Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Sign up for free
Menu
Search
Features
All features
Private URLs
Password Protection
Custom URLS
Scheduled publishing
Remove Branding
Restrict embedding
Deck Collections
Notes
Features
All features
Private URLs
Password Protection
Custom URLS
Scheduled publishing
Remove Branding
Restrict embedding
Deck Collections
Notes
Explore
Featured decks
Featured speakers
Programming
Technology
Storyboards
Explore
Featured decks
Featured speakers
Programming
Technology
Storyboards
Pricing
Search
Sign in
Sign up for free
オフラインファーストなアプリケーション開発
Search
Sponsored
·
Your Podcast. Everywhere. Effortlessly.
Share. Educate. Inspire. Entertain. You do you. We'll handle the rest.
→
zaki50
March 09, 2017
Technology
2.7k
1
Share
Embed
Copy iframe code
Copy JS code
Copy link
Start on current slide
オフラインファーストなアプリケーション開発
DroidKaigi 2017 Day1
16:00-16:50 Room 3
zaki50
March 09, 2017
More Decks by zaki50
See All by zaki50
I/O Extended 2018 @Tokyo Android1
zaki50
3
1.3k
簡単高速なDIライブラリToothpick
zaki50
1
250
Android Studio 3.0 profilerハンズオン
zaki50
2
810
Realm Japan meetup #23_Java
zaki50
0
770
Realm Japan meetup #22_Java
zaki50
1
590
Realm World Tour Osaka Recent Java Updates
zaki50
0
500
Realm World Tour - ErrorProne in Realm Java
zaki50
2
500
Realm World Tour Tokyo Recent Java Updates
zaki50
2
820
Realm World Tour - ErrorProne in Realm Java
zaki50
1
810
Other Decks in Technology
See All in Technology
Oracle Base Database Service 技術詳細
oracle4engineer
PRO
16
120k
Azure Serverless 2026:Production-ready な AI エージェント基盤 / Azure Serverless 2026: Production-Ready AI Agent Platform
miyake
2
590
技術的負債から考える、AI時代のエンジニアリング投資 — ビズリーチの技術的負債と向き合った経験から、変更し続けられるソフトウェアを考える/ technical-debt-con2026
visional_engineering_and_design
4
3.7k
Von-Neumann Machines, Dreams & The Futures of IT
ufried
0
130
フルカイテン株式会社 エンジニア向け採用資料
fullkaiten
0
12k
「今盗んで、後で解く」に備える ― AWSのポスト量子暗号入門
yama3133
2
220
.NET WebAssemblyで実現するクライアントサイドAI推論:NuGetからViteまで、2つのエコシステムを繋ぐビルド戦略
yamachu
1
730
人にやさしく、AIにやさしく、書き手を選ばないIaCのガードレール再考 / Rethinking IaC Guardrails for Humans and AI Alike
kohbis
5
940
PQC移行の今 -- IETF からみた現在地
satokan
3
180
リアーキテクチャ後の障害ゼロを目指したShadow Testingの取り組み
nihonbuson
PRO
1
180
10Xに技術的負債をもたらした「2つの境界の歪み」その構造と解消への営み
10xinc
0
2.4k
AI Agent入門〜今更聞けないAgentの話〜
hiromimaganuma
0
110
Featured
See All Featured
The Curse of the Amulet
leimatthew05
3
15k
WCS-LA-2024
lcolladotor
0
830
How to Build an AI Search Optimization Roadmap - Criteria and Steps to Take #SEOIRL
aleyda
1
2.2k
Visualizing Your Data: Incorporating Mongo into Loggly Infrastructure
mongodb
50
10k
Code Reviewing Like a Champion
maltzj
528
40k
Organizational Design Perspectives: An Ontology of Organizational Design Elements
kimpetersen
PRO
1
830
A brief & incomplete history of UX Design for the World Wide Web: 1989–2019
jct
2
510
