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web audio api (htmlday osaka)

huydx
June 09, 2013

web audio api (htmlday osaka)

huydx

June 09, 2013
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  1. ΞδΣϯμ ‣ ΠϯτϩμΫγϣϯ ‣ ྺ࢙ ‣ Web audio api࢖͏ͨΊඞཁͳ஌ࣝ ‣

    Web audio apiͷ঺հʗߏ੒ ‣ σϞλΠϜ ‣ Web audio apiͷϥΠϒϥϦ౳Λ঺հ ‣ ࣭໰λΠϜ Saturday, June 8, 2013
  2. Web audio apiͷྺ࢙ •Google Chrome͔Β࢝Ί •OpenALΛجͮ͘ •2011 / 15 /

    12 : First Draft •2012 / 13 / 12 : ݱࡏͷ൛ Saturday, June 8, 2013
  3. ΢ΣϒͰAudioͷྺ࢙ʁ ‣ <bgsound> λάɹ(IE ͷΈʂʣ ‣ എܠͰԻΛ໐Β͢ ‣ <bgsound src=”audio/welcome.wav”

    /> ‣ ϑϥογϡ ‣ <audio>λά ‣ ࣮૷؆୯ ‣ ؆୯ͳԻ੠੍ޚͰ͖Δ ‣ Web audio API ొ৔ʂʂʂʂ Saturday, June 8, 2013
  4. ·ͣ͸audioσʔλΛϩʔυ function init() { if (typeof AudioContext !== "undefined") {

    context = new AudioContext(); } else if (typeof webkitAudioContext !== "undefined") { context = new webkitAudioContext(); } else { throw new Error('AudioContext not supported. :('); } } Saturday, June 8, 2013
  5. audioσʔλΛϩʔυ function init() { if (typeof AudioContext !== "undefined") {

    context = new AudioContext(); } else if (typeof webkitAudioContext !== "undefined") { context = new webkitAudioContext(); } else { throw new Error('AudioContext not supported. :('); } } ·ͣ͸AudioContextΛॳظԽ Saturday, June 8, 2013
  6. function startSound() { // Note: this loads asynchronously var request

    = new XMLHttpRequest(); request.open("GET", url, true); request.responseType = "arraybuffer"; request.onload = function() { var audioData = request.response; context.decodeAudioData(audioData, function(buffer) { playmusic(buffer) }, onError); }; request.send(); } audioσʔλΛϩʔυ ࣍ʹXHRͰʢFileReaderͰ΋Α͍)σʔλऔಘ Saturday, June 8, 2013
  7. ϩʔυͨ͠σʔλΛSource + DestinationΛ࡞ͬͯɺܨ͕Δ function playmusic(buffer) { sourceNode = context.createBufferSource( );

    sourceNode.connect( context.destination ); sourceNode.buffer = buffer; sourceNode.noteOn( 0 ); } initSound( ); startSound( ); օେମͷྲྀΕΛ೺Ѳ͢ΔͰ͠ΐ͏ audioσʔλΛϩʔυ Saturday, June 8, 2013
  8. ॲཧϊʔυͷछྨ ‣ GainNode (རಘʣ ‣ BiquadFilterNode (ϑΟϧλʣ ‣ PannerNodeʢ̏࣍ݩAudioૢ࡞ʣ ‣

    ConvolverNodeʢ৞ΈࠐΈʣ ‣ AnalyzerNodeʢ෼ੳʣ ‣ ....... Saturday, June 8, 2013
  9. ࣌ؒௐ੔ Gun.prototype.shoot = function (type, rounds, interval, random, random2) {

    if (typeof random == 'undefined') { random = 0; } var time = context.currentTime; for (var i = 0; i < rounds; i++) { var source = this.makeSource(this.buffers[type]); source.playbackRate.value = 1 + Math.random() * random2; source.noteOn(time + i * interval + Math.random() * random); } } σʔϞ Saturday, June 8, 2013
  10. AnalyzerNode ΋ͬͱ΍΍͍͜͠ͷྫɿ http://html5-demos.appspot.com/static/webaudio/createMediaSourceElement.html http://chimera.labs.oreilly.com/books/1234000001552/ch05.html#s05_3 function getAverageVolume(array) { var vals =

    0; var length = array.length; for (var i=0; i<length; i++) { vals += array[i]; } return (vals / length) } window.javascriptnode.onaudioprocess = function() { var array = new Uint8Array(analyzer.frequencyBinCount); analyzer.getByteFrequencyData(array); var average = getAverageVolume(array); ctx.clearRect(0, 0, 60, 130); ctx.fillStyle="#00FFFF"; ctx.fillRect(0, 130-average,25,130); } प೾਺Λarrayʹอଘ Saturday, June 8, 2013
  11. ConvolverNode function audioGraph(audioData) { var convolver; soundSource = context.createBufferSource(); soundBuffer

    = context.createBuffer(audioData, true); soundSource.buffer = soundBuffer; convolver = context.createConvolver(); soundSource.connect(convolver); convolver.connect(context.destination); Convolve('echo.mp3', convolver, function() {playSound()}); } function Convolve(url, convolver, callback) { var request = new XMLHttpRequest(); request.open("GET", url, true); request.responseType = "arraybuffer"; request.onload = function () { convolver.buffer = context.createBuffer(request.response, false); callback(); } request.send(); } Saturday, June 8, 2013
  12. OscillatorͰAudioੜ੒(γϯηγεʣ var osc = audioctx.createOscillator(); var gain = audioctx.createGain(); osc.connect(gain);

    gain.connect(audioctx.destination); function Setup() { if(play == 0) { osc.start(0); play = 1; } var type = document.getElementById("type").selectedIndex; var freq = parseFloat(document.getElementById("freq").value); var level = parseFloat(document.getElementById("level").value); osc.type = type; osc.frequency.value = freq; gain.gain.value = level; } Saturday, June 8, 2013
  13. ϥΠϒϥϦ౳ ‣ MusicJS (ָثͷγϯηγε༻ʣ ‣ Howler.js (Web audio apiͷϥού) ‣

    Dancer.js (Web audio apiͷϥούʣ ‣ ...... Saturday, June 8, 2013