Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
製作 Unity Plugin for Android
Search
Johnny Sung
September 25, 2014
Technology
220
0
Share
Embed
Copy iframe code
Copy JS code
Copy link
Start on current slide
製作 Unity Plugin for Android
製作 Unity Plugin for Android
自從上次講的iOS版本了之後,不講一下Android怎麼可以XD
2014.09.25 @ Android Taipei
Johnny Sung
September 25, 2014
More Decks by Johnny Sung
See All by Johnny Sung
ArgoCD 新手村:告別手動部署,從 0 到 1 打造自動化部署路徑 @ CNTUG meetup #73
j796160836
0
35
CI/CD 落地指南:用開源 Jenkins & Ansible 打造自動化部署平台 @ DevOps Taiwan Meetup #76
j796160836
0
22
全端 AI 實戰:Gemini x Antigravity 快速開發與 PentestGPT 滲透攻防實務
j796160836
0
43
Event Driven Ansible (EDA) 使用情境分享 @ Red Hat Ansible User Club 線上交流會
j796160836
0
37
用 Gemma 3 開放模型來解決企業難解的問題 @ COSCUP 2025
j796160836
0
55
[GDG Build with AI] 善用現代 AI 科技:打造專屬行銷工具箱 @ GDG Changhua 彰化
j796160836
0
49
Kubernetes 地端自建 v.s. GKE,哪個更適合你? @Devfest Taipei 2024
j796160836
0
95
地端自建 Kubernetes (K8s) 小宇宙 (On-premises Kubernetes) @ CNTUG 2024/11 Meetup #63
j796160836
0
71
[AI LLM] Gemma 初體驗 @ GDG Cloud Taipei Meetup #70
j796160836
0
62
Other Decks in Technology
See All in Technology
人材育成分科会.pdf
_awache
3
210
SONiCのLinuxベースを活かしたZabbix監視
sonic
0
140
【セミナー資料】Claude Code をセキュアに使うための考え方と設定の勘どころ / Claude Code Webinar 20260616
masahirokawahara
1
180
SONiC Scale-Up Working Group から探る Scale-UpやUltraEthernet機能の実装方法
ebiken
PRO
2
280
なぜ Platform Engineering の土台に Kubernetes を選ぶのか
r4ynode
2
630
On-behalf-of Token exchange with AgentCore Identity
hironobuiga
2
170
AGENTS.mdとSkillsで始めるAIエージェント活用
sonoda_mj
3
210
AIエージェントが名古屋の猛暑からあなたを守る
happysamurai294
0
110
RAG を使わないという選択肢
tatsutaka
1
220
2026.06.13_AI時代に事業会社が「SIer出身エンジニア」を求める理由 / Why Businesses Seek Engineers with a System Integrator Background in the AI Era
jumtech
0
1.1k
手塩にかけりゃいいってもんじゃない
ming_ayami
0
560
「エンジニア進化論」2028年の開発完全自動化、エンジニアはどう進化するか
cyberagentdevelopers
PRO
6
5k
Featured
See All Featured
Build The Right Thing And Hit Your Dates
maggiecrowley
39
3.2k
Why Your Marketing Sucks and What You Can Do About It - Sophie Logan
marketingsoph
0
170
What’s in a name? Adding method to the madness
productmarketing
PRO
24
4.1k
How GitHub (no longer) Works
holman
316
150k
svc-hook: hooking system calls on ARM64 by binary rewriting
retrage
2
300
The Art of Programming - Codeland 2020
erikaheidi
57
14k
Avoiding the “Bad Training, Faster” Trap in the Age of AI
tmiket
0
170
Are puppies a ranking factor?
