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GatherVerse Summit 2023: Unleashing the Potential of the Metaverse in Education

GatherVerse Summit 2023: Unleashing the Potential of the Metaverse in Education

As a keynote speaker at the GatherVerse Summit 2023, I had the incredible opportunity to share my insights and expertise on "Unleashing the Potential of the Metaverse in Education."

It was a privilege to address a diverse audience of industry professionals, educators, innovators, and enthusiasts eager to explore the transformative power of the metaverse in education.

During my keynote session, I delved deep into the possibilities the metaverse offers in revolutionizing the way we teach and learn. I discussed the impact of immersive technologies, such as virtual reality (VR) and augmented reality (AR), in creating immersive educational experiences that engage and inspire learners of all ages.

I emphasized leveraging the Metaverse to foster collaboration, creativity, and critical thinking skills among students while promoting inclusivity and accessibility.

By the end of my keynote session, the audience was inspired and equipped with practical insights and strategies to embrace the metaverse as a powerful tool for educational transformation. The session sparked engaging discussions, exchanged ideas, and laid the foundation for future collaborations in harnessing the potential of the metaverse in education.

Arome Ibrahim

May 23, 2023
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  1. UNLEASHING THE POTENTIAL
    OF THE METAVERSE
    IN EDUCATION

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  2. What is the Metaverse
    Benefits of the
    Metaverse in
    Education
    How Fectar Enables
    Access to the Metaverse
    in Education
    NOW WE WILL
    DISCUSS ABOUT
    Final thoughts &
    Conclusion
    Elements of the
    Metaverse & Use
    Cases

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  3. ABOUT ME
    Business Analyst and Product Manager specializing in
    Metaverse, XR, and innovation with a wealth of experience in
    entrepreneurship ecosystem development.
    Currently the Metaverse Business Analyst at Fectar, the
    Metaverse Creator Platform for AR & VR, with over 6 million
    downloads worldwide.
    I lead an amazing team at Immersive Tech Africa, a non-profit
    organization dedicated to democratizing and increasing
    access to Extended Reality (XR) technology through education,
    training, and research programs, fostering a thriving and
    inclusive XR community in Africa.

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  4. WHAT IS THE
    METAVERSE?
    The Metaverse is defined as a spatial computing platform that provides
    digital experiences as an alternative to or a replica of the real world, along
    with key civilizational aspects like social interactions, currency, trade,
    economy, and property ownership.
    The Metaverse works by allowing an infinite number of people to
    synchronously connect together in real time in an always-on virtual
    environment that’s immersive, three-dimensional and connects to our
    physical world in seamless ways.

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  5. ELEMENTS OF THE
    METAVERSE!
    Virtual worlds: Computer-generated environments.
    Source: Matthew Ball ''The Metaverse: And
    How It Will Revolutionize Everything''
    Three-dimensional: Without 3D capabilities, the metaverse would just be the internet.
    Real-time rendered: Virtual worlds that can “respond to input from a user.
    Massively scaled: As big and diverse as the real world.
    Interoperable network: A standardized set of protocols between various platforms
    that allow users to “carry” personal information from one virtual world to another.

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  6. METAVERSE
    USE CASES!
    Roblox is a virtual universe that lets you
    create, share experiences with friends,
    and be anything you can imagine.
    Meta Horizon Worlds is a social
    experience where you can explore, play,
    and create.

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  7. METAVERSE
    USE CASES!
    Fortnite is a multiplayer game where
    you compete in Battle Royale,
    collaborate to create your private island
    in Creative, or quest in Save the World.
    Decentraland is a 3D virtual world
    browser-based platform. Users may
    buy virtual plots of land in the platform
    as NFTs.

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  8. BENEFITS OF
    THE
    METAVERSE
    IN EDUCATION

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  9. Virtual Reality-based learning has been proven to increase student
    attention by 100% and improve test results by 30%.
    Information presented in VR has a retention rate of 75%, compared
    to 10% if the same info was read.
    Over 50% of teachers want to incorporate VR and AR tech into their
    classrooms, an opinion backed by similar numbers of parents
    VIRTUAL
    REALITY (VR)
    Source: György Molnár
    Use of Augmented Reality in Learning
    https://www.researchgate.net/publication/329310032

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  10. AR-based learning leads to higher test scores and better learning
    comprehension.
    Students who learned material using AR scored 30-45% higher on
    tests than students who learned the material traditionally.
    AR learning produces 30% faster student activity and team work,
    50% better information comprehension, and 50% more complex
    information sharing
    AUGMENTED
    REALITY (AR)
    Source: Elliott Masie
    VR Learn: Virtual Reality & Learning, the Masie Report.

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  11. Fectar is the fastest-growing Metaverse Creators Platform
    that empowers businesses and individuals to create
    interactive augmented and virtual reality experiences
    without any programming.
    The Fectar platform allows you to present your lessons in
    augmented and virtual reality, or we can place your
    educational content on our platform.
    Students quickly adapt to this new method of immersive
    learning, and by involving them fully you can teach them
    more effectively.
    HOW FECTAR ENABLES
    ACCESS TO THE METAVERSE
    IN EDUCATION

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  12. View Slide

  13. DEMO: SCAN QR FOR
    HUMAN ANATOMY
    Discover the human anatomy like the brain, lungs, heart,
    circulatory system, and digestive system in detail.

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  14. FINAL THOUGHTS ON
    THE METAVERSE & EDUCATION
    Accessible education: The Metaverse will make education more accessible to
    students who are unable to attend traditional schools due to financial, geographical,
    or other constraints.
    Collaborative and Social Learning: The metaverse will facilitate collaborative and
    social learning, allowing students to work together on projects, participate in group
    discussions, and engage in peer-to-peer learning.
    Immersive and Interactive Learning Environments: With the metaverse, students
    will be able to learn in immersive and interactive environments, making education
    more engaging and effective.

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  15. LET'S
    CONNECT
    [email protected]
    Email Address
    @aromeibrahim_
    Twitter
    Arome Ibrahim
    Linkedln

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