Hi.
I
am
Irakli
from
NPR.
I
work
on
NPR
website,
NPR’s
API
and
NPR’s
mobile
applicalaunch
of
Ford
Sync
support
in
NPR
mobile
apps,
announced
at
CES.
2011
has
been
an
incredible
year
for
the
web
in
general
and
for
online
publishing,
in
parstate
of
maturity
at
which
they
can
be
used
on
live
websites.
Today
I
would
like
to
share
with
you
some
insights
about
the
most
interestechnologies
and
how
they
relate
to
news
and
media
publishing,
plus
what
we
see
as
the
trends
in
2012.
1
Content
is
the
king,
the
queen
and
a
herd
of
unruly
heirs
running
around,
making
a
mess.
It’s
the
alpha
and
omega
of
our
business.
When
we
discuss
technology,
we
mostly
care
about
the
part
of
the
technology
that
makes
producof
content
easier
or
more
effec
2
Let’s
start
with
the
technology
behind
content
producsome
sort
of
content
management
system.
Unfortunately,
unless
you
are
using
a
handful
of
modern
(mostly
open-‐source)
CMSes,
chances
are
your
CMS’s
editorial
screens
look
something
like
the
screenshot
on
the
slide:
a
nightmare
of
user-‐experience,
flashback
from
the
horror
of
‘90s
desktop
publishing.
3
Meanwhile,
life
on
the
web,
outside
of
the
monstrous
“enterprise”
CMSes
is
beauand
peaceful.
All
over
the
web,
we
are
spoiled
by
simple,
light
user
interfaces
that
are
both
powerful,
as
well
as
zen.
Interfaces
that
allow
us
to
author
and
publish
content
from
an
iPhone
or
Android
just
as
easily
as
from
a
tablet
or
a
large-‐screen
computer.
But
all
of
that
is
outside
the
old-‐school
CMSes
and
is
in
stark
contrast
with
what
we
have
to
deal
with
when
we
need
to
create
the
most
valuable
content:
the
one
we
are
paid
for.
When
we
need
to
do
that,
more
oaen
than
not
we
have
to
deal
with
clumsy
user
interface,
or
even
a
tablet
–
forget
about
it.
Not
only
it’s
important
to
make
content-‐entry
mobile-‐friendly,
but
even
more
importantly:
when
you
publish
content,
a
big
part
of
your
audience
will
access
that
content
on
a
mobile
devices.
We
need
to
make
sure
our
content
is
opbeing
consumed
on
a
mobile
device.
5
The
days
of
publishing
content
opscreen
width
are
GONE!
Ever
since
Steve
Jobs
got
on
that
stage
and
unveiled
iPhone
to
the
world,
mobile
web
traffic
has
been
experiencing
explosive
growth.
If
you
look
at
stawill
see
that
the
trend
of
mobile
growth
will
only
con
Some
of
the
challenges
with
mobile
content
publishing
are
that
a)
mobile
devices
(smartphones
as
well
as
tablets)
have
limited
screen
size
which
your
convenb)
modern
mobile
phones
employ
touch
interfaces
to
interact
with
the
user,
which
your
convenc)
There
is
huge
market
fragmentaall
kinds
of
shapes,
sizes
and
capabili
We
are
not
even
talking
yet
about
various
kinds
of
connected
devices
like:
cars,
TVs,
entertainment
boxes
and
other
digital
equipment
that
will
all
become
content
delivery
vehicles
if
they
are
not
already.
Revenue
sources
for
publishers
follow
the
mobile
trend,
as
well.
Mashable
has
declared
2012
the
year
of
Mobile
Advermobile-‐marke6
In
order
to
reach
the
wide
variety
of
plakorms
NPR
has
long
employed
a
concept
we
call
COPE
–
Create
Once,
Publish
Everywhere.
It
was
coined,
number
of
years
ago,
by
Dan
Jacobson,
my
predecessor
at
NPR,
now
the
director
of
API
at
Neklix.