jonoalderson
1
3.5k
Building a Scalable Design System with Sketch
lauravandoore
463
34k
Stop Working from a Prison Cell
hatefulcrawdad
274
21k
The Spectacular Lies of Maps
axbom
PRO
1
800
The AI Search Optimization Roadmap by Aleyda Solis
aleyda
1
5.9k
Transcript
製作 Unity Plugin for Android Johnny Sung 2014.09.24 @ Android
Taipei
荈䖰$PDPB)FBE5BJQFJ ⴕ ٰڅù ❧ ٹډö ✫⛓䖕
ّ∣ὕ҂ấĆ ሱ࠭ᾣ
https://fb.com/j796160836 Johnny Sung Mobile devices Developer https://plus.google.com/+JohnnySung http://about.me/j796160836 Mobile devices
Developer https://plus.google.com/+JohnnySung http://about.me/j796160836
Agenda 6OJUZۀ∻ᾏࢺ (BNF0CKFDU $PNQPOFOU "OESPJE1MVHJOℯቔ "OESPJEࢤ१ $ࢤ१ ẵσյЇ٢ᇂ֥ᇿၩ൙⇊
6OJUZ僽➊랃 %䵔↰ႄౣ ္ॖၛ⇔%(BNF ಆ౯"QQ䵔↰㍇Ⴈ +BWB4DSJQU$#00 ቨℸル֥ॴ https://unity3d.com/unity/multiplatform http://www.moneydj.com/kmdj/news/NewsViewer.aspx?a=f4767522-2281-4d16-8ed0-99c6acb797f8
X .POPEFWFMPQ
6OJUZ涸嚌䙂 GameObject Component
GameObject GameObject
GameObject Component
♧⦐瑠涯涸$PNQPOFOUꟀ鸏垺 using UnityEngine; using System.Collections; public class testComponent :
MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { } }
.POP#FIBWJPVS涸欰ㄐ鹋劍 "XBLF ⶾ鸤儘ⴲ㨥⻋ 4UBSU 㛂遤儘ⴲ㨥⻋ 6QEBUF 粭㕮鶬㕖 ⣜佪腋罜㹁⢿GQT 'JYFE6QEBUF
暟椚鶬㕖
None
http://docs.unity3d.com/ScriptReference/
C# AndroidJavaClass AndroidJavaObject Java Java UnitySendMessage() C# (對應的接⼝口) (Unity Engine)
(Native) 6OJUZ1MVHJO涸ㄎ〭倰䒭
"OESPJE畮彋⪔ 倞"OESPJEQSPKFDU 䒸欽DMBTTFTKBS PQUJPOBM 之㻨玑䒭
/Applications/Unity/Unity.app/Contents/ PlaybackEngines/AndroidPlayer/development/bin classes.jar 檔案位置 Mac C:\Program Files (x86)\Unity\Editor\Data\ PlaybackEngines\androidplayer\development\bin Windows
(optional)
6OJUZㄎ〭"OESPJE涸侸 AndroidJavaClass AndroidJavaObject
h"p://docs.unity3d.com/ScriptReference/AndroidJavaObject.html
AndroidJavaObject Call() CallStatic() Get() GetStatic() SetStatic()
h"p://docs.unity3d.com/ScriptReference/AndroidJavaObject.Call.html
package com.example.unitytest; ! public class Pet { private int id;
private String name; ! public void setId(int id) { this.id = id; } ! public void setName(String name) { this.name = name; } ! @Override public String toString() { return "Pet [id=" + id + ", name=" + name + "]"; } ! } ♧⦐矦㋲涸眕⢿
AndroidJavaObject obj = new AndroidJavaObject ("com.example.unitytest.Pet"); obj.Call ("setId", 123); obj.Call
("setName", "Lucky"); string str = obj.Call<string> ("toString"); Debug.Log (str); Pet obj = new Pet(); obj.setId(123); obj.setName("Lucky"); String str=obj.toString(); Log.v("Unity", str); Java C# ♧⦐矦㋲涸眕⢿
try { UnityPlayer.UnitySendMessage(gameObject, method, message); } catch(Exception e) { Log.e("Unity",
"UnitySendMessage failed" + e.getMessage()); } ꡠ倴6OJUZ4FOE.FTTBHF GameObject Name Method Name Parameter
C# 䱺佐 ꡠ倴6OJUZ4FOE.FTTBHF public void CallFromObjC(string message) { Debug.Log
(message); } MyViewObject.cs try { UnityPlayer.UnitySendMessage("MyGameObject", "CallFromObjC", "hello"); } catch (Exception e) { e.printStackTrace(); } Java ⫄鷑 MyPlugin.java
《䖤Activity import android.app.Activity; import com.unity3d.player.UnityPlayer; ! public class MyViewPlugin {
public static Activity getActivity() { Activity a = UnityPlayer.currentActivity; return a; } } public static AndroidJavaClass getActivity () { AndroidJavaClass player; player = new AndroidJavaClass ("com.unity3d.player.UnityPlayer"); AndroidJavaObject a; a = player.GetStatic<AndroidJavaObject> (“currentActivity"); return a; } C# Java
package com.unity3d.player; ! public class UnityPlayerNativeActivity extends NativeActivity { //
don't change the name of this variable; referenced from native code protected UnityPlayer mUnityPlayer; ! // Setup activity layout @Override protected void onCreate (Bundle savedInstanceState) { requestWindowFeature(Window.FEATURE_NO_TITLE); super.onCreate(savedInstanceState); ! getWindow().takeSurface(null); setTheme(android.R.style.Theme_NoTitleBar_Fullscreen); getWindow().setFormat(PixelFormat.RGB_565); ! mUnityPlayer = new UnityPlayer(this); if (mUnityPlayer.getSettings ().getBoolean ("hide_status_bar", true)) getWindow ().setFlags (WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); ! setContentView(mUnityPlayer); mUnityPlayer.requestFocus(); } ! // Quit Unity @Override protected void onDestroy () { mUnityPlayer.quit(); super.onDestroy(); } ! // … UnityPlayerNativeActivity.java
糒䪭㸐 package com.example.unitytest; ! import android.os.Bundle; ! import com.unity3d.player.UnityPlayerNativeActivity; !
