= Instantiate(prefab, hit.Pose.position, hit.Pose.rotation); andyObject.transform.Rotate(0, k_ModelRotation, 0, Space.Self); var anchor = hit.Trackable.CreateAnchor(hit.Pose); andyObject.transform.parent = anchor.transform; TappedCheck = true; } else{ return; } タップ判定を追加して 一回しかobjectを出せなくする