A talk given at the Geo-DC meetup about Fulcrum (http://fulcrumapp.com) and how we go about the design process for building highly functional apps for mapping on mobile devices.
design for mobile mapping
@colemanm. spatial networks, inc.
field data collection
geography + local knowledge
you can’t have everything
constrained design space
start with the mobile experience
what does the field user need to be able to do?
reduce the end-user’s learning space
the web component of the software isn’t the most important
remove “nice-to-haves” and gimmicks
less to learn = faster training, better data, happier users
iOS and Android platforms have established design patterns
stick to established conventions
build features that
empower the end-user
imagery + basemaps
users can build their own basemaps,
or download offline map tiles
make collection as
seamless as possible
users can build field
survey forms in any
removes even more
user + input
roll end-user feedback into design reviews
fast iteration + continuous improvements
no substitution for true “field trials”
lessons from the
put on your user’s shoes!