The
basic
idea
behind
COPE
is
that
content
should
be
authored
in
a
re-‐usable
manner
and
then
delivered
in
a
uniform
way
to
all
target
devices/plakorms.
There
are
two
main
technological
tools
for
achieving
the
promise
of
“Create
Once,
Publish
Everywhere”,
currently
popular
on
the
web:
1) Content
APIs
2) Responsive
Web
Design
Let’s
start
with
Responsive
Web
Design.
8
You
have
probably
already
heard
of
HTML5,
possibly
the
biggest
technological
advancement
on
the
web,
since
web’s
creaactually
a
collecper
the
W3C
specifica
One
such
important
technology
is
called
CSS3
Media
Queries.
Media
Queries
allow
websites
to
customize
the
look-‐and-‐feel,
using
style-‐sheets,
depending
on
the
capabili
Using
HTML5
a
very
smart
dude
called
Ethan
Marcohe
created
something
called
Responsive
Web
Design.
RWD
is
a
novel
design
methodology
to
create
web
user
interfaces
that
adapt
themselves
depending
on
the
device
they
are
displayed
on
and
work
equally
well
on
all
screen
sizes
and
devices,
from
your
iPhone
to
your
iPad
to
your
laptop.
10
One
of
the
first
and
most
iconic
examples
of
Responsive
Web
Design
is
the
new
Boston
Globe
website.
It
was
built
by
a
team
led
by
Ethan
Marcohe,
the
father
of
RWD,
and
Miranda
Mulligan,
director
of
digital
design
at
Boston
Globe.
At
the
top
you
can
see
how
the
website
looks
on
a
large
desktop
screen.
On
the
bohom
lea
is
the
same
page
on
a
tablet
screen
and
last,
but
not
least:
bohom
right
is
how
you
would
see
the
page
when
displayed
on
a
small-‐screen
smartphone.
It’s
very
important
to
note
that
this
is
the
same
web-‐page,
not:
an
“iPad
version”
of
the
page
or
“iPhone
version”
of
the
page
and
the
design
is
extremely
resilient
to
wide
range
of
screen
sizes
and
capabili
Without
Responsive
Web
Design
you
would
have
to
target
individual
flavors
of
devices,
would
have
to
create
iPad
version,
iPhone
version,
Galaxy
S
version,
Kindle
Fire
version
the
list
goes
on
and
is
very
long.
Targeextremely
expensive
and
wasteful
propositarge11
Responsive
Web
Design
is
a
powerful
tool
that,
depending
on
your
needs,
can
solve
from
70-‐100%
of
your
needs
in
reaching
various
plakorms
and
devices
with
your
content.
However,
it
does
have
some
limita
Firstly,
RWD
is
a
web
methodology
that
strongly
depends
on
underlying
technologies
behind
HTML5.
While
HTML5
is
definitely
on
the
curve
of
becoming
Lingua
Franca
of
the
Internet,
there
are
scomputer
systems,
entertainment
boxes,
TVs
etc.).
Furthermore,
some
of
the
advanced
features
of
even
the
devices
that
do
support
HTML5
are
not
yet
fully
available
to
web
applicacamera,
voice
and
so
on.
If
you
are
building
an
advanced
app
for
a
device
that
does
not
support
HTML5
or
if
you
need
to
tap
into
advanced
capabiliapplica12
Content
APIs
are
a
way
for
electronic
devices
to
exchange
content
in
a
standard
way.
Following
the
Create
Once,
Publish
Everywhere
principle,
you
want
to
create
content
once
in
a
re-‐usable,
digital
format
and
disseminate
it
to
all
your
target
devices,
through
the
web.
Similarly,
when
supporto
be
able
to
collect
and
aggregate
content
in
a
unified
way
via
any
available
device.
All
of
these
is
made
possible
with
the
use
of
content
APIs.
Somecontent”.
