Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
SER431 Lecture 04
Search
Javier Gonzalez-Sanchez
PRO
August 27, 2018
Programming
0
360
SER431 Lecture 04
Advanced Graphics
Skyboxes
(201808)
Javier Gonzalez-Sanchez
PRO
August 27, 2018
Tweet
Share
More Decks by Javier Gonzalez-Sanchez
See All by Javier Gonzalez-Sanchez
CSC509 Lecture 03
javiergs
PRO
0
330
CSC305 Lecture 04
javiergs
PRO
0
250
CSC305 Lecture 03
javiergs
PRO
0
230
CSC305 Lecture 02
javiergs
PRO
1
260
CSC509 Lecture 01
javiergs
PRO
1
430
CSC509 Lecture 02
javiergs
PRO
0
400
CSC305 Lecture 01
javiergs
PRO
1
400
CSC305 Summer Lecture 14
javiergs
PRO
0
43
CSC305 Summer Lecture 13
javiergs
PRO
0
89
Other Decks in Programming
See All in Programming
Pythonスレッドとは結局何なのか? CPython実装から見るNoGIL時代の変化
curekoshimizu
4
1.3k
開発生産性を上げるための生成AI活用術
starfish719
1
150
Swiftビルド弾丸ツアー - Swift Buildが作る新しいエコシステム
giginet
PRO
0
1.6k
エンジニアとして高みを目指す、 利益を生み出す設計の考え方 / design-for-profit
minodriven
23
12k
Serena MCPのすすめ
wadakatu
4
880
GitHub Actions × AWS OIDC連携の仕組みと経緯を理解する
ota1022
0
240
いま中途半端なSwift 6対応をするより、Default ActorやApproachable Concurrencyを有効にしてからでいいんじゃない?
yimajo
2
330
After go func(): Goroutines Through a Beginner’s Eye
97vaibhav
0
230
階層構造を表現するデータ構造とリファクタリング 〜1年で10倍成長したプロダクトの変化と課題〜
yuhisatoxxx
3
900
アメ車でサンノゼを走ってきたよ!
s_shimotori
0
130
プロダクト開発をAI 1stに変革する〜SaaS is dead時代で生き残るために〜 / AI 1st Product Development
kobakei
0
480
Reduxモダナイズ 〜コードのモダン化を通して、将来のライブラリ移行に備える〜
pvcresin
2
680
Featured
See All Featured
The Web Performance Landscape in 2024 [PerfNow 2024]
tammyeverts
9
850
The Art of Programming - Codeland 2020
erikaheidi
56
14k
4 Signs Your Business is Dying
shpigford
185
22k
jQuery: Nuts, Bolts and Bling
dougneiner
64
7.9k
Optimising Largest Contentful Paint
csswizardry
37
3.4k
Writing Fast Ruby
sferik
629
62k
Six Lessons from altMBA
skipperchong
28
4k
Unsuck your backbone
ammeep
671
58k
Done Done
chrislema
185
16k
Navigating Team Friction
lara
189
15k
Git: the NoSQL Database
bkeepers
PRO
431
66k
個人開発の失敗を避けるイケてる考え方 / tips for indie hackers
panda_program
114
20k
Transcript
jgs SER 431 Advanced Graphics Lecture 04: Skyboxes Javier Gonzalez-Sanchez
[email protected]
PERALTA 230U Office Hours: By appointment
Javier Gonzalez-Sanchez | SER431 | Fall 2018 | 1 jgs
Previously
Javier Gonzalez-Sanchez | SER431 | Fall 2018 | 2 jgs
A box
Javier Gonzalez-Sanchez | SER431 | Fall 2018 | 3 jgs
A box // create a triangulated cube Mesh* createCube() { Mesh *mesh = new Mesh; // Define 8 Vertexes mesh->dot_vertex.push_back(Vec3<GLfloat>( 0.0, 32.0, 32.0)); mesh->dot_vertex.push_back(Vec3<GLfloat>( 32.0, 32.0, 32.0)); mesh->dot_vertex.push_back(Vec3<GLfloat>( 32.0, 0.0, 32.0)); mesh->dot_vertex.push_back(Vec3<GLfloat>( 0.0, 0.0, 32.0)); // .. // Define 6 Faces; 2 triangles each mesh->face_index_vertex.push_back(0); mesh->face_index_vertex.push_back(3); mesh->face_index_vertex.push_back(1); mesh->face_index_vertex.push_back(1); mesh->face_index_vertex.push_back(3); mesh->face_index_vertex.push_back(2); // continue in the next slide 3 2 1 0
Javier Gonzalez-Sanchez | SER431 | Fall 2018 | 4 jgs
// Define 8 Vertexes and Define 6 Faces; 2 triangles each // Define texture vertex mesh->dot_texture.push_back(Vec2<GLfloat>(0.0, 1.0)); mesh->dot_texture.push_back(Vec2<GLfloat>(1.0, 1.0)); mesh->dot_texture.push_back(Vec2<GLfloat>(1.0, 0.0)); mesh->dot_texture.push_back(Vec2<GLfloat>(0.0, 0.0)); // Define texture faces for (int t = 0; t<6; t++) { mesh->face_index_texture.push_back(0);//0 mesh->face_index_texture.push_back(2);//1 mesh->face_index_texture.push_back(1);//2 mesh->face_index_texture.push_back(0);//0 mesh->face_index_texture.push_back(3);//2 mesh->face_index_texture.push_back(2);//3 } return mesh; } A Texture Outside the Box
Javier Gonzalez-Sanchez | SER431 | Fall 2018 | 5 jgs
What about inside the box?
