Upgrade to Pro — share decks privately, control downloads, hide ads and more …

Information Architecture Summit 2012

Information Architecture Summit 2012

The slides for a presentation of key takeaways from Information Architecture Summit 2012 in New Orleans. Presented at Deloitte Digital | Übermind on April 17, 2012.

Andy Fitzgerald

May 20, 2012
Tweet

More Decks by Andy Fitzgerald

Other Decks in Design

Transcript

  1. IA SUMMIT ’12 THEMES Myths of Mobile Device Independence Putting

    Content First Future-Proofing Content Leveraging Metadata Embracing Complexity Delight & Flow Extending the Mind
  2. ?

  3. Interaction Design Sprint 0 Sprint 1 Sprint 2 Sprint N

    Launch Wireframes Wireframes Wireframes Discovery Finalized Wireframes Deck Post Launch Wireframes Interaction Design Sprint 0 Sprint 1 Sprint 2 Sprint N Launch Wireframes Wireframes Wireframes Discovery Finalized Wireframes Deck Post Launch Wireframes CURRENT UX PROCESS
  4. Interaction Design Usability Analytics Information Architecture Content Strategy User Research

    Sprint 0 Sprint 1 Sprint 2 Sprint N Launch Wireframes Wireframes Wireframes Research Study Paper Prototype Usability Study Usability Study Usability Study Baseline Usability Study Discovery Sketches Usability Findings Report Navigation Schema User Flows Baseline Analytics Study Analytics Findings Report Content Audit Content Inventory Content Map Content Strategy Plan Analytics Study Usability Findings Report Analytics Findings Report Finalized Wireframes Deck Post Launch Personas & User Stories Usability Study Wireframes Interaction Design Usability Analytics Information Architecture Content Strategy User Research Sprint 0 Sprint 1 Sprint 2 Sprint N Launch Wireframes Wireframes Wireframes Research Study Paper Prototype Usability Study Usability Study Usability Study Baseline Usability Study Discovery Sketches Usability Findings Report Navigation Schema User Flows Baseline Analytics Study Analytics Findings Report Content Audit Content Inventory Content Map Content Strategy Plan Analytics Study Usability Findings Report Analytics Findings Report Finalized Wireframes Deck Post Launch Personas & User Stories Usability Study Wireframes Interaction Design Usability Analytics Information Architecture Content Strategy User Research Sprint 0 Sprint 1 Sprint 2 Sprint N Launch Wireframes Wireframes Wireframes Research Study Paper Prototype Usability Study Usability Study Usability Study Baseline Usability Study Discovery Sketches Usability Findings Report Navigation Schema User Flows Baseline Analytics Study Analytics Findings Report Content Audit Content Inventory Content Map Content Strategy Plan Analytics Study Usability Findings Report Analytics Findings Report Finalized Wireframes Deck Post Launch Personas & User Stories Usability Study Wireframes Interaction Design Usability Analytics Information Architecture Content Strategy User Research Sprint 0 Sprint 1 Sprint 2 Sprint N Launch Wireframes Wireframes Wireframes Research Study Paper Prototype Usability Study Usability Study Usability Study Baseline Usability Study Discovery Sketches Usability Findings Report Navigation Schema User Flows Baseline Analytics Study Analytics Findings Report Content Audit Content Inventory Content Map Content Strategy Plan Analytics Study Usability Findings Report Analytics Findings Report Finalized Wireframes Deck Post Launch Personas & User Stories Usability Study Wireframes Interaction Design Sprint 0 Sprint 1 Sprint 2 Sprint N Launch Wireframes Wireframes Wireframes Discovery Finalized Wireframes Deck Post Launch Wireframes PROPOSED UX PROCESS
  5. Interaction Design Usability Analytics Information Architecture Content Strategy User Research

    Sprint 0 Sprint 1 Sprint 2 Sprint N Launch Wireframes Wireframes Wireframes Research Study Paper Prototype Usability Study Usability Study Usability Study Baseline Usability Study Discovery Sketches Usability Findings Report Navigation Schema User Flows Baseline Analytics Study Analytics Findings Report Content Audit Content Inventory Content Map Content Strategy Plan Analytics Study Usability Findings Report Analytics Findings Report Finalized Wireframes Deck Post Launch Personas & User Stories Usability Study Wireframes
  6. Interaction Design Usability Analytics Information Architecture Content Strategy User Research

