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Developer & Designer Collaboration

Francis Alturas
November 24, 2018

Developer & Designer Collaboration

I had the honor to speak for the first ever Devcon Cebu 2018. In this talk, I shared tips and tricks on how developers and designers can collaborate better and more effectively with one other.

Francis Alturas

November 24, 2018
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Transcript

  1. D E V C O N C E B U

    2 0 1 8 L E T ’ S TA L K Developer & Designer Collaboration
  2. I N T R O W H O ’ S

    I N T H E R O O M ?
  3. I N T R O W H O ’ S

    I N T H E R O O M ? Designers
  4. I N T R O W H O ’ S

    I N T H E R O O M ? Designers Developers
  5. I N T R O W H O ’ S

    I N T H E R O O M ? Designers Developers Startups
  6. I N T R O O H , H E

    L L O ! Francis Alturas Product Designer
  7. D I S C L A I M E R

    B E F O R E W E P R O C E E D Let’s keep it casual
  8. D I S C L A I M E R

    B E F O R E W E P R O C E E D Let’s keep it casual Take everything with a grain of salt
  9. D I S C L A I M E R

    B E F O R E W E P R O C E E D Let’s keep it casual Take everything with a grain of salt
  10. DESIGNER Hey man, I finished designing screens for the CRM

    we’re building. Cool. I’m ready to work on it DEV
  11. DESIGNER Hey man, I finished designing screens for the CRM

    we’re building. Cool. I’m ready to work on it DEV DESIGNER Great. Here’s a dropbox link to the psd file. https://www.dropbox.com/ 7l5ypsr6mw7yp05/home- superfinal-9.psd?dl=0
  12. DESIGNER Hey man, I finished designing screens for the CRM

    we’re building. Cool. I’m ready to work on it DEV DESIGNER Great. Here’s a dropbox link to the psd file. https://www.dropbox.com/ 7l5ypsr6mw7yp05/home- superfinal-9.psd?dl=0
  13. D E V C O N C E B U

    2 0 1 8 L E T ’ S TA L K Developer & Designer Collaboration
  14. D E V E L O P E R S

    X D E S I G N E R S C H A L L E N G E # 1 The Non-Technical Designer
  15. Monday, 7:15 AM Yo! Here’s the iOS screens ready -

    for implementation! Cool. Let’s see it.
  16. No technical understanding how code works Insanely hard to implement

    designs # 1 # 2 Aesthetics over function # 3 T H E N O N -T E C H N I C A L D E S I G N E R
  17. T Y P E S O F D E S

    I G N E R S W H AT D E S I G N E R ? Visual Designer Tools of the Trade: • the “Pixel-Pusher” • focus is on crafting beautiful icons, controls, and visual elements and making use of suitable typography • can also work on print
  18. W H AT D E S I G N E

    R ? UI Designer Tools of the Trade: • focused on “how the product is laid out” • interface connects to the laid out UX • responsible for a consistent design language T Y P E S O F D E S I G N E R S
  19. W H AT D E S I G N E

    R ? UX Designer Tools of the Trade: • the champion of a “user's needs” • User personas, A/B test results, Investigative user studies & interviews • overall feel of the product T Y P E S O F D E S I G N E R S
  20. W H AT D E S I G N E

    R ? Product Designer Tools of the Trade: • helps identify the initial problem, sets benchmarks to address it, and then designs, tests, and iterates on different solutions • well-rounded skills in UI/UX & coding. T Y P E S O F D E S I G N E R S
  21. No technical understanding how code works Insanely hard to implement

    designs # 1 # 2 Aesthetics over function # 3 T H E N O N -T E C H N I C A L D E S I G N E R
  22. No technical understanding how code works Insanely hard to implement

    designs # 1 # 2 Aesthetics over function # 3 T H E N O N -T E C H N I C A L D E S I G N E R
  23. D E V E L O P E R S

    X D E S I G N E R S C H A L L E N G E # 2 Team Communication & Workflow
  24. Communication Problem Design Hand-Off # 1 # 2 Disconnected Team

    Structure # 3 T E A M C O M M U N I C AT I O N + W O R K F L O W
  25. D E S I G N E R S D

    E V E L O P E R S T E S T E R S S Y S T E M S 
 A N A LY S T S
  26. D E S I G N E R S D

    E V E L O P E R S T E S T E R S S Y S T E M S 
 A N A LY S T S C O M M U N I C AT I O N G A P C O M M U N I C AT I O N G A P C O M M U N I C AT I O N G A P C O M M U N I C AT I O N G A P
  27. D E S I G N E R S D

    E V E L O P E R S D E S I G N E R S D E V E L O P E R S D E S I G N E R S D E V E L O P E R S
  28. Communication Problem Design Hand-Off # 1 # 2 Disconnected Team

    Structure # 3 T E A M C O M M U N I C AT I O N + W O R K F L O W
  29. D E V E L O P E R H

    A N D O F F T O O L S
  30. I N V I S I O N D E

    S I G N S Y S T E M M A N A G E R
  31. I N T R O O H , H E

    L L O ! Francis Alturas Product Designer
  32. D E V C O N C E B U

    2 0 1 8 T H A N K YO U Developer & Designer Collaboration