Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Rise From Your Grave
Search
IGDSHARE
June 05, 2013
2
190
Rise From Your Grave
在元智大學分享的主題「Rise From Your Grave」
(「古典遊戲新生化」案例解析)
Presented by KWL.
IGDSHARE
June 05, 2013
Tweet
Share
More Decks by IGDSHARE
See All by IGDSHARE
Cogmind - a Well-Played Discussion (zh-TW)
igdshare
0
50
Guided Reading: Steam Tags, Discounts & Publishing Deals
igdshare
1
380
Steam in 2018 - notes from various talks
igdshare
2
120
Experimental Gameplay Workshop 2018 與 Alt. Ctrl. GDC 印象
igdshare
0
120
Experimental Gameplay Workshop 2017 & Alt. Ctrl. GDC Impressions
igdshare
0
150
IGDShare 160306 "Good Sound, Good Game" by IMBA Interactive
igdshare
1
450
Save your own game industry
igdshare
4
1.4k
Experimental Gameplay Workshop 2014 Impressions
igdshare
0
290
Making of CuBeat, Programming-wise
igdshare
1
2.1k
Featured
See All Featured
Raft: Consensus for Rubyists
vanstee
137
6.7k
CSS Pre-Processors: Stylus, Less & Sass
bermonpainter
356
29k
Side Projects
sachag
452
42k
Fashionably flexible responsive web design (full day workshop)
malarkey
405
65k
Rebuilding a faster, lazier Slack
samanthasiow
79
8.7k
Chrome DevTools: State of the Union 2024 - Debugging React & Beyond
addyosmani
2
170
Java REST API Framework Comparison - PWX 2021
mraible
PRO
28
8.3k
GitHub's CSS Performance
jonrohan
1030
460k
Learning to Love Humans: Emotional Interface Design
aarron
273
40k
The Cost Of JavaScript in 2023
addyosmani
45
7k
It's Worth the Effort
3n
183
28k
VelocityConf: Rendering Performance Case Studies
addyosmani
326
24k
Transcript
None
溫故知新
Space Invaders Taito,1978
正統進化 怒首領蜂 大往生 Cave,2002 Galaxian Namco,1979 Xevious Namco,1983 Rayforce Taito,1994
正統進化? Space Raiders Taito,2002
這才像話! Space Invaders Extreme Taito,2008 http://www.taito.com/csm/title/2008/sie/index.html
Spacewar! • 電子遊戲公眾化 • 程式碼散播、改寫 • 使遊戲成為一種設計 • 使遊戲有商品化的可能 Steve
Russell,1962
正統進化 Star Fox: Assault Nintendo,2004 Wing Commander Origin,1990 X-Wing vs.
TIE Fighter LucasArts,1997 Rogue Squadron II LucasArts,2001
回到原點加以現代化 • 電子遊戲公眾化 • 程式碼散播、改寫 • 使遊戲成為一種設計 • 使遊戲有商品化的可能 旋光之輪舞
G.rev,2005 http://www.grev.co.jp/ronde/index.html
Breakout • 電子遊戲公眾化 • 程式碼散播、改寫 • 使遊戲成為一種設計 • 使遊戲有商品化的可能 Atari,1976
正統進化 Arkanoid Taito,1986 Breakout 2000 Atari,1996 DX Ball 2 Longbow
Digital Arts,1998 萌えブロック崩し
RPG化 • 電子遊戲公眾化 • 程式碼散播、改寫 • 使遊戲成為一種設計 • 使遊戲有商品化的可能 Wizorb
Tribute,2011 http://www.wizorb.com
Snake Snake II Nokia,2000
When in doubt, RPG! 只要有問題,RPG化都能搞定!
RPG化 • 電子遊戲公眾化 • 程式碼散播、改寫 • 使遊戲成為一種設計 • 使遊戲有商品化的可能 Nimble
Quest NimbleBit,2013 http://www.nimblebit.com/
但是! BUT! 我覺得Nimble Quest不是最好的例子。
This one is BETTER!! • 電子遊戲公眾化 • 程式碼散播、改寫 • 使遊戲成為一種設計
• 使遊戲有商品化的可能 Mu-cade ABA Games,2006 http://www.asahi-net.or.jp/~cs8k-cyu/windows/mcd.html
這是個遊戲被再次發明的時代 Antarctic Adventure Konami,1985 Temple Run Imangi Studios,2011
おまけ Omake
食神 周星馳、李力持,1996 Fruit Ninja Halfbrick,2010