How to Launch into the VR/AR Industry - Community Session for #VRMonth Goma by Institute de Francais Goma, DRC
I shared my journey and also my experience with Virtual & Augmented Reality with the VR Community in Goma, DRC which is supported by the Institute de Francais in Goma and Guzo Technologies.
360° Virtual Reality Developer, Product Manager (XR), Digital Media Arts Creator and Impact Entrepreneur who strongly believes in utilising technology, more broadly, innovation to build and grow impact-based solutions in Africa.
360º video, virtual reality content development company creating innovative and interactive virtual reality experiences. We combine the power of virtual reality, 360VR video to drive measurable results for clients across mobile, desktop, and VR. We focus on X R for Education, Arts and Culture , Online Experiences.
support the growth of Extended Reality (XR) technology in Africa Africa XR Report XR Innovation Week 2021 With the support of my network and the global community, i hosted the first virtual Extended Reality (XR) innovation week in Africa. I supported the formation and the development of the Africa XR Report, the first XR industry report showcasing the growth of XR in Africa
keen to make an impact with Extended Reality. The XR Innovation Week serves as a platform that showcases how Africa is synergising with the world, connecting the industry and talents with globally recognized experts in XR for growth and collaboration. 500 Participants 24 Speakers 8 Industry Verticals 3 Days Event 2021 STATS
researchers in Africa. At the XR Inovation Bootcamp, facilitators and the participants will explore the possibilities of Augmented, Mixed and Virtual Reality for new forms of learning and problem-solving in Education, Arts, Culture and Heritage. The 1 month bootcamp pairs XR enthusiasts with leading industry experts for mentorship and motivation.
Virtuality Africa, a Digital Museum experience of African Arts, Culture & Heritage with the theme: "Emerging Future of The Past; Permuting an Afrocentric Utopia." This project attempts to recoup unique visions of African art, technology, philosophy and everyday life by rearranging possible scenarios of alternative social interaction into a utopian digital museum experience in a virtual world as a virtual and augmented reality experience. Partners 1. Demo Link
of Art (YSMA), of the Pan- Atlantic University, Lagos, is the first purpose-built, privately owned art museum in Nigeria. The 900 sqm museum hosts over 10000 artworks from Prince Yemisi Shyllon’s vast art collection. The project success led to over 10,000 virtual visits to the museum online and in VR during the Covid-19 pandemic which restricted movements and public gatherings in Nigeria. Partners 2. Click to view
the definitions for both ‘virtual’ and ‘reality’. The definition of ‘virtual’ is near and reality is what we experience as human beings. So the term ‘virtual reality’ basically means ‘near-reality’. Virtual Reality, or “VR” is the term used to refer to technology which enables interactions with virtual “digital” worlds. With virtual reality, developers and hardware creators build experiences in the real world which submerge us into a virtual world.
would expect – technology designed to augment your reality. Unlike virtual reality, in which users step into new virtual worlds, AR brings digital content into your existing environment. Augmented Reality aligns the real and virtual worlds to create something more immersive and powerful for users. The most common forms of AR involve adding data into a real-world environment through the use of a camera lens or a set of smart glasses.
and Self Driven VR is very dynamic and can be applied to many different fields. The possibilities are endless, and only getting bigger. If you have a passion, whether it be related to art, science, society or business, and you love technology, consider a career in VR/AR. Have a WHY and a REASON FOR BUILDING A CAREER IN VR/AR. This affirmation will go a long way to power drive and enable you to focus on building prototypes and experiences that can boost your portfolio and will allow you to land excellent jobs in the XR space.
Programming & 3D Skills To become an AR/VR developer, you must be able to work with video game engines such as Unity or Unreal. These are two platforms that allow you to recreate environments in 3D. Besides, AR/VR developers must be able to understand programming languages such as C++, C#, JavaScript, or Swift. Some of the responsibilities you’ll have as a VR or AR engineer are to develop, maintain, and upgrade the software. When you get more experienced, you’ll be able to monitor what other developers are delivering.
Programming & 3D Skills No matter what you study, you need to have hard skills that back up your work. Take professional courses in the following areas to have the right skills to have flexibility over your career in VR: Programming languages Software design User experience 3D design & modeling Computer-aided design (CAD) VR operational tools Video editing Experience with VR hardware and filming techniques
Programming & 3D Skills Unity, which uses C# as its primary programming language. Unreal Engine, which uses C++ and a node-based languages. A survey published in The State of the Developer Nation Q1 2017 report puts C# and C/C++ as the most used programming languages for AR/VR development. This is not a coincidence. The most popular game engines you’ll need to learn use them: The recommendation is to try both of these engines to see which one suits you best. In addition, it’s worth mentioning that Google provides SDKs for Android (in Java) and iOS (in Objective-C) to develop for Daydream and Cardboard devices.
Augmented/Virtual reality (and 3D development in general) demands high-end hardware. However, as the price of hardware is constantly going down, this may not represent a big problem as it did a few years ago. Processor: Intel Core i5-4590 or AMD FX 8350 Graphics: NVIDIA GeForce GTX 1060 or AMD Radeon RX 480 Memory: 8 GB RAM Ports: 3x USB 3.0, Operating System: Windows 7 or superior These are the recommended hardware specifications:
Find Assets The first things you’ll need for AR/VR development are art assets, especially 3D models. You have two options here: make them yourself or use models made by someone else. Making 3D models by yourself is the most difficult option, but in the long run it may be the best (and most cost-effective). If you choose this path, you’ll have to learn to use programs like: Blender Autodesk Maya Autodesk 3ds Max
engage in VR communities You need to build your skills and experiences around XR communities as they can provide access to hardware, softwares, industry experts and mentors to guide and support your development journey in VR/AR. Hence, go to meetups, participate in forums/chats, talk to other developers, ask to the community. Also, try to attend and network at virtual and phyical VR/AR conferences as they provide a platform for you to gain key insights on industry trends, new hardware releases and the ability to network and collaborate on projects and even gain access to intenship roles in XR.