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Tips & Tricks for iPhone Application Development

Tips & Tricks for iPhone Application Development

Presentation shown during a SkillsMatter event in London, United Kingdom.

Adrian Kosmaczewski

February 02, 2010
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  1. Tips & Tricks
    for iPhone Application
    Development
    Skills Matter - London - February 2nd 2010

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  3. Adrian
    Kosmaczewski

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  4. akosma software
    akosma.com

    akosma.tumblr.com

    github.com/akosma

    linkedin.com/in/akosma

    facebook.com/akosma

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  5. @akosma

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  7. some questions

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  8. new to iPhone?

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  9. designer?
    developer?

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  10. technologies?

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  11. Android
    J2EE
    J2ME
    .NET
    Ruby on Rails
    others?

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  12. programming
    languages?

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  13. C / C++?
    Java, C#?
    Ruby, Python, Lua?
    JavaScript?

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  15. Dev Days for iPhone

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  16. Mon, April 26th 2010

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  17. Win a free ticket!

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  18. Fill your evaluation
    form! :)

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  19. View Slide

  20. iPhone dev

    web dev

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  22. Cocoa &
    Objective-C

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  23. born in the 80s

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  28. Objective-C

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  29. Objective-C Java
    @interface &
    @implementation
    class (1 file)
    @protocol interface
    #import // files! import // classes!
    categories
    n/a (in C#, “class
    extensions”)
    id n/a (generics?)

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  30. Objective-C Java
    @selector n/a
    NSObject /
    NSProxy / ...
    Object
    @public / @protected /
    @private
    public / protected /
    private
    @try / @catch / @finally

    NSException
    try / catch / finally

    Exception
    n/a package / namespace

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  31. • Thin layer around C

    • Message-dispatch runtime

    • Static and dynamic (you choose)

    • The “real” inspiration for Java:

    • http://cs.gmu.edu/~sean/stuff/java-
    objc.html

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  32. • Single inheritance + interfaces (“@protocols”)

    • @protocols can have optional methods

    • Fields protected by default

    • All methods are virtual and overridable

    • Methods can be added to existing classes

    • Full introspection / reflection

    • Messages can be intercepted and forwarded à la
    AOP

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  37. Demo

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  39. Cocoa Touch

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  42. iPhone Specifics

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  44. 128 or 256 MB RAM

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  45. ~70 MB for the OS!

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  46. no swap file

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  47. (no virtual memory)

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  48. no garbage collector

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  49. (manual memory
    management)

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  50. http://cocoadevcentral.com/d/learn_objectivec/

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  51. no automatic objects
    on the stack (C++)

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  52. // C++
    // Memory freed when out of scope
    std::string name(“Adrian”);
    std::string *name = NULL;
    name = new std::string(“Adrian”);
    delete name;

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  53. hygiene

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  55. memory warnings

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  57. avoid autorelease

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  60. lazy-loading & reuse

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  62. custom table cells &
    reuse

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  64. override setters
    properly

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  66. beware of delegation

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  68. instruments &
    static analysis

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  70. warnings as errors

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  72. code organization

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  73. (cheaper
    maintenance)

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  75. iPhone ≠ computer

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  76. http://www.flickr.com/photos/oskay/365607662/

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  77. http://www.flickr.com/photos/blakespot/2379207825/

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  78. http://www.flickr.com/photos/oskay/365607591/

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  79. Mobile HIG

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  80. now more important
    than ever!

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  85. NDA

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  87. books

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  97. thanks!

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  98. Please fill your
    evaluation forms!

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  99. (you could win a ticket)

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  100. questions?

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