Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
オフラインファーストなアプリケーション開発
Search
zaki50
March 09, 2017
Technology
1
2.6k
オフラインファーストなアプリケーション開発
DroidKaigi 2017 Day1
16:00-16:50 Room 3
zaki50
March 09, 2017
Tweet
Share
More Decks by zaki50
See All by zaki50
I/O Extended 2018 @Tokyo Android1
zaki50
3
1.3k
簡単高速なDIライブラリToothpick
zaki50
1
210
Android Studio 3.0 profilerハンズオン
zaki50
2
740
Realm Japan meetup #23_Java
zaki50
0
700
Realm Japan meetup #22_Java
zaki50
1
520
Realm World Tour Osaka Recent Java Updates
zaki50
0
450
Realm World Tour - ErrorProne in Realm Java
zaki50
2
460
Realm World Tour Tokyo Recent Java Updates
zaki50
2
740
Realm World Tour - ErrorProne in Realm Java
zaki50
1
690
Other Decks in Technology
See All in Technology
組織を巻き込む大規模プラットフォーム移行戦略 〜50+サービスのマルチリージョン・マルチプロダクト化で学んだステークホルダー協働の実践〜 / Platform migration strategy engaging all stakeholders
toshi0607
2
140
Snowflake Intelligence × Document AIで“使いにくいデータ”を“使えるデータ”に
kevinrobot34
1
120
2つのフロントエンドと状態管理
mixi_engineers
PRO
3
150
AI時代を生き抜くエンジニアキャリアの築き方 (AI-Native 時代、エンジニアという道は 「最大の挑戦の場」となる) / Building an Engineering Career to Thrive in the Age of AI (In the AI-Native Era, the Path of Engineering Becomes the Ultimate Arena of Challenge)
jeongjaesoon
0
250
品質視点から考える組織デザイン/Organizational Design from Quality
mii3king
0
210
KotlinConf 2025_イベントレポート
sony
1
140
COVESA VSSによる車両データモデルの標準化とAWS IoT FleetWiseの活用
osawa
1
400
新規プロダクトでプロトタイプから正式リリースまでNext.jsで開発したリアル
kawanoriku0
1
220
LLM時代のパフォーマンスチューニング:MongoDB運用で試したコンテキスト活用の工夫
ishikawa_pro
0
170
JTCにおける内製×スクラム開発への挑戦〜内製化率95%達成の舞台裏/JTC's challenge of in-house development with Scrum
aeonpeople
0
270
20250910_障害注入から効率的復旧へ_カオスエンジニアリング_生成AIで考えるAWS障害対応.pdf
sh_fk2
3
280
株式会社ログラス - 会社説明資料【エンジニア】/ Loglass Engineer
loglass2019
4
65k
Featured
See All Featured
Refactoring Trust on Your Teams (GOTO; Chicago 2020)
rmw
35
3.1k
10 Git Anti Patterns You Should be Aware of
lemiorhan
PRO
656
61k
Side Projects
sachag
455
43k
GitHub's CSS Performance
jonrohan
1032
460k
BBQ
matthewcrist
89
9.8k
Save Time (by Creating Custom Rails Generators)
garrettdimon
PRO
32
1.6k
Improving Core Web Vitals using Speculation Rules API
sergeychernyshev
18
1.1k
How to Think Like a Performance Engineer
csswizardry
26
1.9k
The Illustrated Children's Guide to Kubernetes
chrisshort
48
50k
Unsuck your backbone
ammeep
671
58k
Documentation Writing (for coders)
carmenintech
74
5k
Done Done
chrislema
185
16k
Transcript
[email protected]
ΦϑϥΠϯϑΝʔετ ΞϓϦέʔγϣϯ։ൃ 2017/3/9 Droid Kaigi 2017 16:00- Room3 Makoto
Yamazaki (@zaki50)
[email protected]
Makoto Yamazaki Realm / uPhyca Inc. @zaki50
[email protected]
agenda ΦϑϥΠϯϑΝʔετͱ ΦϑϥΠϯϑΝʔετͰͷٕज़త՝ Realmతղܾࡦ σϞ ·ͱΊ
[email protected]
ΦϑϥΠϯϑΝʔ ετʁ
[email protected]
ΦϑϥΠϯϑΝʔετ ݩʑWebͰͷߟ͑ํ ࠷ॳ͔ΒΦϑϥΠϯͰͷಈ࡞Λߟ͑ͨWebαʔϏε ϒϥβ͕ϩʔΧϧʹετϨʔδΛ࣋ͯΔΑ͏ʹͳͬ ͨ
[email protected]
ϞόΠϧ Billions of Minutes Online (USA) 0 250 500
750 1000 1250 1500 Jun 2013 Jun 2014 Jun 2015 Desktop Mobile App Mobile Browser
