to share information, emotions knowledge, thoughts, etc. • Five viewpoints(levels) of conversation: • verbal communication: dialogues, languages, etc. • non-verbal communication: body languages, facial expressions, etc. • social discourse: socialized backgrounds, culture backgrounds, etc. • narratives and content flow: structures and information transfer, etc. • cognitive processes: mental processes, intentions, etc.
contents of the story • Act scenarios and conversations of the story • Digital Visualized Storytelling • Stories are rebuilt in a virtual world in which resources such as characters, animations and objects are used to represent the story contents.
of digital environment in which the story line is not predetermined. • User can experience a unique story based on their interactions with the story world.
the differences on culture, knowledge and personal background. • Different interpretations add branches into current story(non-linear storytelling) and create the story space. • Researchers have been focusing on using AI to do storytelling and build story space for a long time.
interactive drama to build connections between abstract concepts and intuitive objects. • Consider conversation as an update of common ground. • Using interactive drama create visualized story space. • Story Envisioning • Users are interested in avoiding misunderstanding in daily conversation. • Researchers/Engineers are interested in analyzing the story space. • Educators/Trainers are interested in building virtual environments.
story envisioning. • Story Visualization Module - Convert the story written in natural language into interactive drama • Story Editing Module - Manage story space • Collective Storytelling Module - Create shared space for different individuals to create story collaboratively • Usage • Tool to help users understand story better • Tool to create story space for multiple purposes System Architecture System Smple UI
the story. • Mapping actions to repostiory using word embedding. • Render the scenarios by implemeting a timeline asset in Unity. smaple action sequences
adding, deleting, comparing branches. • provides the function of traversing (going forward and back) through story branches. • Collective Storytelling Module • create shared space by merging game files and re-destributing them to local machines. • predictive model to give suggestions on creating new branches.
• Participants learn some background knowledge of the story through text. • Participants need to check the dramas generated by TSEiA and extract necessary information. • Participants complete the story by answering some questions using the information they obtained. • TSEiA visualizes the story based on contents generated by participants. Experiment Flow
question are designed: • related to knowledge from text (TQ) • related to knowledge from drama (DQ) Effectiveness analysis attributes: • Comprehnsion - understand the certain portion of the story. • Acc - accuracy to retell the story content correctly. • Consistency - able to use the information obtained to pursue the primary goal.
culture driven - communication/storytelling habit. • personality driven - personal opinions on certain topics. • situation driven - information about situation analysis ability. Contets generated by participants “I may have taken the icecream from his son and threw it on the ground to show him what is mean”
• Vitrual Reality Conversation Envisioning Framework[2] (EuroCALL 2018) [1]Mirzaei M.S., Zhang Q., Nishida T. (2018) Conversation Envisioning to Train Inter-cultural Interactions. In: Meiselwitz G. (eds) Social Computing and Social Media. Technologies and Analytics. SCSM 2018. Lecture Notes in Computer Science, vol 10914. Springer, Cham [2]Mirzaei, M. S., Zhang, Q., Van der Struijk, S., & Nishida, T. (2018). Language learning through conversation envisioning in virtual reality: a sociocultural approach. In P. Taalas, J. Jalkanen, L. Bradley & S. Thouësny (Eds), Future-proof CALL: language learning as exploration and encounters – short papers from EUROCALL 2018 (pp. 1-7). Research-publishing.net.
people understand stories in daily conversation better and create visualized stroy space. • Built framework TSEiA as platform for story envisioning. • To our knowledge, TSEiA is the first framework that provides direct controlment of Unity Timeline. • Experiment evidences showed that story envisioning could be an effective tool to facilitate stories and tool to create story space.