The Internet of Natural Things

The Internet of Natural Things

At a time when we’re rightly exposing the negative impact of technology, the ever-optimistic Simon Collison is exploring the benefits, particularly where digital tools reconnect us to the living world and enrich our lives.

To begin, Simon will lift the lid on his research, challenging our idea of nature and its relevance to technology. To follow, he’ll hypothesise bold ideas for products that better fit the spaces through which we move, asking us to reimagine user experiences and consider a more meaningful future relationship with digital technology.

C9b18d9dff88a9dd2393364c2b3b21bd?s=128

Simon Collison

June 08, 2018
Tweet

Transcript

  1. The Internet of Natural Things Simon Collison @colly

  2. None
  3. Achmelvich

  4. None
  5. Part one / Research

  6. Introduction

  7. Embracing technology

  8. The new image of nature

  9. None
  10. Wanderer Above the Sea of Fog, Caspar David Friedrich, 1818

  11. Wanderer Above the Sea of Fog, Caspar David Friedrich, 1818

  12. Nottingham Trent University peregrine I live my life in the

    citeh…
  13. None
  14. British Birds by mydigitalearth

  15. Merlin Bird ID from Cornell Lab

  16. Song Sleuth from Wildlife Acoustics

  17. iNaturalist

  18. Merlin Bird ID (Cornell Lab), and British Trees (Woodland Trust)

  19. Echo Meter Touch 2 (footage from BBC Springwatch)

  20. Brian Suda — Sensors and Sensibility

  21. CAT S61 smartphone

  22. Senses Research

  23. Techno

  24. Techno biophilia B

  25. Design biophilia c B

  26. Some brain science

  27. None
  28. None
  29. None
  30. Restorative reprieves

  31. None
  32. Senses / Mental stimulus Research

  33. None
  34. what3words

  35. what3words

  36. what3words

  37. 3WordPhoto

  38. 3WordPhoto

  39. Ordnance Survey subscription, AR mode

  40. Looksee app / British geological Survey

  41. Viewranger

  42. Urban Good London National Park City map

  43. Senses / Mental stimulus / Place Research

  44. None
  45. Animal Tracker app

  46. None
  47. None
  48. None
  49. None
  50. 50,000 wild animals equipped with GPS units

  51. Ospreys of Newfoundland Facebook community

  52. Technobiophilia

  53. Firewatch

  54. Future Unfolding

  55. Farmville

  56. Grand Theft Auto V

  57. Dorothy Howard —photo from Nottingham Post

  58. A new beauty

  59. I am SO GORGEOUS

  60. @anna_debenham I’m just a scrag — but I’m YOUR scrag

  61. None
  62. Senses / Mental stimulus / Place Connections / Data /

    Simulation Research
  63. Nose to Tail measure

  64. None
  65. None
  66. Nose to Tail measure

  67. Only 10% have ever played in wild places Kids and

    nature Only a third know that acorns come from trees Less than 50% have found frogspawn in the wild Every Child Wild survey by The Wildlife Trusts, 2015
  68. Cornell Lab’s Bird Academy

  69. Bird Sounds, an AI experiment from Google

  70. Naturebytes

  71. None
  72. Senses / Mental stimulus / Place / Knowledge Research Connections

    / Data / Simulation
  73. Part two / Development

  74. Senses / Mental stimulus / Place Connections / Data /

    Simulation / Knowledge The web / Nature Space / Light / Time Research Material
  75. Physics is a language of light Music is a language

    of time Architecture is a language of space
  76. Senses / Mental stimulus / Place Connections / Data /

    Simulation / Knowledge The web / Nature Space / Light / Time Research Material how fancy
  77. Guiding principles