As
a
communicaenables
this
use-‐case,
but
that’s
not
necessarily
the
only
purpose.
NPR’s
API
is
one
of
the
most
used
APIs
on
the
web.
While
we
make
tons
of
content
available
through
our
API,
for
free,
you
may
be
surprised
to
learns
that
the
majority
of
NPR
API
usage
comes
from
NPR
itself.
We
use
API
to
reach
the
wide
variety
of
devices
and
plakorms
where
we
publish
our
content
and
to
exchange
content
with
many
local
NPR
sta
Publishing
content
through
APIs
is
the
main
technological
tool
with
which
we
enable
the
Create
Once,
Publish
Everywhere
principle.
13
NPR,
much
like
probably
most
of
you
in
the
audience,
has
limited
resources
and
disproporits
audiences.
At
NPR
we
call
it:
constantly
punching
above
our
weight.
Cost
reducleverage
the
technological
space
that
provides
the
most
innovaforefront
of
the
technology
curve.
In
many
cases
the
pursuit
of
innovato
open
source
soaware.
14
There’re
many
(someSource.
At
the
basic
level
it’s
a
collabora
On
a
philosophical
level,
open-‐source
follows
scien<fic
method
of
knowledge
creaone
apple
and
I
give
it
to
you,
I
don’t
have
an
apple,
anymore.
But
if
I
know
something
and
I
tell
all
of
you
about
it
–
now
all
of
us
know
it,
we
have
increased
the
amount
of
knowledge!
This
is
what
open-‐source
tries
to
leverage
and
how
it
approaches
tackling
hard
programming
problems
–
through
collabora
On
a
pracencourage
collaboraof
soaware
developers,
from
all
around
the
world,
join
forces
online
on
developing
a
complex
system.
The
key
to
open
collaboramodificasource”
comes
from.
15
Let
me
explain
why
we
love
open-‐source
at
NPR.
It’s
not
just
because
it’s
“free”
as
in
“no
charge”.
Sure,
there
are
some
cost
savings.
Soaware
licenses
can
be
costly.
However,
when
thinking
of
soaware
costs,
it’s
prudent
to
consider
Total
Cost
of
Ownership,
over
the
life-‐(such
as
licensing
ones)
can
be
far
outweighed
by
the
costs
of
the
condevelopment
and
maintenance.
So
cost
is
not
the
#1
reason.
What
about
other
benefits
of
open-‐source?
Let’s
say:
vendor-‐independence
and
freedom
to
modify
and
customize
iniHowever,
they
are
s
The
most
important
thing
to
remember
is
that
open-‐source
is
HUGE.
If
open-‐source
were
a
company
it
would
have
more
developers
than
all
major
commercial
soaware
companies
combined.
That’s
parcompanies
contribute
heavily
to
open-‐source.
Fact
is:
due
to
the
huge
size
of
open-‐source,
the
amount
of
cumulaopen-‐source
soaware
is
unmatched
by
any
single
soaware
vendor.
Sure,
there
are
some
niche
problems
that,
currently,
only
have
commercial
soluyou
look
at
the
wide
breadth
of
the
problems,
the
power
of
crowds
that
open-‐source
possesses
has
huge
win
over
isolated
efforts
typically
found
in
proprietary
models.
16
To
summarize,
if
there
are
only
three
things
you
will
take
away
from
this
talk
today,
I
would
like
them
to
be
the
following:
1) Mobile
is
huge.
Responsive
Web
Design
is
a
ubiquitous
and
cost-‐effecdelivering
your
content
to
a
wide
variety
of
devices.
2) For
the
cases
when
you
need
to
target
non-‐HTML5
devices;
or
if
you
need
namobile
applicathe
devices,
or
to
exchange
content
with
your
partners
–
Content
APIs
provide
a
standard
way
of
implemen3) Open
Source
is
huge.
Not
only
it’s
a
real
way
of
saving
cost,
but
it’s
also
where
a
lot
of
innova17