gameTime) { lcdScreen.SetData(emulator.LcdScreenDma, 0x0, 0x3FC0); spriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointClamp, null, null); spriteBatch.Draw(lcdScreen, new Rectangle(0, 0, graphicsWidth, graphicsHeight), new Rectangle(0, 0, Suzy.SCREEN_WIDTH, Suzy.SCREEN_HEIGHT), Color.White); spriteBatch.End(); base.Draw(gameTime); }