  78. Ideation Scriptwrite the experience, with real words Explore the highest-level

    experiences Don’t think within rectangles: think without edges Consider intentions and resulting events Think about designing moments in time 1 Bullet points!
  79. Physicality Be spatially aware of what you’re building Visualise it

    as spaces, with rooms and doorways Imagine it in 3D, and draw how that feels Design an open-ended experience, find natural boundaries Imagine someone moving through your experience 2
  80. Purpose Less tasks or goals; more open learning Encourage exploration

    without being too abstract Help people accomplish new and unexpected things Build a lens through which the world can be seen differently 3 Is this… powerpoint? Bullets
  81. Choice Don’t paralyse with too much choice Offer the right

    amount at the right time Trigger choices in the right context Provide clear, simple, minimal prompts Define realistic expectations 4 I chose bullets
  82. Tone Craft machine personality gently, and cautiously Know when to

    use humour, and don’t overdo it Offer warmth, but avoid over-familiarity Be kind, patient, and act as guide Be forgiving, and allow the system to be forgiven too 5 I learned nothing from that TED book
  83. Trust Set out to improve lives; avoid guilt or addiction

    Make as few demands as possible Avoid ambiguity and unguided assumptions Catch errors before they happen, be honest when they do Allow consent 6 FFS
  84. Learning Create experiences that are open and inviting Consider multi-sensory

    inputs Increase learning through repeated experience Build system knowledge through habit Offer gently persuasive feedback, non-addictive rewards 7 WTF When will it end?
  85. Onboarding Get started quickly Unobtrusive guidance, always available Slow and

    thoughtful steps; a little at a time Encourage discovery, ensure early results Support failure and gently correct 8 I bet they’re really sick of bullets
  86. Notifications Quietly serve without continuous distraction Manageable, concise, polite, and

    actionable Contextual to time, place, and learned routine Consider levels of urgency, and alternatives to sound If a notification doesn’t improve quality of life, kill it 9 zzz
  87. Context This is everything! 10 OK last one!

  88. OS

  89. A B C D OS Default apps

  90. A B C D OS

  91. A B C D 1 2 3 4 5 6

    7 8 9 10 11 OS Third party apps
  92. A B C D 1 2 3 4 5 6

    7 8 9 10 11 OS
  93. A B C D 1 2 3 4 5 6

    7 8 9 10 11 OS “Spaces Compatible”
  94. A B C D 1 2 3 4 5 6

    7 8 9 10 11 OS Spaces Work Home Study Social
  95. A B C D 1 2 3 4 5 6

    7 8 9 10 11 B D D 1 1 3 1 3 1 9 6 10 10 Spaces OS Work Home Study Social A D A D
  96. A B C D 1 2 3 4 5 6

    7 8 9 10 11 B D D 1 1 3 1 3 1 9 6 10 10 Spaces OS Work Home Study Social A D A D
  97. A B C D 1 2 3 4 5 6

    7 8 9 10 11 B D D 1 1 3 1 3 1 9 6 10 10 Spaces OS Work Home Study Social A D A D
  98. A B C D 1 2 3 4 5 6

    7 8 9 10 11 D B D 1 1 3 1 3 1 9 6 10 10 Spaces OS Work Home Study Social A D A D … … … … … … … … … … … … … … … … … … … … …
  99. A B C D 1 2 3 4 5 6

    7 8 9 10 11 D B D 1 1 3 1 3 1 9 6 10 10 Spaces OS Work Home Study Social A D A D … … … … … … … … … … … … … … … … … … … … …
  100. None
  101. None
  102. None
  103. None
  104. None
  105. None
  106. Spaces compatibility Guides app contains modules that enhance appropriate Spaces.

    You control which Spaces the app will enhance. Nature Fitness Indoor Explorer
  107. Nearby Recent There’s a popular park two blocks East View

    popular sightings near here Shana pinged from Southern Cuba 4 new images from your backyard camera Save Fave Open 23 observations submitted to Movebank
  108. None
  109. None
  110. None
  111. ‘Place-onas’

  112. None
  113. None
  114. Big questions

  115. The future?

  116. Our computers should be like our childhood: an invisible foundation

    that is quickly forgotten but always with us, and effortlessly used throughout our lives. Mark Weiser / The World is Not a Desktop, 1993 “ ”
  117. A new environment

  118. Thank you @colly tinyletter.com/colly fictivekin.com } - - Please subscribe!