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Tidings from the Abbasid Golden Age

Tidings from the Abbasid Golden Age

A talk about a few algorithms and their applications in the real world.

John-Paul Bader

August 04, 2017
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  1. 1. Which two players are closest to the ball 2.

    Roll the dice for both players to determine who is 
 getting the ball 3. Roll the dice once more to determine what the player is 
 doing with the ball 4. The ball is now on a new position of the field 5. GOTO 1
  2. • 1000 Lines of simulator code • 4000 lines of

    edge cases (to make it feel "realistic") • > 500ms / simulator run • 1000 leagues with 20 teams have 10000 matches on each day which take 5000 seconds / 83 minutes
  3. Ahrens, J.H. and Dieter, U. (1982). Computer generation of Poisson

    deviates from modified normal distributions.