▪ All negative numbers must start 1.0 ▪ In doing so, we increase the accuracy we are able to achieve by utilising the positions after the decimal point. ▪ Take the following positive number from the previous slide: 0.001 0100 ▪ Move the point before the one and count the shifts ▪ Minus these shifts from the original exponent, with a four bit mantissa this leaves 0.100 0010 ▪ This is now the normalised version of the floating point number 2.0