hyped Virtual Reality tech client-based Browser voxel “block-style” objects Features Concessions world size 1000x1000x200 multi-player and networked The Game
an open source voxel game building toolkit for modern web browsers a-la minecraft world (X, Y, Z) voxels (blocks) / chunks AABB: Bounding volume A 3D model with its bounding box drawn in dashed lines.
an open source voxel game building toolkit for modern web browsers a-la minecraft world (X, Y, Z) voxels (blocks) / chunks Ray casting AABB: Bounding volume
an open source voxel game building toolkit for modern web browsers a-la minecraft world (X, Y, Z) voxels (blocks) / chunks Ray casting AABB: Bounding volume Ray casting
an open source voxel game building toolkit for modern web browsers a-la minecraft world (X, Y, Z) voxels (blocks) / chunks Ray casting AABB: Bounding volume
an open source voxel game building toolkit for modern web browsers a-la minecraft world (X, Y, Z) voxels (blocks) / chunks Ray casting AABB: Bounding volume Textures
an open source voxel game building toolkit for modern web browsers a-la minecraft world (X, Y, Z) voxels (blocks) / chunks Ray casting AABB: Bounding volume player with controls Textures
an open source voxel game building toolkit for modern web browsers a-la minecraft world (X, Y, Z) voxels (blocks) / chunks Ray casting game events (tick/setBlock/collision/renderChunk) AABB: Bounding volume player with controls Textures
Display Mngt System Creating the scene var scene = new THREE.Scene(); var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 ); var renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); var geometry = new THREE.BoxGeometry( 1, 1, 1 ); var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } ); var cube = new THREE.Mesh( geometry, material ); scene.add( cube ); function animate() { requestAnimationFrame( animate ); renderer.render( scene, camera ); }
Display Mngt System Creating the scene var scene = new THREE.Scene(); var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 ); var renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); var geometry = new THREE.BoxGeometry( 1, 1, 1 ); var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } ); var cube = new THREE.Mesh( geometry, material ); scene.add( cube ); function animate() { requestAnimationFrame( animate ); renderer.render( scene, camera ); }
Display Mngt System Creating the scene var scene = new THREE.Scene(); var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 ); var renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); var geometry = new THREE.BoxGeometry( 1, 1, 1 ); var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } ); var cube = new THREE.Mesh( geometry, material ); scene.add( cube ); function animate() { requestAnimationFrame( animate ); renderer.render( scene, camera ); }
Display Mngt System Creating the scene var scene = new THREE.Scene(); var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 ); var renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); var geometry = new THREE.BoxGeometry( 1, 1, 1 ); var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } ); var cube = new THREE.Mesh( geometry, material ); scene.add( cube ); function animate() { requestAnimationFrame( animate ); renderer.render( scene, camera ); }
Display Mngt System Creating the scene var scene = new THREE.Scene(); var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 ); var renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); var geometry = new THREE.BoxGeometry( 1, 1, 1 ); var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } ); var cube = new THREE.Mesh( geometry, material ); scene.add( cube ); function animate() { requestAnimationFrame( animate ); renderer.render( scene, camera ); }
Display Mngt System Creating the scene var scene = new THREE.Scene(); var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 ); var renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); var geometry = new THREE.BoxGeometry( 1, 1, 1 ); var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } ); var cube = new THREE.Mesh( geometry, material ); scene.add( cube ); function animate() { requestAnimationFrame( animate ); renderer.render( scene, camera ); }