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Designing For Humans (like You & Me) - Reviewed

Designing For Humans (like You & Me) - Reviewed

Just a small conversation which aims to integrate basic knowledge of areas related to user feedback research, experience journeys creation, user behavior analysis - among others -, with the aim of presenting basic aspects of user interfaces under the bias of understanding them based on our cognitive functions.

Matheus Albuquerque

July 07, 2016
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  1. a mech m ich s to manipulate and understand the

    world, tak g to acc t our living context and experiences.
  2. using our senses, a id tifiс, o с d c

    p e f mati , sîp g mem d recognizing patterns
  3. Recogniz g ab t checking ided information. Remembр g ab

    t searching your memory f the right information. Recogniz g requ с much s a o g th remembр g. Recogniz g much faster!
  4. affordance pрÎptu ch ogy cognitive ch ogy v m t

    ch ogy d i dсign h –c tр tрacti р pрi
  5. i рe the data coded by s mem analyzed (

    y ab t 7 items c be st ed)
  6. The y way to get d the sh t-tрm mem

    l itati minimizing the user's memory load.
  7. i much likлy that w search again, in a short

    period of time, a reÎntly ac ed f mati
  8. MEMORY FUNCTION DURATION PRACTICES Sensory Encoding 2–5 ms Affordance Short-term

    Retention 15–30 s System Behaviour Previous Actions Long-term Recovery - Onboarding Recency
  9. ✓ w c p ed lay t ✓ beautif gra

    i ✓ f g the guidл
  10. ? why thрe a big se ch bu if thрe

    e no c ecti ? ? y doс the h t iʦлf not c ta add bu ? ! the sec d m t t лem t, the age obvi ly not tappab
  11. p g menu opti a m e v ible way

    e engagement & satisfaction
  12. -50% gagem t t e - îkly & da y

    frequ cy - t e sp t app
  13. m y w skip y o; they just want to

    get started with the app.