[email protected]
ϞόΠϧͰͷΦϑϥΠϯϑΝʔετ αʔϏεΛޭͤ͞ΔͨΊʹྑ͍ΞϓϦ͕ඞཁ ΦϑϥΠϯͰͷར༻ίΞػೳ ར༻ऀΦϑϥΠϯͰ͑Δ͜ͱΛͨΓલͱࢥ͍࢝ Ίͨ
[email protected]
ඞཁͳػೳ αʔόʔͱͷ௨৴ ΦϑϥΠϯ࣌ͷͨΊͷετϨʔδʗσʔλϕʔε ΦϯϥΠϯʹͳͬͨ࣌ͷσʔλಉظ ͜ΕΒ͕ࣗવͳܗͰΞϓϦͷػೳʹΈࠐ·Ε͍ͯΔ͜ͱ
[email protected]
௨৴෦ͷ՝ Java, React Native, Xamarin σʔλϕʔε ௨৴ʗσʔλಉظػೳ Android
[email protected]
௨৴ͷ՝
[email protected]
σʔλϕʔεͷ՝ ΦϑϥΠϯ࣌༻ͷϩδοΫΛผ్࣮͢ Δ͜ͱ͕ඞཁ ΦϯϥΠϯ࣌: αʔόʔ͔Βऔಘ(ͱอଘ) ΦϑϥΠϯ࣌: σʔλϕʔε͔Βऔಘ
[email protected]
ಉظͷ՝ ࠷৽ใͷऔಘλΠϛϯά ΦϯϥΠϯʹͳͬͨΒࡍͷΞοϓϩʔυ ෳͰͷมߋͷ౷߹ ਖ਼ͱ͍ͯ͠
[email protected]
Realm Mobile Platform͕ղܾ͠·͢
[email protected]
Realm Mobile Platform ෳσόΠεͷσʔλϕʔεΛϦΞϧλΠϜಉظ ΦϑϥΠϯͰϩʔΧϧͷσʔλϕʔε͕͑Δ ΦϑϥΠϯ࣌ͷมߋিಥΛࣗಈղܾ SD SD SD
SDK SD Object Store Sync Server RMP Dashboar d Event Auth System Encryption Layer Rules Engine Data Connect ors Real-time Sync
[email protected]
RMPͰͷ௨৴ߏ Java, React Native, Xamarin σʔλϕʔε ௨৴ʗσʔλಉظػೳ Android
[email protected]
୯ͳΔಉظҎ্ͷ͍ํ
[email protected]
Realm Mobile Database
Ϟσϧͷఆٛ
[email protected]
public class Task extends RealmObject { @PrimaryKey public
String id = UUID.randomUUID().toString(); @Required public Date createdAt = new Date(); public String text; public boolean completed; }
RealmΠϯελϯεͷऔಘ
[email protected]
Realm realm = Realm.getDefaultInstance(); // 様々な機能へアクセスするための入り口。 // データベースコネクションと捉えることも可能。
... // 終わったら忘れずに閉じる realm.close();
σʔλͷૠೖ
[email protected]
final Task task = new Task(); task.text =
"原稿を書く"; realm.executeTransactionAsync(new Realm.Transaction() { @Override public void execute(Realm realm) { realm.insert(task); } });
σʔλͷݕࡧͱͷΞΫηε
[email protected]
final RealmResults<Task> completedTasks = realm.where(Task.class) .equalTo("completed", true) .findAll();
for (Task completedTask : completedTasks) { Log.d("debug", completedTask.text); }
σʔλͷߋ৽
[email protected]
RealmResults<Task> allTasks = realm.where(Task.class) .findAllSorted("createdAt"); // たとえばリストで position
== 5 の要素がタップされた時 final Task task = allTasks.get(5); realm.executeTransaction(new Realm.Transaction() { @Override public void execute(Realm realm) { task.completed = true; } });
σʔλͷআ
[email protected]
RealmResults<Task> allTasks = realm.where(Task.class) .findAllSorted("createdAt"); // たとえばリストで position
== 5 の要素がスワイプされた時 final Task task = allTasks.get(5); realm.executeTransaction(new Realm.Transaction() { @Override public void execute(Realm realm) { task.deleteFromRealm(); } });
มߋ௨
[email protected]
completedTasks.addChangeListener( new OrderedRealmCollectionChangeListener<RealmResults<Task>>() { @Override public void onChange(RealmResults<Task>
tasks, OrderedCollectionChangeSet changeSet) { // changeSetから、追加/削除/更新があった要素を取得 可能 } });
Realmͷ͍ํ·ͱΊ
[email protected]
• Ϋϥεͱͯ͠ϞσϧΛఆٛ͢Δ • RealmΠϯελϯεΛऔಘ͢Δ • τϥϯβΫγϣϯͷதͰՃߋ৽Λߦ͏ • ݕࡧΛߦ͍ɺදࣔʹඞཁͳΦϒδΣΫτΛRealmResultsݸผͷ
ϞσϧΦϒδΣΫτͱͯ͠औಘ͢Δ • RealmResultsϞσϧΦϒδΣΫτʹηοτͨ͠ϦεφʔͰ࠷৽ ͷใΛड͚औΓදࣔ͢Δ
ͦͷଞͷಛ
[email protected]
• ߴ • Ԇϩʔυ • σʔλϕʔε҉߸Խ • ΫϩεϓϥοτϑΥʔϜ(Android,
iOS) • etc.
