Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
たかがレーザー、されどレーザー。
Search
Kenji Iguchi
February 11, 2021
Programming
2
280
たかがレーザー、されどレーザー。
VRアプリやゲームのユーザーインターフェースの中で欠かせないレーザーポインター。その実装時に陥りがちな落とし穴についての小ネタです。
Kenji Iguchi
February 11, 2021
Tweet
Share
More Decks by Kenji Iguchi
See All by Kenji Iguchi
ローカライズと(ローカライズについて話す時の)言語の壁 / Localization and the language barrier... on talking about localization
heistak
6
4k
使おうディープリンク:日常的に使うVRのために / Deep-linking into everyday VR
heistak
2
1.5k
Oculus Platformのつかいかた
heistak
3
1.5k
Other Decks in Programming
See All in Programming
ADRを一年運用してみた/adr_after_a_year
hanhan1978
7
2.4k
AppRouter Panel Talk
yosuke_furukawa
PRO
1
450
AmperとFleetを使ったAndroidアプリ
yoppie
0
250
検証も兼ねて個人開発でHonoとかと向き合った話
hanetsuki
1
1.3k
Milestoner
bkuhlmann
1
410
dbtのドメイン分割による データ基盤の改善とDigdagとの連携
sakama
0
440
Try creating your own orderedmap
kazamori
1
170
Ruby GitHub Packages
bkuhlmann
0
640
Tailwind CSSを本気でカスタマイズする方法
fsubal
14
5.4k
使ってみよう Azure AI Document Intelligence
kosmosebi
2
360
PHP8.3の機能を振り返る / Review of PHP 8.3 features
seike460
PRO
1
120
Java 22 Overview
kishida
1
190
Featured
See All Featured
CSS Pre-Processors: Stylus, Less & Sass
bermonpainter
352
28k
Designing the Hi-DPI Web
ddemaree
276
33k
Music & Morning Musume
bryan
41
5.6k
ReactJS: Keep Simple. Everything can be a component!
pedronauck
660
120k
Thoughts on Productivity
jonyablonski
59
3.9k
Designing on Purpose - Digital PM Summit 2013
jponch
111
6.5k
Design by the Numbers
sachag
274
18k
Bash Introduction
62gerente
605
210k
The Invisible Side of Design
smashingmag
294
49k
VelocityConf: Rendering Performance Case Studies
addyosmani
321
23k
How STYLIGHT went responsive
nonsquared
92
4.8k
Creating an realtime collaboration tool: Agile Flush - .NET Oxford
marcduiker
14
1.5k
Transcript
2021/02/11 - KENJI IGUCHI VRΞϓϦUIͷࡉ͔͍ ͔͕ͨϨʔβʔɺ ͞ΕͲϨʔβʔɻ Photo by David
Trawin CC-BY-SA
KENJI IGUCHI - TWITTER: @NEEDLE • Ҫޱ ݈࣏ Twitter: @needle
ϑϦʔϥϯεVRίϯαϧςΟϯάɾΤϯδχΞϦϯά ݩ OculusຊνʔϜ (2014-2018) • ओʹOculus Quest͚ϦϦʔεͷ͓ख͍ͳͲɻ VRΞυόΠεɺަবɺӳޠνΣοΫɾ༁ɾࣥචɺίʔυ࣮ɺetc, etc. • ϗʔϜελʔVRɺ౦ژΫϩϊεɺVARKɺͱ߳ਏྉVRɺϦτϧΟονΞΧσϛΞVRɺ ALTDEUS: Beyond ChronosɺόʔνϟϧΩϟετ(Quest൛)ɺXRKaigiɺetc. • ͓ؾܰʹ͓͕͚͍ͩ͘͞ʂ ࣗݾհ
KENJI IGUCHI - TWITTER: @NEEDLE ϨʔβʔϙΠϯλʔɺͲ͏࣮͢Δʁ
KENJI IGUCHI - TWITTER: @NEEDLE •ίϯτϩʔϥʔͷҐஔ͔Β ϨΠΩϟετΛඈͯ͠ UIཁૉʹিಥͨ͠Β
ͦ͜·ͰઢΛҾ͘ ϨʔβʔϙΠϯλʔɺͲ͏࣮͢Δʁ
None
None
ϘλϯͱϘλϯͷ伱ؒʹUIཁૉ͕ແ͍ͷͰ Ϩʔβʔ͕Ͳ͜·Ͱ৳ͼ͍ͯͬͯ͠·͏
ϘλϯͱϘλϯͷ伱ؒʹUIཁૉ͕ແ͍ͷͰ Ϩʔβʔ͕Ͳ͜·Ͱ৳ͼ͍ͯͬͯ͠·͏
ϘλϯͱϘλϯͷ伱ؒʹUIཁૉ͕ແ͍ͷͰ Ϩʔβʔ͕Ͳ͜·Ͱ৳ͼ͍ͯͬͯ͠·͏ ͔ͭɺ͜͜ͰUIͷඳըॱΛڧ੍͍ͯ͠ΔͨΊɺਂҧ͕ى͖͍ͯΔ ʢϨʔβʔͷԞʹӅΕΔ͖Ϙλϯ͕खલʹݟ͓͑ͯΓɺԕۙײ͕ໃ६͍ͯ͠Δʣ
ղܾ๏ɿUI͕ஔ͞ΕΔΤϦΞશମʹ িಥఆΛͨͤΔ Ϩʔβʔͷ͞ΧʔιϧҐஔͷԞߦ͖͕ ٸܹʹมಈ͠ͳ͍ͷͰɺݟࣦΘͳ͍
KENJI IGUCHI - TWITTER: @NEEDLE • UIཁૉ͕શ͘ແ͍ํΛ͍ͯΔ࣌ϨʔβʔΛग़͞ͳ͍ • ίϯτϩʔϥʔΛࣗʹ͚͍ͯΔ࣌ϨʔβʔΛग़͞ͳ͍
ઌڪාରࡦ • LineRendererͷΛؙ͘͢Δ UnityσϑΥϧτͰ࢛֯͘ͿͭΓͳͷͰݟӫ͕͑ѱ͍ɻEnd Cap VerticesͰઃఆՄೳ • ࠨӈͷखͲͪΒ͔ΒͷϨʔβʔͰಉ࣌ʹૢ࡞Մೳʹ͢Δ ࣮͕໘͕ͩɺͲͪΒͷख͕ΞΫςΟϒͳͷ͔ΛϢʔβʔ͕ҙࣝ͢Δඞཁ͕ͳ͘ͳΔ ͦͷଞ͍Ζ͍Ζ Ϣʔβʔʹ͍͞͠Ϩʔβʔͷྀ