A talk given at the Geo-DC meetup about Fulcrum (http://fulcrumapp.com) and how we go about the design process for building highly functional apps for mapping on mobile devices.
focus start with the mobile experience what does the field user need to be able to do? reduce the end-user’s learning space the web component of the software isn’t the most important remove “nice-to-haves” and gimmicks less to learn = faster training, better data, happier users iOS and Android platforms have established design patterns stick to established conventions
roll end-user feedback into design reviews fast iteration + continuous improvements no substitution for true “field trials” lessons from the dev cycle put on your user’s shoes!