ηοτΞοϓ
[email protected]
// in build.gradle buildscript { repositories { jcenter()
} dependencies { classpath "io.realm:realm-gradle-plugin:3.0.0" } } // in app/build.gradle apply plugin: 'realm-android'
[email protected]
σʔλಉظͷࣗવͳ֦ு
σʔλͷߋ৽
[email protected]
RealmResults<Task> allTasks = realm.where(Task.class) .findAllSorted("createdAt"); // たとえばリストで position
== 5 の要素がタップされた時 final Task task = allTasks.get(5); realm.executeTransaction(new Realm.Transaction() { @Override public void execute(Realm realm) { task.completed = true; } });
มߋ௨
[email protected]
completedTasks.addChangeListener( new OrderedRealmCollectionChangeListener<RealmResults<Task>>() { @Override public void onChange(RealmResults<Task>
tasks, OrderedCollectionChangeSet changeSet) { // changeSetから、追加/削除/更新があった要素を取得可能 } });
σʔλͷߋ৽
[email protected]
Server-side Realms completed = true; completed = true;
onChange()
ϩάΠϯ
[email protected]
// 認証 SyncCredentials credential = SyncCredentials.usernamePassword(email, password, false);
SyncUser user = SyncUser.login(credential, RealmTasksApplication.AUTH_URL); SyncConfiguration defaultConfig = new SyncConfiguration.Builder(user, RealmTasksApplication.REALM_URL) .build(); Realm.setDefaultConfiguration(defaultConfig);
[email protected]
Demo
[email protected]
িಥղܾ
ඪ४ͷղܾϧʔϧ
[email protected]
আৗʹ༏ઌ͞ΕΔ ಉ͡ϓϩύςΟͷฤूޙউͪ Ϧετͷૠೖ࣌ؒॱ Operational TransformʹΑΓɺ֤ʹదͳ มߋηοτ͕͞ΕΔ
[email protected]
CAPఆཧ ConsistencyʢҰ؏ੑʣ AvailabilityʢՄ༻ੑʣ Partition Toleranceʢஅੑʣ ̎ͭ·Ͱ͔͠ಉ࣌ʹຬͨ͢͜ͱ͕Ͱ͖ͳ͍
[email protected]
CAPఆཧ ConsistencyʢҰ؏ੑʣ AvailabilityʢՄ༻ੑʣ Partition Toleranceʢஅੑʣ ҰൠతͳRDB
[email protected]
CAPఆཧ ConsistencyʢҰ؏ੑʣ AvailabilityʢՄ༻ੑʣ Partition Toleranceʢஅੑʣ Apache HBaseɺMongoDB
[email protected]
CAPఆཧ ConsistencyʢҰ؏ੑʣ AvailabilityʢՄ༻ੑʣ Partition Toleranceʢஅੑʣ DNSͳͲɻRealm Mobile Platform͜Ε
[email protected]
Eventual Consistency Strong Eventual Consistency Strong Consistency Ұ؏ੑ
[email protected]
·ͱΊ
[email protected]
௨৴ͷ σʔλϕʔεͷ ಉظͷ ͍͜͠ͱRMPʹ·͔ͤΑ͏
ࢀߟใ
[email protected]
realm.io