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Design Thinking

Design Thinking

Table of contents :
1. What is design thinking
2. Why we learn design thinking
3. Hands on design thinking

Irfananda Rafif Satrio

February 25, 2018
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  1. Design Thinking R P L - G D C L

    A B O R A T O R Y | T E L K O M U N I V E R S I T Y I N D O N E S I A
  2. Table of contents what is design thinking why we learn

    design thinking hands on design thinking 1 2 3
  3. People don’t want something truly new, they want the familiar

    done differently Nir Eyal https://www.nirandfar.com/2015/06/california-role-rule.html
  4. 2 things that a successful product has It meets the

    user needs and business goals NEEDS A familiar product but feels differently and better than before INNOVATION
  5. What is Design Thinking ? A human-centered design process to

    create a product, service, or experience that people want (desirability), useful (viability), and easily built (feasibility) in terms of technology https://www.ideou.com/pages/design-thinking
  6. Benefit from using Design Thinking focus on the needs low

    risk fail fast, success faster innovative
  7. Empathize Conduct research to develop an understanding of your users,

    their needs, and the problems Make sure your assumptions is wrong Let go your ego Care Be curious Rules : 1 2 3 4 https://www.interaction-design.org/literature/article/how-to-develop-an-empathic-approach-in- design-thinking
  8. Preparing for an Interview Brainstorm with your team the questions

    you can ask. Everyone makes their own questions. You can write questions based on your assumptions.
  9. Preparing for an Interview Group the potential questions into areas

    or themes. Then, try to figure out the best order of themes that would ensure a smooth flow of conversation. Remove repeated questions, and consolidate or separate questions where necessary
  10. Conducting an Interview Ask why. When asking experiences, try to

    tease out stories of what they did in the recent past, rather than asking about generic experiences.
  11. Give the users some scenarios For this purpose, you should

    describe a number of specific situations that could trigger use of the product or service you are designing. Scenarios usually start by placing the user in a specific context with a problem they want to or have to solve.
  12. List the facts Write some facts based on the obtained

    data. This facts may help your analysis. Example : Mahasiswa mendapatkan nilai jelek karena ketika dikelas mereka mengantuk.
  13. Point of View Is a meaningful and actionable problem statement,

    which will allow you to ideate in a goal-oriented manner. PoV = persona + need + insight https://www.interaction-design.org/literature/article/define-and-frame-your-design-challenge-by- creating-your-point-of-view-and-ask-how-might-we
  14. Define your point of view [User . . . (descriptive)]

    needs [Need . . . (verb)] because [Insight . . . (compelling)] Seseorang yang tinggal di kota ... membutuhkan akses ke mobil bersama 1-4 kali selama 10-60 menit per minggu ... dia lebih suka berbagi mobil dengan lebih banyak orang karena ini lebih murah, lebih ramah lingkungan, dan masih harus mudah bagi lebih banyak orang untuk berbagi.
  15. "How might we" questions For example, if your POV is

    : “Gadis remaja membutuhkan ... makan makanan bergizi ... agar bisa berkembang dan tumbuh dengan cara yang sehat.“ And known facts says : Gadis remaja kurang tertarik memakan makanan bergizi The HMW question may go as follows : - Bagaimana mungkin kita membuat makanan sehat yang menarik bagi wanita muda ?
  16. Generate ideas DIVERGE Make as many choices / solutions as

    possible. Everyone makes their own ideas. CONVERGE Select the best ideas. You can also combine two or more best ideas.
  17. Diverge Make as many choices / solutions as possible. Everyone

    makes their own ideas. Keep silent and don't discuss.
  18. Converge Everyone explain their own ideas. Select the best ideas.

    You can also combine two or more best ideas.
  19. Sketch your ideas Start by sketching the ideas we got

    from ideate process. Everyone makes their own sketch ideas with "crazy eight".
  20. Converge Everyone explain their own sketch. Select the best sketch.

    You can also combine two or more best sketch.
  21. Testing Test will help to understand what actually works and

    what does not. Test to refine prototypes and solutions, to learn more about the user, and to test and refine your PoV
  22. Define task goals What users needs to be able to

    do. Based on your PoV. Youtube Goals : - Mencari dan menonton video - Upload videos - Subscribe ke channel youtube
  23. Scenarios Task scenarios must describe the situation & must be

    as clearly as possible. User goal : Mencari dan menonton video Poor task : Cari dan tonton video tentang rekaman nyata perang Diponegoro Better task : Cari dan tonton video tentang musik jazz
  24. Usability score S = Total task sukses N = Total

    tester T = Total task * Total tester Score = (S + (N * 0.5)) / T
  25. MANY THANKS F E E L F R E E

    T O A S K M E I R F A N A N D A R S A T R I O I R F A N A N D A 0 0