    Sprint 0 Sprint 1 Sprint 2 Sprint N Launch Wireframes Wireframes Wireframes Research Study Paper Prototype Usability Study Usability Study Usability Study Baseline Usability Study Discovery Sketches Usability Findings Report Navigation Schema User Flows Baseline Analytics Study Analytics Findings Report Content Audit Content Inventory Content Map Content Strategy Plan Analytics Study Usability Findings Report Analytics Findings Report Finalized Wireframes Deck Post Launch Personas & User Stories Usability Study Wireframes Interaction Design Usability Analytics Information Architecture Content Strategy User Research Sprint 0 Sprint 1 Sprint 2 Sprint N Launch Wireframes Wireframes Wireframes Research Study Paper Prototype Usability Study Usability Study Usability Study Baseline Usability Study Discovery Sketches Usability Findings Report Navigation Schema User Flows Baseline Analytics Study Analytics Findings Report Content Audit Content Inventory Content Map Content Strategy Plan Analytics Study Usability Findings Report Analytics Findings Report Finalized Wireframes Deck Post Launch Personas & User Stories Usability Study Wireframes
  7. Content Context Users Adapted  from  Informa(on  Architecture  for  the  World

     Wide  Web,   by  Louis  Rosenfeld  &  Peter  Morville
  8. SUMMIT THEMES (REDUX) Putting Content First Future-Proofing Content Leveraging Metadata

    Embracing Complexity Delight & Flow Extending the Mind Content Context Users Myths of Mobile Device Independence
  9. SUMMIT THEMES (REDUX) Putting Content First Future-Proofing Content Leveraging Metadata

    Embracing Complexity Delight & Flow Extending the Mind Context Content Users Myths of Mobile Device Independence
  10. MYTHS OF MOBILE CONTEXT Myth #1: Mobile users are rushed

    and distracted Adapted  from  Myths  of  Mobile  Context,   Josh  Clark  @  IAS12
  11. MYTHS OF MOBILE CONTEXT Myth #1: Mobile users are rushed

    and distracted AdWeek,    April  11,  2012   Source:  Forrester  Research
  12. MYTHS OF MOBILE CONTEXT Myth #1: Mobile users are rushed

    and distracted AdWeek,    April  11,  2012   Source:  Forrester  Research
  13. MYTHS OF MOBILE CONTEXT Myth #1: Mobile users are rushed

    and distracted Myth #2: Mobile = Less Adapted  from  Myths  of  Mobile  Context,   Josh  Clark  @  IAS12
  14. MYTHS OF MOBILE CONTEXT Myth #1: Mobile users are rushed

    and distracted Myth #2: Mobile = Less Adapted  from  Myths  of  Mobile  Context,   Josh  Clark  @  IAS12 Myth #3: Complexity is a dirty word Myth #4: Extra taps are evil
  15. MYTHS OF MOBILE CONTEXT Myth #5: Gotta have a mobile

    website Adapted  from  Myths  of  Mobile  Context,   Josh  Clark  @  IAS12 Myth #1: Mobile users are rushed and distracted Myth #2: Mobile = Less Myth #3: Complexity is a dirty word Myth #4: Extra taps are evil Myth #6: Mobile is about apps
  16. MYTHS OF MOBILE CONTEXT Myth #5: Gotta have a mobile

    website Adapted  from  Myths  of  Mobile  Context,   Josh  Clark  @  IAS12 Myth #1: Mobile users are rushed and distracted Myth #2: Mobile = Less Myth #3: Complexity is a dirty word Myth #4: Extra taps are evil Myth #6: Mobile is about apps Myth #7: Content & API are for database nerds
  17. DEVICE INDEPENDENCE DEVICE INDEPENDENCE Place What are the physical touchpoints

    & surrounding channels? Mindset What is the user there to do? Social how does the presence of others affect the users’ goals? Adapted  from  Beyond  Channels,   Emily  Weingart  @  IAS12
  18. DEVICE INDEPENDENCE DEVICE INDEPENDENCE Place What are the physical touchpoints

    & surrounding channels? Mindset What is the user there to do? Social how does the presence of others affect the users’ goals? Adapted  from  Beyond  Channels,   Emily  Weingart  @  IAS12
  19. DEVICE INDEPENDENCE DEVICE INDEPENDENCE Place What are the physical touchpoints

