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HS Android - Android development process: no pa...

HS Android - Android development process: no pain no gain

Serhii Yaremych, Android developer, Master of Code Global

Every device is a village, which means that everybody has to cooperate to make the user experience on that device work. You can all make it worse together, or you could make it nice together.

GDG Cherkasy

June 03, 2017
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  1. Memory You have to understand is that, of course, when

    you’re writing your app, to you, your app is the most important app on the device. But, it is not the only app on the device!
  2. Memory System is not just asking out of idle curiosity

    - “Gee, can you free up some memory?”.The system is asking because it needs more memory now. The bigger your app the more chances you will have to get killed once the app is in the background.
  3. GPU Texture uploads tend to be expensive, so anything that

    is a bitmap, or results in a bitmap, will result in that being uploaded to the GPU. For example, if you’re drawing a path, these things go into bitmaps which get uploaded as textures, and can cost. You may suffer performance bottlenecks because of that.
  4. GPU The rate of bandwidth performance has not kept up

    with that over time. So, the system is working harder and harder to fill all these pixels. The more you ask to do, the longer it’s going to take. ⏳
  5. Memory == Performance • Larger application heaps lead to: •

    More task thrashing • Slower allocations • Slower collections • More GC activity
  6. Low-End Devices • Your device is faster than your users’

    • And has more memory • Moore’s Law does not always apply
  7. Smooth Frame Rate • You have 16ms per frame to

    do everything • Consistency is good
  8. UI Thread • Android is single threaded UI system(mostly) •

    Eliminate unnecessary work on UI thread
  9. Storage Writing to flash storage means a lot of work

    for the controller because it has to do the collection and keep track of what’s used and what’s not. That means that if your application is in the background doing a lot of I/O operations, you might slow down everybody else.
  10. And Finally Every device is a village, which means that

    everybody has to cooperate to make the user experience on that device work.
  11. And Finally The other dynamic is the “tragedy of the

    commons”: everybody thinks that their application is the most important. If everybody has that attitude, then everybody’s going to be as large and active as possible, and the device will be brought to its knees.
  12. Know your language • Don’t use Java Serialization • Use

    android data structures(Sparse family, ArrayMap) • Be mindful of XML and JSON usage • Avoid JNI • Avoid reflection • Primitives vs boxed primitives
  13. Know your language • Don’t use Java Serialization • Use

    android data structures(Sparse family, ArrayMap) • Be mindful of XML and JSON usage • Avoid JNI • Avoid reflection • Primitives vs boxed primitives
  14. Know your language • Don’t use Java Serialization • Use

    android data structures(Sparse family, ArrayMap) • Be mindful of XML and JSON usage • Avoid JNI • Avoid reflection • Primitives vs boxed primitives
  15. Know your language • Don’t use Java Serialization • Use

    android data structures(Sparse family, ArrayMap) • Be mindful of XML and JSON usage • Avoid JNI • Avoid reflection • Primitives vs boxed primitives
  16. Know your language • Don’t use Java Serialization • Use

    android data structures(Sparse family, ArrayMap) • Be mindful of XML and JSON usage • Avoid JNI • Avoid reflection • Primitives vs boxed primitives
  17. Know your language • Don’t use Java Serialization • Use

    android data structures(Sparse family, ArrayMap) • Be mindful of XML and JSON usage • Avoid JNI • Avoid reflection • Primitives vs boxed primitives
  18. Know your language • Don’t use Java Serialization • Use

    android data structures(Sparse family, ArrayMap) • Be mindful of XML and JSON usage • Avoid JNI • Avoid reflection • Primitives vs boxed primitives
  19. Know your language • Don’t use Java Serialization • Use

    android data structures(Sparse family, ArrayMap) • Be mindful of XML and JSON usage • Avoid JNI • Avoid reflection • Primitives vs boxed primitives • Be careful with finalizers
  20. Syncing • Don't over-sync • Allow delayed downloading • Be

    mindful of XML and JSON usage • FCM • Job Scheduler/GCM Network Manager/Firebase Job Dispatcher • Don't poll • Only sync what you need to
  21. Data & protocols • Design back-end APIs for mobile usage

    patterns • Minimize and compress data
  22. Storage random stuff • Don't hard-code file paths • Persist

    relatives path only • Use storage cache for temp files • Avoid SQLite for simple needs • Avoid using too many databases • Let user choose content storage location