finished true, event_s2 , ∅ true, kill_p?, ∅ true, skip_p?, {counter + +} true, event_s1 ?, {counter + +, skip_v = false} counter < n, τ, ∅ counter = n ∧ skip_v = false, event_m!, ∅ counter = n ∧ skip_v = true, skip!, ∅ idle finished skipped enabled timeout cond = true true, skip_p?, ∅ en = false, event_e?, ∅ true, event_m?, {en = true} en = true, event_e?, ∅ true, kill_p?, ∅ true, skip!, ∅ true, kill_p?, ∅ urg = true, event_t!, ∅ urg = false, skip!, ∅ true, event?, {cond = eval(op, msg, v)} true, event_t!, {en = false} true, event_e!, ∅ time 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 min max TR 2 min max TR 1 min max interaction point n = 2 skipv = false counter = 1 en = false urg = true Jaime Arias - LaBRI - Inria Bordeaux Sud-Ouest (2016) Automatic Verification of Interactive Multimedia Scenarios with Branching Behavior 8/17 8/17