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Mobile Browser Games - Breaking Development Orlando 2013

Mobile Browser Games - Breaking Development Orlando 2013

Mobile browsers promise a broad range of features applicable for rich multi-media applications, such as games. Without the limitation of desktop legacy systems, developers are encouraged to make heavy use of new web technologies from the CSS3 and HTML5 spec. However, implementation quality differs greatly between systems. This talk will show how the cornerstones of multi-media apps, such as animation and sound, differ from their well-known counterparts in the desktop world once they reach mobile devices, and what you can do to implement robust solutions.

Full-fledged version of those slides: http://fettblog.eu/slides/BDORL13

Stefan Baumgartner

April 08, 2013
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  1. Mobile Safari iOS 5 / iOS 6 Native Android Browser

    2.x, 3.x, 4.0 Mostly Samsung Galaxy Devices Internet Explorer 9 Windows Phone 7
  2. iOS

  3. a n i m a t e ( v a

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  4. . c a r d { w i d t

    h : 1 0 0 p x ; h e i g h t : 1 2 0 p x ; t r a n s f o r m - s t y l e : p r e s e r v e - 3 d ; p e r s p e c t i v e : 1 0 0 0 ; } . c a r d > d i v { b a c k f a c e - v i s i b i l i t y : h i d d e n ; t r a n s i t i o n : t r a n s f o r m 0 . 5 s l i n e a r ; } . b a c k { t r a n s f o r m : r o t a t e Y ( 0 d e g ) ; } . f r o n t { t r a n s f o r m : r o t a t e Y ( 1 8 0 d e g ) ; } . f l i p . b a c k { t r a n s f o r m : r o t a t e Y ( - 1 8 0 d e g ) ; } . f l i p . f r o n t { t r a n s f o r m : r o t a t e ( 0 d e g ) ; } CSS Flip
  5. < d i v c l a s s =

    " c a r d " > < d i v c l a s s = " b a c k " > < / d i v > < d i v c l a s s = " f r o n t " > < / d i v > < / d i v > HTML
  6. @ m e d i a o n l y

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  7. w i n d o w . o n o

    r i e n t a t i o n c h a n g e = f u n c t i o n ( ) { v a r o r i e n t a t i o n = w i n d o w . o r i e n t a t i o n ; / / o r i e n t a t i o n i n d e g r e e s s w i t c h ( o r i e n t a t i o n ) { c a s e 0 : / / i O S p o r t r a i t . . . b r e a k ; c a s e 9 0 : / / i O S l a n d s c a p e . . . b r e a k ; c a s e - 9 0 : . . . b r e a k ; } } JavaScript
  8. v a r m q l = w i n

    d o w . m a t c h M e d i a ( " ( o r i e n t a t i o n : p o r t r a i t ) " ) ; m q l . a d d E v e n t L i s t e n e r ( f u n c t i o n ( m ) { i f ( m . m a t c h e s ) { / / d o p o r t r a i t s t u f f } e l s e { / / d o l a n d s c a p e s t u f f } } ) Better
  9. b o d y : a f t e r

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  10. v a r b o d y A f t

    e r S t y l e = w i n d o w . g e t C o m p u t e d S t y l e ( d o c u m e n t . b o d y , " : a f t e r " ) ; w i n d o w . o n o r i e n t a t i o n c h a n g e = f u n c t i o n ( ) { i f ( b o d y A f t e r S t y l e . c o n t e n t = = ' p ' ) { / / d o p o r t r a i t s t u f f } e l s e i f ( b o d y A f t e r S t y l e . c o n t e n t = = ' l ' ) { / / d o l a n d s c a p e s t u f f } } Hacky
  11. a u d i o O n e = d

    o c u m e n t . g e t E l e m e n t B y I d ( ' a u d i o O n e ' ) ; a u d i o T w o = d o c u m e n t . g e t E l e m e n t B y I d ( ' a u d i o T w o ' ) ; a u d i o O n e . a d d E v e n t L i s t e n e r ( ' e n d e d ' , f u n c t i o n ( ) { a u d i o T w o . p l a y ( ) ; } ) ; / / c l i c k o n A u d i o O n e Demo
  12. v a r m a p = [ { s

    t a r t : 0 , e n d : 2 } , { s t a r t : 3 , e n d : 4 } ] ; f u n c t i o n p l a y ( e n t r y ) { a u d i o . c u r r e n t T i m e = m a p [ e n t r y ] . s t a r t ; a u d i o . p l a y ( ) ; a u d i o . a d d E v e n t l i s t e n e r ( ' t i m e u p d a t e ' , f u n c t i o n ( ) { i f ( a u d i o . c u r r e n t T i m e > m a p [ e n t r y ] . e n d ) { a u d i o . p a u s e ( ) ; } } ) ; }
  13. 2 3 3 4 4 5 5 6 6 7

    7 8 JOKER 2 3 3 4 4 5 5 6 6 7 7 8 2 3 3 4 4 5 5 6 6 7 7 8 2 3 3 4 4 5 5 6 6 7 7 8 A A 2 2 3 3 4 4 5 5 6 JOKER JOKER JOKER JOKER 4 5 5 6 6 7 7 8 8 9 9 10 4 5 5 6 6 7 7 8 8 9 9 10 4 5 5 6 6 7 7 8 8 9 9 10 A A 2 2 3 3 4 JOKER JOKER JOKER JOKER 6 7 7 8 8 9 9 10 10 J J Q 6 7 7 8 8 9 9 10 10 J J Q 6 7 7 8 8 9 9 10 10 J J Q Desktop, Android, iOS
  14. f u n c t i o n t e

    s t A u d i o ( ) { a u d i o . s r c = " 1 s s i l e n c e . m p 3 " ; t r y { a u d i o . p l a y ( ) ; a u d i o . a d d E v e n t L i s t e n e r ( ' e n d e d ' , f u n c t i o n ( ) { u s e F i l e = t r u e ; } ) ; } c a t c h ( e ) { u s e F i l e = f a l s e ; } } Audio Test
  15. Fin