throwaway vs ranking / prioritization • Computationally exploring the possibility space (search) • bruteforce search • gradient descent / hill climbing • genetic algorithms • works well with parametric • Constraint solving
to build a generator… • Procedurally Generating History in 'Caves of Qud' • Procedural Content Generation Wiki (omg!!) • That thread on music notations • Algorithmic Botany (omg!!) • Real-time motion retargeting to highly varied user-created morphologies • That 4D game • Coding Train