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Practical UX for Mobile: A Future Friendly Appr...

Practical UX for Mobile: A Future Friendly Approach to Communicating Your Ideas

Much of the conventional design process and documentation we rely on is ineffective when it comes to communicating how we want our designs to translate across a wide range of devices and screen sizes. This talk is all about producing effective, efficient deliverables for an increasingly mobile-accessed Web, and practical design methods you can put into use right away.

But there's a catch: shaking up convention doesn't always come easy. How do you move away from assembly line design processes and an over-reliance on static deliverables? How do you overcome your stakeholders' general misconceptions about mobile use cases? If you've got a chance in hell of getting away with it all, you'll need a few tricks up your sleeve.

This session will cover collaborative sketching methods perfect for breaking mental models and building design consensus. We'll investigate the seeming demise of Photoshop, and you'll hear a whole lotta talk about prototypes—including when and why to use them, and how to pick the best prototyping tool for your project. For designers and developers alike, you'll leave with a toolbox of tricks that can help you pitch your future friendly ideas.

Dennis Kardys

July 23, 2013
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  1. User Research Stakeholder Interviews Personas & Scenarios Card sorting enormous

    Sitemap Lotsa Wireframes Task flows design compS Prototypes Device testing usability testing +
  2. -Dan Willis ...the people farthest from understanding the technology are

    often the ones making the strategic decisions. —Dan Willis
  3. The biggest challenges, in my experience, are to do with

    people. Specifically, the way that people work together. — Jeremy Keith —Jeremy Keith
  4. “The purpose of a design artifact, whether a wireframe, prototype

    or sketch, is to illustrate our thinking.” —Robert Hoekman
  5. Comics & Storyboards Great for getting to people focus on

    goals and scenarios instead of features and screens.
  6. Journey Maps / Service Blueprints Outlining the various points where

    users interact with a product or service, across channels. Can weave together personas, scenarios, and tasks.
  7. User Journey map became more than just a journey with

    touchpoints, emotions, takeaways, etc... — Jeremy Keith
  8. It also became a representation of the Information Architecture and

    the content plan, with our Personas (needs, goals, scenarios) serving as the starting point for everything — sort of like the glue that ties it all together. — Jeremy Keith —Rian Van Der Merwe
  9. KJ Method An efficient way to arrive at consensus when

    dealing with large or divided groups. http://www.netmagazine.com/features/how-run-effective-meeting
  10. Pace The Conversation Focus on one thing at a time

    http://www.flickr.com/photos/nlireland/5963130143/