Urban games & fictional worlds

Urban games & fictional worlds

Urban games & fictional worlds
Definitions and contemporary reflections

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Insite Project

April 15, 2014
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  1. Urban games & fictional worlds Definitions and contemporary reflections Ilaria

    Mariani Davide Spallazzo
  2. Narrative

  3. Game Narrative

  4. Each game narrates something Chess Twe armies are facing on

    the battleground and you have to conquest the rival king Super Mario - Nintendo Mario has to save a friend fighting against enemies and overcoming obstacles September 12 - Newsgaming You have to fight terrorists and cope with civilian casualties in the war on terror
  5. Tell Symbolise Suggest Describe ... Each game narrates something

  6. Game Narrative

  7. conflict

  8. Each narration/game is clearly a system based on at least

    one artificial conflict Conflict
  9. conflict fictional world

  10. Each narration/game happens in a context with a specific setting

    Fictional world
  11. conflict fictional world magic circle

  12. A metaphore defined as a set of boundaries, namely space

    and time Magic circle + sociality considering games
  13. conflict fictional world magic circle immersion

  14. A deep immersion in an activity that leads to a

    momentary detachment from the real world Immersion
  15. conflict fictional world magic circle immersion trust agreement

  16. A ritualistic contract that asks the narratee/player to trust and

    believe in the narrator/game system and the fictional world Trust agreement
  17. conflict fictional world magic circle immersion trust agreement coherency and

    consistency
  18. The logical and consistent connection among the elments of the

    fictional world coherency and consistency
  19. Two armies are facing on the battleground

  20. conflict fictional world magic circle immersion trust agreement coherency and

    consistency Games and narratives’ common elements
  21. conflict fictional world magic circle immersion trust agreement coherency and

    consistency Meaningful differences Games and narratives’ common elements
  22. conflict fictional world magic circle immersion trust agreement coherency and

    consistency decisions Meaningful differences Games and narratives’ common elements
  23. decisions

  24. Narrative decisions desire

  25. Games Narrative possibility decisions desire

  26. conflict fictional world magic circle immersion trust agreement coherency and

    consistency decisions experience Meaningful differences Games and narratives’ common elements
  27. Games Narrative possibility decisions experience desire

  28. Games Narrative possibility decisions experience passive fruition desire

  29. Games Narrative possibility decisions experience passive fruition active creation desire

  30. Games Narrative possibility decisions experience passive fruition active creation Interact

    with the story desire
  31. conflict fictional world magic circle immersion trust agreement coherency and

    consistency decisions experience social aspects Meaningful differences Games and narratives’ common elements
  32. conflict fictional world magic circle immersion trust agreement coherency and

    consistency Games and narratives’ common elements
  33. Fill a gap

  34. Breaking Fill a gap

  35. conflict fictional world magic circle immersion trust agreement coherency and

    consistency Game
  36. conflict fictional world magic circle immersion trust agreement coherency and

    consistency Game
  37. conflict fictional world magic circle immersion trust agreement coherency and

    consistency Accepted blurring Game
  38. conflict fictional world magic circle immersion trust agreement coherency and

    consistency Accepted blurring Expansions allowed Game
  39. Pervasive Game Accepted blurring Expansions allowed

  40. Spatial expansion World as Playground Pervasive Game

  41. Spatial expansion Temporal expansion World as Playground Uncertain Play session

    Pervasive Game
  42. Spatial expansion Temporal expansion Social expansion World as Playground Uncertain

    Play session Ousiders are involved Pervasive Game
  43. Spatial expansion Temporal expansion Social expansion Pervasive Game

  44. Spatial expansion Temporal expansion Social expansion Pervasive Game

  45. Pervasive Urban Game Spatial expansion Temporal expansion Social expansion

  46. Spatial expansion Temporal expansion Social expansion Pervasive Urban Game

  47. Pervasive Urban Game

  48. They combine stories and puzzles with city spaces Pervasive Urban

    Game
  49. They combine stories and puzzles with city spaces Pervasive Urban

    Game They put together a story from fragments
  50. They combine stories and puzzles with city spaces M. Montola,

    J. Stenros, A. Waern, Pervasive Games, 2009, p. 42. Pervasive Urban Game They put together a story from fragments
  51. A Hostile World

  52. A Hostile World

  53. A Hostile World

  54. A Hostile World

  55. A Hostile World

  56. A Hostile World

  57. ! Pervasive urban games usually involve outsiders Social Expansion

  58. ! Bystanders can be unaware participants in the game Social

    Expansion
  59. ! Players are scattered in the city/playground Social Expansion

  60. How to identify players??

  61. How to identify players?? Identity objects such as wearable profiles

    can be useful to distinguish players and their role
  62. HTC urban game

  63. ! How are players socially configured?

  64. ! How are players socially configured? ! In urban games

    players can assume 4 main social configurations
  65. ALONE TOGETHER Fusion experience Private experience

  66. ALONE Separated experience NOT ALONE TOGETHER Fusion experience NOT TOGETHER

    Private experience
  67. ALONE Separated experience NOT ALONE TOGETHER Fusion experience NOT TOGETHER

    Pursuit of social engagement Private experience
  68. Gaming Mobile

  69. Mobile urban games are well suited to pursue the four

    social configurations Gaming Mobile
  70. Devices Mobile

  71. contents on the go wireless communication context awareness Encompass three

    core technologies for urban gaming Devices Mobile
  72. ! Mobile technologies enable several mechanics of interaction between players

    and with contents Mechanics of interaction
  73. Bump

  74. Chat Pac Manhattan!

  75. Tracking Can you see me now? | Blast Theory!

  76. Mobile gaming can stimulate di erent kind of social configuration

    and engagement
  77. direct social engagement mediated social engagement individual interactions are networked

    individual interaction passive condition WE Adapted from N. Simon (2009) The participatory museum ME
  78. Mobile devices are inherently contradictory

  79. Mobile devices are inherently contradictory Personal Social Vs. and

  80. Personal Social Vs. and ! A personal device, in a

    game setting, can foster social engagement and molecularisation
  81. Mobile devices are inherently contradictory

  82. Mobile devices are inherently contradictory Localized Globalized Vs. and

  83. The most di used technological devices provide real time access

    to contextual contents and information Localized Globalized Vs. and
  84. Mobile urban games can foster (informal) learning together with enjoyment

  85. focused learning approach collaborative learning approach immersive learning approach Three

    main learning approaches:
  86. Gaming is aimed at teaching something, usually clear and simple

    information Focused approach
  87. Gaming is a means of socialisation and players build knowledge

    together Collaborative approach
  88. The game heavily relies on a story and assign players

    a role Immersive approach
  89. D.LEARN D. LEARN | Design adventure www.playdesign.polimi.it!

  90. D.LEARN

  91. D.LEARN

  92. D.LEARN

  93. Davide Spallazzo davide.spallazzo@polimi.it Ilaria Mariani ilaria2.mariani@polimi.it Thank you!