From Prototypecamp 2012
Many clients (and bosses) still clamor for static, finalized Photoshop comps to sign off on. How do you convince them to evolve beyond rigid deliverables and embrace a prototype-based approach to interface design? In this session I’ll share recent experiences upending internal design processes and discarding Photoshop comps in favor of HTML based design guides. We’ll cover practical considerations for getting stakeholder buy-in (and sign-off) and walk through the code you need to start building device-agnostic design systems.