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How Jamf is Thinking of the User Experience

Jamf
October 25, 2018

How Jamf is Thinking of the User Experience

Presentation from JNUC 2018, the world's largest rally of Apple IT administrators.

Session:
How Jamf is Thinking of the User Experience

Presented by:
Amanda Sandbeck, Jamf
Adam Barth, Jamf

View all session slides, recordings and more at https://www.jamf.com/events/jamf-nation-user-conference/2018/.

Jamf

October 25, 2018
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Transcript

  1. © JAMF Software, LLC Adam Barth UX Designer II Jamf

    Amanda Sandbeck UX Researcher II Jamf 275x275 head shot 275x275 head shot
  2. © JAMF Software, LLC How Jamf is Thinking of the

    User Experience Presentation agenda: ‣ What is User Experience? ‣ UX at Jamf ‣ Case Studies ‣ Support your solutions with UX
  3. © JAMF Software, LLC What is User Experience (UX)? Popular

    Misconceptions ‣ UX is simply the visuals ‣ The UX Team works in a silo ‣ The UX needs to be completely original
  4. © JAMF Software, LLC What is User Experience (UX)? User

    Experience is the emotions and attitudes a person has when using a product or service. iPod 1st Generation, 2001
  5. © JAMF Software, LLC You've got to start with the

    customer experience and work backwards to the technology. You can't start with the technology and try to figure out where can I sell it. “ ”
  6. © JAMF Software, LLC UX Design The process of creating

    a product that provides meaningful and valuable experiences. ‣ Empowered by User Research ‣ Collaboration of various UX disciplines ‣ Translating user needs into product experiences
  7. © JAMF Software, LLC UX at Jamf Team History Challenges

    Goals ‣ Promote user-focused thinking ‣ Empower Admins ‣ Relentless Self Improvement Mapping Configuration Profiles
  8. © JAMF Software, LLC UX at Jamf The Parts ‣

    Research ‣ Architecture ‣ Design Research Architecture Build Design
  9. RESEARCH Discovery UX Process @ Jamf Research: Discovery Goal: To

    gather a baseline understanding of end users needs and behaviors on current/future features, validate and/or reject assumptions. Tools: 1:1 interviews, baseline usability studies, focus groups, card sorts, heuristics, surveys
  10. RESEARCH ARCHITECTURE Discovery Ideation UX Process @ Jamf Architecture: Content

    and Structure Goal: Use initial research to define the meaningful content and pinpoint the organizational structure within the product. Tools: User Journey Mapping, Site Maps, Wireframes
  11. RESEARCH ARCHITECTURE RESEARCH Discovery Exploration Ideation UX Process @ Jamf

    Research: Exploration Goal: Gather feedback around content and structural concepts produced by Architects, validate/reject assumptions. Tools: prototype testing, concept testing, AB concept feedback, participatory design, tree testing
  12. RESEARCH DESIGN ARCHITECTURE RESEARCH Discovery Exploration Build Ideation UX Process

    @ Jamf Design: Interactions and Visuals Goal: Design a UI solution that allows the user to complete the defined task efficiently, effectively, and potentially enjoyably. Tools: Hi-Fidelity Mockups, Task Workflows, Interactive Prototypes, Design System
  13. RESEARCH DESIGN ARCHITECTURE RESEARCH RESEARCH Discovery Exploration Validation Build Ideation

    UX Process @ Jamf Research: Validation Goal: To validate the final design or workflow of a product Tools: Usability Testing, 1:1 Interviews, Field Observations, surveys
  14. RESEARCH Discovery Case Study: jamf.com (Resources) Goal: Make it easier

    for visitors to find the content they are looking for. Heuristic & Baseline Usability • Assumed content awareness • Usability issues • Poor findability of content • Lack of search options
  15. RESEARCH ARCHITECTURE Discovery Ideation Case Study: jamf.com (Resources) Goal: Begin

    shaping potential solutions that focus on content and structure of the feature or page. • Best practice analysis • 5 lo-fidelity mockups • 3 prototypes
  16. RESEARCH ARCHITECTURE RESEARCH Discovery Exploration Ideation Case Study: jamf.com (Resources)

    Goal: Gather feedback/preference around 3 concepts Prototype Usability Study • Favored elements from each concept • Decreased time on task • Increased findability • Familiar UI
  17. RESEARCH DESIGN ARCHITECTURE RESEARCH Discovery Exploration Build Ideation Case Study:

    jamf.com (Resources) Goal: Apply appropriate UI elements using the previous research and IA as a guide • Style Guidelines • Hi-Fidelity Prototype
  18. RESEARCH DESIGN ARCHITECTURE RESEARCH RESEARCH Discovery Exploration Validation Build Ideation

    Case Study: jamf.com (Resources) Usability Study • Easy to navigate, • Aesthetically pleasing • Decreased time on task • Increased user satisfaction Goal: Validate final design
  19. © JAMF Software, LLC Support your solutions with UX Reminder:

    You are not your end user Goals • Reduce Help Desk Tickets • Reduce user errors • Increased adoption of new workflows • Leverage the feedback loop • Better solutions faster
  20. © JAMF Software, LLC Support your solutions with UX •

    Observe your end users • Leverage existing feedback (tickets, phone calls, etc.) • Test different solutions if possible • Keep the feedback loop open