"I'm Feeling Lucky" - Building Great Search Experiences for Today's Users (#IAC19)
danielanewman
230
23k
Future Trends and Review - Lecture 12 - Web Technologies (1019888BNR)
signer
PRO
0
3.8k
Google's AI Overviews - The New Search
badams
0
1.6k
End of SEO as We Know It (SMX Advanced Version)
ipullrank
3
4.4k
Raft: Consensus for Rubyists
vanstee
142
7.7k
Transcript
[email protected]
ΦϑϥΠϯϑΝʔετ ΞϓϦέʔγϣϯ։ൃ 2017/3/9 Droid Kaigi 2017 16:00- Room3 Makoto
Yamazaki (@zaki50)
[email protected]
Makoto Yamazaki Realm / uPhyca Inc. @zaki50
[email protected]
agenda ΦϑϥΠϯϑΝʔετͱ ΦϑϥΠϯϑΝʔετͰͷٕज़త՝ Realmతղܾࡦ σϞ ·ͱΊ
[email protected]
ΦϑϥΠϯϑΝʔ ετʁ
[email protected]
ΦϑϥΠϯϑΝʔετ ݩʑWebͰͷߟ͑ํ ࠷ॳ͔ΒΦϑϥΠϯͰͷಈ࡞Λߟ͑ͨWebαʔϏε ϒϥβ͕ϩʔΧϧʹετϨʔδΛ࣋ͯΔΑ͏ʹͳͬ ͨ
[email protected]
ϞόΠϧ Billions of Minutes Online (USA) 0 250 500
750 1000 1250 1500 Jun 2013 Jun 2014 Jun 2015 Desktop Mobile App Mobile Browser
[email protected]
ϞόΠϧͰͷΦϑϥΠϯϑΝʔετ αʔϏεΛޭͤ͞ΔͨΊʹྑ͍ΞϓϦ͕ඞཁ ΦϑϥΠϯͰͷར༻ίΞػೳ ར༻ऀΦϑϥΠϯͰ͑Δ͜ͱΛͨΓલͱࢥ͍࢝ Ίͨ
[email protected]
ඞཁͳػೳ αʔόʔͱͷ௨৴ ΦϑϥΠϯ࣌ͷͨΊͷετϨʔδʗσʔλϕʔε ΦϯϥΠϯʹͳͬͨ࣌ͷσʔλಉظ ͜ΕΒ͕ࣗવͳܗͰΞϓϦͷػೳʹΈࠐ·Ε͍ͯΔ͜ͱ
[email protected]
௨৴෦ͷ՝ Java, React Native, Xamarin σʔλϕʔε ௨৴ʗσʔλಉظػೳ Android
[email protected]
௨৴ͷ՝
[email protected]
σʔλϕʔεͷ՝ ΦϑϥΠϯ࣌༻ͷϩδοΫΛผ్࣮͢ Δ͜ͱ͕ඞཁ ΦϯϥΠϯ࣌: αʔόʔ͔Βऔಘ(ͱอଘ) ΦϑϥΠϯ࣌: σʔλϕʔε͔Βऔಘ
[email protected]
ಉظͷ՝ ࠷৽ใͷऔಘλΠϛϯά ΦϯϥΠϯʹͳͬͨΒࡍͷΞοϓϩʔυ ෳͰͷมߋͷ౷߹ ਖ਼ͱ͍ͯ͠
[email protected]
Realm Mobile Platform͕ղܾ͠·͢
[email protected]
Realm Mobile Platform ෳσόΠεͷσʔλϕʔεΛϦΞϧλΠϜಉظ ΦϑϥΠϯͰϩʔΧϧͷσʔλϕʔε͕͑Δ ΦϑϥΠϯ࣌ͷมߋিಥΛࣗಈղܾ SD SD SD
SDK SD Object Store Sync Server RMP Dashboar d Event Auth System Encryption Layer Rules Engine Data Connect ors Real-time Sync
[email protected]
RMPͰͷ௨৴ߏ Java, React Native, Xamarin σʔλϕʔε ௨৴ʗσʔλಉظػೳ Android
[email protected]
୯ͳΔಉظҎ্ͷ͍ํ
[email protected]
Realm Mobile Database
Ϟσϧͷఆٛ
[email protected]
public class Task extends RealmObject { @PrimaryKey public
String id = UUID.randomUUID().toString(); @Required public Date createdAt = new Date(); public String text; public boolean completed; }
RealmΠϯελϯεͷऔಘ
[email protected]
Realm realm = Realm.getDefaultInstance(); // 様々な機能へアクセスするための入り口。 // データベースコネクションと捉えることも可能。
... // 終わったら忘れずに閉じる realm.close();
σʔλͷૠೖ
[email protected]
final Task task = new Task(); task.text =
"原稿を書く"; realm.executeTransactionAsync(new Realm.Transaction() { @Override public void execute(Realm realm) { realm.insert(task); } });
σʔλͷݕࡧͱͷΞΫηε
[email protected]
final RealmResults<Task> completedTasks = realm.where(Task.class) .equalTo("completed", true) .findAll();
for (Task completedTask : completedTasks) { Log.d("debug", completedTask.text); }
σʔλͷߋ৽
[email protected]
RealmResults<Task> allTasks = realm.where(Task.class) .findAllSorted("createdAt"); // たとえばリストで position
== 5 の要素がタップされた時 final Task task = allTasks.get(5); realm.executeTransaction(new Realm.Transaction() { @Override public void execute(Realm realm) { task.completed = true; } });
