3. 認知負荷に耐えられるように⾼度な訓練が必要となる • L. Bainbridge, "Ironies of automation,” Analysis, design and evaluation of man–machine systems, pp.129-135 1983. • G. Baxter, et al. "The ironies of automation: still going strong at 30?,” the 30th European Conference on Cognitive Ergonomics 2012. • B. Strauch, "Ironies of automation: Still unresolved after all these years," IEEE Transactions on Human-Machine Systems, vol. 48, no. 5, pp. 419-433 2017. • J. Paul Reed, “When /bin/sh Attacks: Revisiting "Automate All the Things”,” USENIX LISA19 2019. • Tanner Lund, “Ironies of Automation: A Comedy in Three Parts,”, USENIX SREcon19 Asia/Pacific 2019. ⼈間と計算機をあわせた制御系の設計が必要となる
Rosenberg, “The Brewing Storm in Cloud Gaming: A Measurement Study on Cloud to End- User Latency,” 11th Annual Workshop on Network and Systems Support for Games, Annual Workshop on Network and Systems Support for Games (NetGames), pp. 1-6 2012. (1)利⽤者の端末 上での処理 (2) ネットワーク遅延 (3) データセンター内の処理 Cloud ・クラウドゲーミング環境で,(2)が⽀配的であるという研究がある ・100msのうち80msを占める
Matsuki, Hiroshi Abe, Ryosuke Matsumoto, “HeteroTSDB: An Extensible Time Series Database for Automatically Tiering on Heterogeneous Key-Value Stores”, Proceedings of The 43rd Annual IEEE International Computers, Software & Applications Conference (COMPSAC), pp. 264-269, July 2019.