    & surrounding channels? Mindset What is the user there to do? Social how does the presence of others affect the users’ goals? Adapted  from  Beyond  Channels,   Emily  Weingart  @  IAS12
  20. DEVICE INDEPENDENCE DEVICE INDEPENDENCE Place What are the physical touchpoints

    & surrounding channels? Mindset What is the user there to do? Social how does the presence of others affect the users’ goals? Adapted  from  Beyond  Channels,   Emily  Weingart  @  IAS12
  21. SUMMIT THEMES Embracing Complexity Delight & Flow Extending the Mind

    Context Content Users Myths of Mobile Device Independence Putting Content First Future-Proofing Content Leveraging Metadata
  22. “YOU PUT WATER INTO A CUP, IT BECOMES THE CUP.

    YOU PUT WATER INTO A BOTTLE, IT BECOMES THE BOTTLE. YOU PUT IT IN A TEAPOT, IT BECOMES THE TEAPOT.” Yoinked  from  Myths  of  Mobile  Context,   Josh  Clark  @  IAS12
  23. “PUTTING CONTENT FIRST MEANS CREATING CLEAN, WELL STRUCTURED, FLEXIBLE CONTENT

    THAT CAN BE USED ACROSS A VARIETY OF CHANNELS, PLATFORMS, AND CONTEXTS -- BECAUSE IT WAS PLANNED THAT WAY FROM THE START.” –Karen McGrane, Adapting Ourselves to Adaptive Content
  24. C O N T E N T P R O

    V I D E M U S I C P A R T N E Adapted  from  Adap(ng  Ourselves  to  Adap(ve  Content,   Karen  McGrane  @  IAS12
  25. CONTENT FIRST Future-proof content write for the “chunk” create content

    for re-use from the start Adapted  from  Adap(ng  Ourselves  to  Adap(ve  Content,   Karen  McGrane  @  IAS12
  26. “THE MORE STRUCTURE YOU PUT INTO CONTENT THE FREER IT

    WILL BECOME.” – Rachel Lovinger @rlovinger
  27. CONTENT FIRST Leverage metadata design for dynamically generated pages that

    respond to presentation and context Adapted  from  Adap(ng  Ourselves  to  Adap(ve  Content,   Karen  McGrane  @  IAS12 Future-proof content write for the “chunk” create content for re-use from the start
  28. SUMMIT THEMES Putting Content First Future-Proofing Content Leveraging Metadata Embracing

    Complexity Delight & Flow Extending the Mind Content Context Users Myths of Mobile Device Independence
  29. EMBRACING COMPLEXITY Overview Zoom Filter Details on demand Visual  Informa(on

     Seeking  Mantra,   Ben  Schneiderman  (1996)
  30. COMPLEXITY HEURISTICS Prioritize Surface patterns Visualize Data Account for roles

    Adapted  from  Designing  for  Complexity,   Nadine  Schaeffer  @  IAS12
  31. COMPLEXITY HEURISTICS Prioritize Surface patterns Visualize Data Account for roles

    Adapt to users Adapted  from  Designing  for  Complexity,   Nadine  Schaeffer  @  IAS12
  32. COMPLEXITY HEURISTICS Prioritize Surface patterns Visualize Data Account for roles

    Adapt to users Adapted  from  Designing  for  Complexity,   Nadine  Schaeffer  @  IAS12 Reveal
  33. COMPLEXITY HEURISTICS Prioritize Surface patterns Visualize Data Account for roles

    Adapt to users Adapted  from  Designing  for  Complexity,   Nadine  Schaeffer  @  IAS12 Reveal Zoom
  34. COMPLEXITY HEURISTICS Prioritize Surface patterns Visualize Data Account for roles

    Adapt to users Adapted  from  Designing  for  Complexity,   Nadine  Schaeffer  @  IAS12 Reveal Zoom Consider social implications
  35. COMPLEXITY HEURISTICS Prioritize Surface patterns Visualize Data Account for roles

    Adapt to users Adapted  from  Designing  for  Complexity,   Nadine  Schaeffer  @  IAS12 Reveal Zoom Consider social implications No UI at all
  36. CSÍKSZENTMIHÁLYI’S FLOW Finely-tuned balance of challenge & skill Clear sense

    of goals Positively channeled emotions Total and energized immersion in an activity Intrinsically rewarding