σʔλͷআ
[email protected]
RealmResults<Task> allTasks = realm.where(Task.class) .findAllSorted("createdAt"); // たとえばリストで position
== 5 の要素がスワイプされた時 final Task task = allTasks.get(5); realm.executeTransaction(new Realm.Transaction() { @Override public void execute(Realm realm) { task.deleteFromRealm(); } });
มߋ௨
[email protected]
completedTasks.addChangeListener( new OrderedRealmCollectionChangeListener<RealmResults<Task>>() { @Override public void onChange(RealmResults<Task>
tasks, OrderedCollectionChangeSet changeSet) { // changeSetから、追加/削除/更新があった要素を取得 可能 } });
Realmͷ͍ํ·ͱΊ
[email protected]
• Ϋϥεͱͯ͠ϞσϧΛఆٛ͢Δ • RealmΠϯελϯεΛऔಘ͢Δ • τϥϯβΫγϣϯͷதͰՃߋ৽Λߦ͏ • ݕࡧΛߦ͍ɺදࣔʹඞཁͳΦϒδΣΫτΛRealmResultsݸผͷ
ϞσϧΦϒδΣΫτͱͯ͠औಘ͢Δ • RealmResultsϞσϧΦϒδΣΫτʹηοτͨ͠ϦεφʔͰ࠷৽ ͷใΛड͚औΓදࣔ͢Δ
ͦͷଞͷಛ
[email protected]
• ߴ • Ԇϩʔυ • σʔλϕʔε҉߸Խ • ΫϩεϓϥοτϑΥʔϜ(Android,
iOS) • etc.
ηοτΞοϓ
[email protected]
// in build.gradle buildscript { repositories { jcenter()
} dependencies { classpath "io.realm:realm-gradle-plugin:3.0.0" } } // in app/build.gradle apply plugin: 'realm-android'
[email protected]
σʔλಉظͷࣗવͳ֦ு
σʔλͷߋ৽
[email protected]
RealmResults<Task> allTasks = realm.where(Task.class) .findAllSorted("createdAt"); // たとえばリストで position
== 5 の要素がタップされた時 final Task task = allTasks.get(5); realm.executeTransaction(new Realm.Transaction() { @Override public void execute(Realm realm) { task.completed = true; } });
มߋ௨
[email protected]
completedTasks.addChangeListener( new OrderedRealmCollectionChangeListener<RealmResults<Task>>() { @Override public void onChange(RealmResults<Task>
tasks, OrderedCollectionChangeSet changeSet) { // changeSetから、追加/削除/更新があった要素を取得可能 } });
σʔλͷߋ৽
[email protected]
Server-side Realms completed = true; completed = true;
onChange()
ϩάΠϯ
[email protected]
// 認証 SyncCredentials credential = SyncCredentials.usernamePassword(email, password, false);
SyncUser user = SyncUser.login(credential, RealmTasksApplication.AUTH_URL); SyncConfiguration defaultConfig = new SyncConfiguration.Builder(user, RealmTasksApplication.REALM_URL) .build(); Realm.setDefaultConfiguration(defaultConfig);
[email protected]
Demo
[email protected]
িಥղܾ
ඪ४ͷղܾϧʔϧ
[email protected]
আৗʹ༏ઌ͞ΕΔ ಉ͡ϓϩύςΟͷฤूޙউͪ Ϧετͷૠೖ࣌ؒॱ Operational TransformʹΑΓɺ֤ʹదͳ มߋηοτ͕͞ΕΔ
[email protected]
CAPఆཧ ConsistencyʢҰ؏ੑʣ AvailabilityʢՄ༻ੑʣ Partition Toleranceʢஅੑʣ ̎ͭ·Ͱ͔͠ಉ࣌ʹຬͨ͢͜ͱ͕Ͱ͖ͳ͍
[email protected]
CAPఆཧ ConsistencyʢҰ؏ੑʣ AvailabilityʢՄ༻ੑʣ Partition Toleranceʢஅੑʣ ҰൠతͳRDB
[email protected]
CAPఆཧ ConsistencyʢҰ؏ੑʣ AvailabilityʢՄ༻ੑʣ Partition Toleranceʢஅੑʣ Apache HBaseɺMongoDB
[email protected]
CAPఆཧ ConsistencyʢҰ؏ੑʣ AvailabilityʢՄ༻ੑʣ Partition Toleranceʢஅੑʣ DNSͳͲɻRealm Mobile Platform͜Ε
[email protected]
Eventual Consistency Strong Eventual Consistency Strong Consistency Ұ؏ੑ
[email protected]
·ͱΊ
[email protected]
௨৴ͷ σʔλϕʔεͷ ಉظͷ ͍͜͠ͱRMPʹ·͔ͤΑ͏
ࢀߟใ
[email protected]
realm.io