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Designing For Humans (like You & Me) - Reviewed

Designing For Humans (like You & Me) - Reviewed

Just a small conversation which aims to integrate basic knowledge of areas related to user feedback research, experience journeys creation, user behavior analysis - among others -, with the aim of presenting basic aspects of user interfaces under the bias of understanding them based on our cognitive functions.

829e745fc00d15823f96bffb92577d51?s=128

Matheus Albuquerque

July 07, 2016
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  1. @ythecombinator #CocoaHeads designing f humans (like y & me) reviewed

  2. @ythecombinator #CocoaHeads designing f serumaninhos (like y & me)

  3. th is not a с tati

  4. th a conversation

  5. None
  6. dev @ BEPiD helper/organizer @ NUG, JS4Girls, Lambda I/O, Android

    Meetup & others @ythecombinator
  7. let's talk about ... ch ogy ne ci ap

  8. brain

  9. the h a limited. ( d tha not news ).

  10. le t k ab t memory & attention...

  11. a memory

  12. a mech m ich s to manipulate and understand the

    world, tak g to acc t our living context and experiences.
  13. a mem sensory

  14. using our senses, a id tifiс, o с d c

    p e f mati , sîp g mem d recognizing patterns
  15. demo t e

  16. None
  17. Recognize != Remember

  18. Recogniz g ab t checking ided information. Remembр g ab

    t searching your memory f the right information. Recogniz g requ с much s a o g th remembр g. Recogniz g much faster!
  19. h m y buttons have y evр ed?

  20. affordance pрÎptu ch ogy cognitive ch ogy v m t

    ch ogy d i dсign h –c tр tрacti р pрi
  21. visual information fr objecʦ makes it obvious to us its

    use.
  22. None
  23. a mem short-term

  24. i рe the data coded by s mem analyzed (

    y ab t 7 items c be st ed)
  25. demo t e

  26. 8039722088 3809722088

  27. The y way to get d the sh t-tрm mem

    l itati minimizing the user's memory load.
  28. a mem sh t-tрm system behavior

  29. None
  30. never evр leave the d k.

  31. a mem long-term

  32. st с the relevant information fr sh t-tрm mem

  33. Context Practice Recency

  34. a mem sh t-tрm onboarding

  35. educate the р behavi with small doses of information

  36. a mem sh t-tрm recency

  37. i much likлy that w search again, in a short

    period of time, a reÎntly ac ed f mati
  38. a mem overview

  39. MEMORY FUNCTION DURATION PRACTICES Sensory Encoding 2–5 ms Affordance Short-term

    Retention 15–30 s System Behaviour Previous Actions Long-term Recovery - Onboarding Recency
  40. None
  41. a attention

  42. mental activity d p ed р a ta object

  43. fovea retina s рa c nea p optic nрve

  44. Light Reflected Light F ea Ret a

  45. Peripheral Central Fr ge A ti Foc A ti

  46. a a ti punches on rails

  47. None
  48. None
  49. None
  50. None
  51. bad guys t thрe

  52. bad guys t thрe uintuitive empty states

  53. ✓ w c p ed lay t ✓ beautif gra

    i ✓ f g the guidл
  54. ? why thрe a big se ch bu if thрe

    e no c ecti ? ? y doс the h t iʦлf not c ta add bu ? ! the sec d m t t лem t, the age obvi ly not tappab
  55. None
  56. None
  57. empty states have a v important role ab ity!

  58. bad guys t thрe hidden navigation

  59. p g menu opti a m e v ible way

    e engagement & satisfaction
  60. None
  61. -50% gagem t t e - îkly & da y

    frequ cy - t e sp t app
  62. +50% s i +70% s i t e +65% da

    y active
  63. + gagem t + sat facti + rev ue

  64. None
  65. “ a out of sight , t m d.”

  66. bad guys out there Ic , ic ev рe

  67. None
  68. None
  69. "le sh e"

  70. "le sh e"

  71. "le sh e"

  72. Avoid ic with c flict g me gs Use labels

    evр it w d hлp the
  73. f complex features, text labels sh d be ed.

  74. the bсt ic the one that e most familiar with.

  75. bad guys t thрe gestures

  76. th e always hidden. If y hide opti , less

    people will use it.
  77. m t gсt are not st d d d consistent

    across apps yet
  78. "j t ipe right"

  79. th said

  80. bad guys out there bad bo d g

  81. m y w skip y o; they just want to

    get started with the app.
  82. user interface like a joke. If y have to a

    it, it’s not that good
  83. None
  84. None
  85. peo e le n best by doing

  86. ide the f mati short, easily digestible ch

  87. s le nt

  88. don't t me

  89. god t; oth must g data

  90. Do y own thinking. Do y own design. Do y

    own research.
  91. bit.ly/ ux-cocoaheads

  92. th x @ythecombinator #CocoaHeads