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Oculus Platformのつかいかた

Kenji Iguchi
November 19, 2017

Oculus Platformのつかいかた

VRコンテンツを作ったら、公開してみよう!Oculus Platformを使った様々な形でのソフトの公開方法、またストア審査時にレビュアーがどういった点を見ているか等について解説します。

Kenji Iguchi

November 19, 2017
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  1. Oculus Platformͷ࢖͍͔ͨ http://ocul.us/jplinks | 4 ഑෍ํ๏ - ·ͣ͸σϕϩούʔμογϡϘʔυʹΞοϓϩʔυ
 https://dashboard.oculus.com/ -

    ৹ࠪͷࡉ͔͞ɾग़དྷΔ͜ͱͷൣғʹԠͯ͡਺छྨ • Oculus Storeܝࡌ • Oculus Keys഑෍ • ϦϦʔενϟϯωϧ഑෍
  2. Oculus Platformͷ࢖͍͔ͨ http://ocul.us/jplinks | 5 Oculus Storeܝࡌ - ͍ΘΏΔΞϓϦετΞܝࡌ -

    ࠷΋ৄࡉͳ৹ࠪ - ن໛΍඼࣭ʹԠͯ͡ɺStore͔Galleryʹ෼ྨ • Storeͷ৔߹͸τοϓϖʔδόφʔ౳ʹ࿐ग़ • Early AccessͰग़͢͜ͱ΋Մ
  3. Oculus Platformͷ࢖͍͔ͨ http://ocul.us/jplinks | 6 Oculus Keys഑෍ - 25จࣈͷμ΢ϯϩʔυίʔυΛൃߦɾ഑෍ -

    ൢചOKɺϩΠϠϦςΟͳ͠ • ϨϏϡʔ༻ݟຊɺಉਓଈചձɺΠϕϯτݶఆΞϓϦ౳ - ετΞܝࡌ͢Δ৔߹ɺKeyൃߦݖ΋͍ͭͯ͘Δ - ετΞܝࡌ͠ͳ͍Key഑෍ͷΈͷ৔߹ɺඇৗʹ؇͍৹ࠪ • ఏग़࣌ɺ࿈བྷཝʹ”Please review for keys only”هೖ ABCDE-FGHIJ-KLMNO-PQRST-12345
  4. Oculus Platformͷ࢖͍͔ͨ http://ocul.us/jplinks | ഑෍ܗଶ ໨త ετΞܝࡌ: Store ׬੒඼ͷΞϓϦͷൢചʗ഑෍ ετΞܝࡌ:

    Gallery খن໛ͳΞϓϦ΍σϞ౳ ετΞܝࡌ: Early Access ։ൃ్தͷίϯςϯπ Oculus Keys഑෍ ϨϏϡʔ༻ɺଈചձɺΠϕϯτݶఆΞϓϦ౳ ϦϦʔενϟϯωϧ ΦʔϓϯʗΫϩʔζυͷЌςετ 8
  5. Oculus Platformͷ࢖͍͔ͨ http://ocul.us/jplinks | 9 Oculus Storeͷ৹ࠪ - ීஈ׳Ε͍ͯΔΞϓϦετΞͱҟͳΔ෦෼͕͋Γ·͢ -

    ৹ࠪ࣌ʹStoreɾGalleryɾKeys Onlyͷ࿮ʹ෼ྨ • ࿮ͷ෼ྨʹؔͯ͠͸ɺࣗಈͰͷ࠶෼ྨ͸͞Ε·ͤΜ • StoreΛૂ͏৔߹ɺॳఏग़࣌఺ͰΫΦϦςΟΛߴ͘ • ఏग़લʹ͓ݟͤ௖͚Ε͹ΞυόΠεͰ͖·͢
  6. Oculus Platformͷ࢖͍͔ͨ http://ocul.us/jplinks | 10 ৹ࠪϓϩηε ઃܭ ։ൃ σόοά ςΫχΧϧ


    ϨϏϡʔ ίϯςϯπ
 ϨϏϡʔ - ൒ࣗಈ - ॲཧམͪ΍Ϋϥογϡ౳ ͕ແ͍͔ʁ - ٕज़ΨΠυϥΠϯʹ४ڌ ͍ͯ͠Δ͔ʁ - આ໌௨Γʹಈ࡞͢Δ͔ʁ - շదੑʹ஫ҙ͍ͯ͠Δ͔ʁ - ಺༰తʹ໰୊ͳ͍͔ʁ - etc.
  7. Oculus Platformͷ࢖͍͔ͨ http://ocul.us/jplinks | 11 ৹ࠪϓϩηε - ཁमਖ਼Օॴ͕͋Δ৔߹Changes Requestedঢ়ଶʹมΘΔ •

    ࠶ΞοϓϩʔυޙɺSubmitϘλϯΛԡ͢ͷΛ͓๨Εͳ͘ʂ - ϨϏϡʔ׬ྃޙɺϦϦʔεͷৄࡉΛ٧Ί͍͖ͯ·͢ • ϦϦʔε೔΍ൢചՁ֨ʹؔͯ͠ͳͲ ઃܭ ։ൃ σόοά ςΫχΧϧ
 ϨϏϡʔ ίϯςϯπ
 ϨϏϡʔ
  8. Oculus Platformͷ࢖͍͔ͨ http://ocul.us/jplinks | 12 ετΞެ։࣌ - ݪଇ೔ຊ࣌ؒ໦༵ެ։ʢࠓޙมߋ͞ΕΔՄೳੑ͕͋Γ·͢ʣ - ެ։࣌ؒΛௐ੔͍ͨ͠৔߹ɺ͝࿈བྷԼ͍͞

