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GatherVerse Summit 2023: Unleashing the Potential of the Metaverse in Education

GatherVerse Summit 2023: Unleashing the Potential of the Metaverse in Education

As a keynote speaker at the GatherVerse Summit 2023, I had the incredible opportunity to share my insights and expertise on "Unleashing the Potential of the Metaverse in Education."

It was a privilege to address a diverse audience of industry professionals, educators, innovators, and enthusiasts eager to explore the transformative power of the metaverse in education.

During my keynote session, I delved deep into the possibilities the metaverse offers in revolutionizing the way we teach and learn. I discussed the impact of immersive technologies, such as virtual reality (VR) and augmented reality (AR), in creating immersive educational experiences that engage and inspire learners of all ages.

I emphasized leveraging the Metaverse to foster collaboration, creativity, and critical thinking skills among students while promoting inclusivity and accessibility.

By the end of my keynote session, the audience was inspired and equipped with practical insights and strategies to embrace the metaverse as a powerful tool for educational transformation. The session sparked engaging discussions, exchanged ideas, and laid the foundation for future collaborations in harnessing the potential of the metaverse in education.

Arome Ibrahim

May 23, 2023
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Transcript

  1. What is the Metaverse Benefits of the Metaverse in Education

    How Fectar Enables Access to the Metaverse in Education NOW WE WILL DISCUSS ABOUT Final thoughts & Conclusion Elements of the Metaverse & Use Cases
  2. ABOUT ME Business Analyst and Product Manager specializing in Metaverse,

    XR, and innovation with a wealth of experience in entrepreneurship ecosystem development. Currently the Metaverse Business Analyst at Fectar, the Metaverse Creator Platform for AR & VR, with over 6 million downloads worldwide. I lead an amazing team at Immersive Tech Africa, a non-profit organization dedicated to democratizing and increasing access to Extended Reality (XR) technology through education, training, and research programs, fostering a thriving and inclusive XR community in Africa.
  3. WHAT IS THE METAVERSE? The Metaverse is defined as a

    spatial computing platform that provides digital experiences as an alternative to or a replica of the real world, along with key civilizational aspects like social interactions, currency, trade, economy, and property ownership. The Metaverse works by allowing an infinite number of people to synchronously connect together in real time in an always-on virtual environment that’s immersive, three-dimensional and connects to our physical world in seamless ways.
  4. ELEMENTS OF THE METAVERSE! Virtual worlds: Computer-generated environments. Source: Matthew

    Ball ''The Metaverse: And How It Will Revolutionize Everything'' Three-dimensional: Without 3D capabilities, the metaverse would just be the internet. Real-time rendered: Virtual worlds that can “respond to input from a user. Massively scaled: As big and diverse as the real world. Interoperable network: A standardized set of protocols between various platforms that allow users to “carry” personal information from one virtual world to another.
  5. METAVERSE USE CASES! Roblox is a virtual universe that lets

    you create, share experiences with friends, and be anything you can imagine. Meta Horizon Worlds is a social experience where you can explore, play, and create.
  6. METAVERSE USE CASES! Fortnite is a multiplayer game where you

    compete in Battle Royale, collaborate to create your private island in Creative, or quest in Save the World. Decentraland is a 3D virtual world browser-based platform. Users may buy virtual plots of land in the platform as NFTs.
  7. Virtual Reality-based learning has been proven to increase student attention

    by 100% and improve test results by 30%. Information presented in VR has a retention rate of 75%, compared to 10% if the same info was read. Over 50% of teachers want to incorporate VR and AR tech into their classrooms, an opinion backed by similar numbers of parents VIRTUAL REALITY (VR) Source: György Molnár Use of Augmented Reality in Learning https://www.researchgate.net/publication/329310032
  8. AR-based learning leads to higher test scores and better learning

    comprehension. Students who learned material using AR scored 30-45% higher on tests than students who learned the material traditionally. AR learning produces 30% faster student activity and team work, 50% better information comprehension, and 50% more complex information sharing AUGMENTED REALITY (AR) Source: Elliott Masie VR Learn: Virtual Reality & Learning, the Masie Report.
  9. Fectar is the fastest-growing Metaverse Creators Platform that empowers businesses

    and individuals to create interactive augmented and virtual reality experiences without any programming. The Fectar platform allows you to present your lessons in augmented and virtual reality, or we can place your educational content on our platform. Students quickly adapt to this new method of immersive learning, and by involving them fully you can teach them more effectively. HOW FECTAR ENABLES ACCESS TO THE METAVERSE IN EDUCATION
  10. DEMO: SCAN QR FOR HUMAN ANATOMY Discover the human anatomy

    like the brain, lungs, heart, circulatory system, and digestive system in detail.
  11. FINAL THOUGHTS ON THE METAVERSE & EDUCATION Accessible education: The

    Metaverse will make education more accessible to students who are unable to attend traditional schools due to financial, geographical, or other constraints. Collaborative and Social Learning: The metaverse will facilitate collaborative and social learning, allowing students to work together on projects, participate in group discussions, and engage in peer-to-peer learning. Immersive and Interactive Learning Environments: With the metaverse, students will be able to learn in immersive and interactive environments, making education more engaging and effective.