Art Direction on a Shoestring - why consistency beats talent.
How to build memorable artstyle, and why visual consistency beats raw talent every time. An indie creative direction case study establishing an applicable, actionable toolset for small yet ambitious teams.
art form, but as a medium of information. When I write an advertisement, I don’t want you to tell me that you find it ‘creative.’ I want you to find it so interesting that you buy the product.” [DAVID OGILVY]
COMMUNICATION. > WORLDBUILDING_ BELIEVABLE ENVIRONMENTS ARE CONSISTENT AND UNDERSTANDABLE. > EVOKING EMOTIONS_ TO IMMERSE OURSELVES WE NEED TO RELATE FIRST. > ONBOARDING_ TO ENGAGE WE NEED TO UNDERSTAND HOW TO MANIPULATE.
> RELEVANT - so that our players feel connected > CONSISTENT - to draw and then keep us in > THEMATICALLY ACCURATE - to tap into the essence of the project > FEASIBLE - so that we can actually bring it to life
I’M CLUMSY, I MAKE MISTAKES, SO I DESIGN THAT IN. > CORDS/SLOTS/SCREWS/RUST - MATERIALS AND MOTIFS > BRUTALIST ARCHITECTURE - CENTRAL/EASTERN EUROPE - WHERE WE WERE BORN AND RAISED.
DEFINE YOUR CONSTRAINTS. PERSONAL AND OTHERWISE. > FILTER YOUR DIRECTION THROUGH YOUR XP AND ‘SUBCULTURE’ > NAME STUFF UP, TO KEEP IT TANGIBLE. > STICK TO YOUR TOOLS AND CHOICES. YOU CHOOSE THEM FOR A REASON.