Javier Gonzalez-Sanchez | SER431 | Fall 2018 | 6 jgs
Load Textures // Create texture from a DIB or BMP file void texture_from_file(GLuint *textureArray, const char * file) { BITMAPINFO *bitmapInfo; // Bitmap information GLubyte *bitmapBits; // Bitmap data if (!file) { cout << "texture file not found!" << endl; return;} // load image bitmapBits = load_bmp_file(file, &bitmapInfo); // setup texture glGenTextures(1, textureArray); glBindTexture(GL_TEXTURE_2D, *textureArray); glPixelStorei(GL_UNPACK_ALIGNMENT, 1);// must set to 1 for compact data gluBuild2DMipmaps(GL_TEXTURE_2D, 3, bitmapInfo->bmiHeader.biWidth, bitmapInfo->bmiHeader.biHeight, GL_BGR_EXT, GL_UNSIGNED_BYTE, bitmapBits ); }
Javier Gonzalez-Sanchez | SER431 | Fall 2018 | 7 jgs
A Texture for the Horizon
Javier Gonzalez-Sanchez | SER431 | Fall 2018 | 8 jgs
A texture for a Room https://www.facebook.com/asuphotos/photos/a.1636426986668999/1691991784445852/?type=3&theater
Javier Gonzalez-Sanchez | SER431 | Fall 2018 | 9 jgs
Texture Sources § Azimuth Chrome Plugin https://chrome.google.com/webstore/detail/azimuth-download-facebook/ https://www.360toolkit.co § Skyboxes Textures http://www.custommapmakers.org/skyboxes.php
Javier Gonzalez-Sanchez | SER431 | Fall 2018 | 10 jgs
Add a Texture to a Box void init() { // CREATE MESH DATA STRUCTURES mesh_cube = createCube(); // TEXTURES (Lecture 23 in SER 332) GLuint texture_array[6]; texture_from_file(&texture_array[0], "../../bmp files/top.bmp"); texture_from_file(&texture_array[1], "../../bmp files/left.bmp"); // ... // DISPLAY LIST skybox= meshToDisplayList(1, mesh_cube, texture_array); // CONFIGURE LIGHT }
Javier Gonzalez-Sanchez | SER431 | Fall 2018 | 11 jgs
GLuint meshToDisplayList(int id, Mesh* m, GLuint texture) { GLuint listID = glGenLists(id); glNewList(listID, GL_COMPILE); glEnable(GL_TEXTURE_2D); // Other options: GL_TEXTURE_1D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glBindTexture(GL_TEXTURE_2D, texture); glBegin(GL_TRIANGLES); // PER VERTEX NORMALS // TEXTURES if (!m->dot_texture.empty() && !m->face_index_texture.empty()) { glTexCoord2fv(&m->dot_texture[m->face_index_texture[i]].x); } // COLOR // VERTEX glEnd(); glDisable(GL_TEXTURE_2D); glEndList(); return listID; } Add a Texture to a Box
Javier Gonzalez-Sanchez | SER431 | Fall 2018 | 12 jgs
Texture inside a Box
Javier Gonzalez-Sanchez | SER431 | Fall 2018 | 13 jgs
Texture inside a Box https://www.facebook.com/asuphotos/photos/a.1636426986668999/1691991784445852/?type=3&theater
Javier Gonzalez-Sanchez | SER431 | Fall 2018 | 14 jgs
Quiz 1 § Work with your team § Create a Skybox § Submit your source code on Blackboard. Due: August 29, 11:59 PM
Javier Gonzalez-Sanchez | SER431 | Fall 2018 | 15 jgs
Test Yourselves Combine a sky box and a terrain. Allow the camera to be moved.
jgs SER431 Advanced Graphics Javier Gonzalez-Sanchez
[email protected]
Fall 2018 Disclaimer.
These slides can only be used as study material for the class SER431 at ASU. They cannot be distributed or used for another purpose.