public class MainActivity extends UnityPlayerNativeActivity { ! @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); } ! }
<?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.example.unitytest" android:theme="@android:style/Theme.NoTitleBar" android:versionName="1.0" android:versionCode="1" android:installLocation="preferExternal">
<supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" android:anyDensity="true" /> <application android:icon="@drawable/app_icon" android:label="@string/app_name" android:debuggable="false"> <activity android:label="@string/app_name" android:screenOrientation="fullSensor" android:launchMode="singleTask" android:configChanges="mcc|mnc|locale|touchscreen| keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize| smallestScreenSize|fontScale" android:name="com.example.unitytest.UnityPlayerNativeActivity"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> <meta-data android:name="unityplayer.UnityActivity" android:value="true" /> <meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="false" /> </activity> </application> <uses-sdk android:minSdkVersion="9" android:targetSdkVersion="20" /> <uses-feature android:glEsVersion="0x00020000" /> </manifest> AndroidManifest.xml 岤䠑"OESPJE.BOJGFTU
䩧⺫㛂遤
"OESPJE畮䩧⺫ 鱒ⴀ 玑䒭焺鱒ⴀ䧭KBS "OESPJE.BOJGFTUYNM 须彂墂呪
None
յЇ℻ԛ Assets! Plugins! Android! bin! MyJar.jar! res! drawable-hdpi! drawable-ldpi! …!
layout! values! AndroidManifest.xml
յЇ℻ԛ 6OJUZ晝劥⟃♳佅䴂 ⴀ"OESPJE㼠呪
Q and A
Thanks!
佞♳"TTFU4UPSF风㢫䘰
References Unity Webview https://github.com/gree/unity-webview Building Plugins for Android http://docs.unity3d.com/Manual/PluginsForAndroid.html 藍斯洛‧雜技的雜記:
Unity3D Plug-in for Android -- Activity 擴展⽅方法 http://lancelotdiary.blogspot.tw/2012/05/unity3d-plug-in-for- android-activity.html 懂點Unity Plugin,替荷包省點錢!(安卓 Android篇) http://www.unityin.com/2013/05/%E6%87%82%E9%BB%9Eunity-plugin%EF%BC%8C %E6%9B%BF%E8%8D%B7%E5%8C%85%E7%9C%81%E9%BB%9E%E9%8C%A2%EF%BC %81%E5%AE%89%E5%8D%93-android%E7%AF%87/
Unity3D研究院之打開Activity與調⽤用JAVA代碼傳遞參數 http://www.xuanyusong.com/archives/667 Unity GPS plugin development tutorial: building a
Android plugin for Unity with Eclipse and Ant http://www.mat-d.com/site/unity-gps-plugin-development-tutorial- building-a-android-plugin-for-unity-with-eclipse-and-ant/ References
ꡠ倴Android 涸Back ꒳ public class BackKey : MonoBehaviour { void
Update() { #if UNITY_ANDROID if (Input.GetKeyDown(KeyCode.Escape)) { Application.Quit(); // Application.LoadLevel("PreviousLevel"); } #endif } } #BDL꒳剚㼩䥰ⵌ꒳湏涸&TD h"p://answers.unity3d.com/quesBons/25535/android-‐back-‐bu"on-‐event.html
Unity∣Ⴈ‴თ https://www.facebook.com/groups/581769871867384 想做遊戲?