3. On-Ramp Design 4. Implementation 5. Evaluation 6. Evaluation in Facebook’s Network 7. On-Ramp Deep Dive 8. Related Work 9. Conclusion and Future Work
• ૹ৴ଆͷσʔλߏɿ5taple͝ͱͷQɺ࣍ͷૹ৴λΠϛϯά • ड৴ଆ͔Β5taple/seq#/TSΛؚΉUDP-AckΛฦ͢ • O͕TΛ͑ͨΒɺ(O-T)͚࣌ؒͩૹ৴Λ”Ұ࣌ఀࢭ”͢Δ • ackԆ͕͋Δ߹ඞཁҎ্ʹ”ͭ”͜ͱʹͳΔՄೳੑ • εΠονόοϑΝ͕ࡹ͚ΔΑΓଟͭ͘͜ͱ O : One Way Delay T : Threshold