new controls • Requires user to

    train • Endless practice A S D , ,
  9. WHAT'S NEXT • Add virtual goods with time dimension •

    Create escalating time commitment • Get your users seriously engaged