create a product, service, or experience that people want (desirability), useful (viability), and easily built (feasibility) in terms of technology https://www.ideou.com/pages/design-thinking
their needs, and the problems Make sure your assumptions is wrong Let go your ego Care Be curious Rules : 1 2 3 4 https://www.interaction-design.org/literature/article/how-to-develop-an-empathic-approach-in- design-thinking
or themes. Then, try to figure out the best order of themes that would ensure a smooth flow of conversation. Remove repeated questions, and consolidate or separate questions where necessary
describe a number of specific situations that could trigger use of the product or service you are designing. Scenarios usually start by placing the user in a specific context with a problem they want to or have to solve.
which will allow you to ideate in a goal-oriented manner. PoV = persona + need + insight https://www.interaction-design.org/literature/article/define-and-frame-your-design-challenge-by- creating-your-point-of-view-and-ask-how-might-we
needs [Need . . . (verb)] because [Insight . . . (compelling)] Seseorang yang tinggal di kota ... membutuhkan akses ke mobil bersama 1-4 kali selama 10-60 menit per minggu ... dia lebih suka berbagi mobil dengan lebih banyak orang karena ini lebih murah, lebih ramah lingkungan, dan masih harus mudah bagi lebih banyak orang untuk berbagi.
: “Gadis remaja membutuhkan ... makan makanan bergizi ... agar bisa berkembang dan tumbuh dengan cara yang sehat.“ And known facts says : Gadis remaja kurang tertarik memakan makanan bergizi The HMW question may go as follows : - Bagaimana mungkin kita membuat makanan sehat yang menarik bagi wanita muda ?
as clearly as possible. User goal : Mencari dan menonton video Poor task : Cari dan tonton video tentang rekaman nyata perang Diponegoro Better task : Cari dan tonton video tentang musik jazz