    • ࿈བྷͷ࣌ؒදهʹ͸λΠϜκʔϯΛ໌͍ࣔͯͩ͘͠͞ • ʮιϑτϩϯνʯͷ׆༻ • ετΞ্ʹϖʔδ͕ग़དྷ͓ͯΓɺݕࡧ΍௚ϦϯΫͰ͸౸ୡՄೳͰߪೖ΋ Ͱ͖Δ͕ɺετΞͷ৽ணҰཡʹ͸·ͩࡌ͍ͬͯͳ͍ঢ়ଶ
  9. Oculus Platformͷ࢖͍͔ͨ http://ocul.us/jplinks | 13 ϋϚΓ΍͍͢఺: PC / ϞόΠϧڞ௨ -

    ϑϨʔϜϨʔτະୡ - Platform SDKͷΤϯλΠτϧϝϯτνΣοΫ࣮૷๨Ε • https://developer.oculus.com/documentation/platform/latest/concepts/pgsg-get-started-with-sdk/ - ૢ࡞ํ๏ɾ໨త͕Θ͔Βͳ͍(νϡʔτϦΞϧ΍આ໌͕ͳ͍౳) • ϨϏϡΞʔ͸จ຺Λڞ༗͍ͯ͠·ͤΜʂۃྗ਌੾ʹ - ىಈޙ4ඵҎ಺ʹԿΒ͔ͷө૾Λද͍ࣔͯ͠ͳ͍ - આ໌จɾը໘ࣸਅɾಈը౳ʹଞࣾ੡඼΍ϩΰͷදه͕͋Δ
  10. Oculus Platformͷ࢖͍͔ͨ http://ocul.us/jplinks | 14 ϋϚΓ΍͍͢఺: PC - Minimum Required

    Windows Versionઃఆ • 10ʹ͢Δͱ7΍8.1Ͱ͸μ΢ϯϩʔυෆՄೳʹͳΔͷͰ஫ҙ - Supported ModeΛ360΍ϧʔϜεέʔϧͷΈʹ͍ͯ͠Δ͕ɺ
 ͦͷඞવੑ͕ബ͍ - TouchͷखϞσϧͷҐஔ͕ζϨ͍ͯΔ - ϔουηοτΛ֎ͨ͠ΓϢχόʔαϧϝχϡʔΛग़ͯ͠΋࣮ߦ ͕Ұ࣌ఀࢭ͠ͳ͍ (Run in Background) - ϙδγϣϯτϥοΩϯά͕ແޮԽ͞Ε͍ͯΔ
  11. Oculus Platformͷ࢖͍͔ͨ http://ocul.us/jplinks | 15 ϋϚΓ΍͍͢఺: ϞόΠϧ - Note 4

    (೔ຊະൃച) ͰύϑΥʔϚϯεະୡ • ఏग़࣌ɺ࿈བྷཝʹ”Please ignore Note 4”ͳͲهೖ - BackϘλϯ୹ԡ͠ͷڍಈ࣮૷๨Ε
  12. Oculus Platformͷ࢖͍͔ͨ http://ocul.us/jplinks | 16 ϞόΠϧͰͷBackϘλϯ୹ԡ࣌͠ͷڍಈ - ֊૚ߏ଄ͷ͋Δϝχϡʔͷதʹ͍Δ৔߹ • 1֊૚্͕Δ

    - ϝΠϯϝχϡʔͳͲɺ͜ΕҎ্֊૚Λ্͕Εͳ͍৔߹ • ʮOculus Homeʹ໭Γ·͔͢ʁʯͷγεςϜදࣔΛग़͢ɻ
 Unityͷ৔߹ɺOVRManager.PlatformUIConfirmQuit(); - ήʔϜຊฤத • ήʔϜΛϙʔζͯ͠ɺ΋͋͠Ε͹ϙʔζϝχϡʔΛग़͢ - ϙʔζத΍ϙʔζϝχϡʔ಺Ͱɺ֊૚Λ্͕Εͳ͍৔߹ • ϙʔζΛղআͯ͠ήʔϜຊฤʹ໭Δ
  13. Oculus Platformͷ࢖͍͔ͨ http://ocul.us/jplinks | 17 ެ։ޙ - STOREνϟϯωϧʹ৽͍͠όΠφϦΛΞοϓϩʔυ͢Δ ͱɺແ৹ࠪͰଈ࠲ʹશϢʔβʔʹ഑৴͞Ε·͢ •

    ศརͰ͕͢ɺόάʹ஫ҙʂ - ϝλσʔλ(આ໌จ΍ը૾౳ͷ঎඼৘ใ)ͷߋ৽͸৹ࠪ͋Γ • ࠶ͼSubmitΛԡͯ͠1-2Ӧۀ೔ - Ձ֨ͷվఆɺηʔϧ౳ߦ͍͍ͨ৔߹͸͝࿈བྷ͍ͩ͘͞