Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
SER431 Lecture 04
Search
Sponsored
·
SiteGround - Reliable hosting with speed, security, and support you can count on.
→
Javier Gonzalez-Sanchez
PRO
August 27, 2018
Programming
390
0
Share
SER431 Lecture 04
Advanced Graphics
Skyboxes
(201808)
Javier Gonzalez-Sanchez
PRO
August 27, 2018
More Decks by Javier Gonzalez-Sanchez
See All by Javier Gonzalez-Sanchez
CSC364 Lecture 18
javiergs
PRO
0
49
CSC364 Lecture 17
javiergs
PRO
0
170
CSC307_L17_review_5050.pdf
javiergs
PRO
0
27
CSC307 Lecture 16
javiergs
PRO
0
270
CSC364 Lecture 16
javiergs
PRO
0
180
CSC307 Lecture 15
javiergs
PRO
0
280
CSC364 Lecture 15
javiergs
PRO
0
79
CSC364 Lecture 14
javiergs
PRO
0
150
CSC307 Lecture 14
javiergs
PRO
0
490
Other Decks in Programming
See All in Programming
実用!Hono RPC2026
yodaka
2
230
「Linuxサーバー構築標準教科書」を読んでみた #ツナギメオフライン.7
akase244
0
1.4k
ソフトウェア設計の結合バランス #phperkaigi
kajitack
0
130
2026_04_15_量子計算をパズルとして解く
hideakitakechi
0
110
(Re)make Regexp in Ruby: Democratizing internals for the JIT
makenowjust
2
180
JOAI2026 1st solution - heron0519 -
heron0519
0
140
実践ハーネスエンジニアリング #MOSHTech
kajitack
7
6.5k
Alternatives to JPA 2026
debop
0
110
Don't Prompt Harder, Structure Better
kitasuke
0
770
煩雑なSkills管理をSoC(関心の分離)により解決する――関心を分離し、プロンプトを部品として育てるためのOSSを作った話 / Solving Complex Skills Management Through SoC (Separation of Concerns)
nrslib
4
950
SREに優しいTerraform構成 modulesとstateの組み方
hiyanger
2
130
CursorとClaudeCodeとCodexとOpenCodeを実際に比較してみた
terisuke
1
470
Featured
See All Featured
ピンチをチャンスに:未来をつくるプロダクトロードマップ #pmconf2020
aki_iinuma
128
55k
Agile Actions for Facilitating Distributed Teams - ADO2019
mkilby
0
180
Helping Users Find Their Own Way: Creating Modern Search Experiences
danielanewman
31
3.2k
Leveraging LLMs for student feedback in introductory data science courses - posit::conf(2025)
minecr
1
230
Mind Mapping
helmedeiros
PRO
1
150
Imperfection Machines: The Place of Print at Facebook
scottboms
270
14k
DBのスキルで生き残る技術 - AI時代におけるテーブル設計の勘所
soudai
PRO
64
53k
A better future with KSS
kneath
240
18k
30 Presentation Tips
portentint
PRO
1
270
Taking LLMs out of the black box: A practical guide to human-in-the-loop distillation
inesmontani
PRO
3
2.1k
Deep Space Network (abreviated)
tonyrice
0
120
Art, The Web, and Tiny UX
lynnandtonic
304
21k
Transcript
jgs SER 431 Advanced Graphics Lecture 04: Skyboxes Javier Gonzalez-Sanchez
[email protected]
PERALTA 230U Office Hours: By appointment
Javier Gonzalez-Sanchez | SER431 | Fall 2018 | 1 jgs
Previously
Javier Gonzalez-Sanchez | SER431 | Fall 2018 | 2 jgs
A box
Javier Gonzalez-Sanchez | SER431 | Fall 2018 | 3 jgs
A box // create a triangulated cube Mesh* createCube() { Mesh *mesh = new Mesh; // Define 8 Vertexes mesh->dot_vertex.push_back(Vec3<GLfloat>( 0.0, 32.0, 32.0)); mesh->dot_vertex.push_back(Vec3<GLfloat>( 32.0, 32.0, 32.0)); mesh->dot_vertex.push_back(Vec3<GLfloat>( 32.0, 0.0, 32.0)); mesh->dot_vertex.push_back(Vec3<GLfloat>( 0.0, 0.0, 32.0)); // .. // Define 6 Faces; 2 triangles each mesh->face_index_vertex.push_back(0); mesh->face_index_vertex.push_back(3); mesh->face_index_vertex.push_back(1); mesh->face_index_vertex.push_back(1); mesh->face_index_vertex.push_back(3); mesh->face_index_vertex.push_back(2); // continue in the next slide 3 2 1 0
Javier Gonzalez-Sanchez | SER431 | Fall 2018 | 4 jgs
// Define 8 Vertexes and Define 6 Faces; 2 triangles each // Define texture vertex mesh->dot_texture.push_back(Vec2<GLfloat>(0.0, 1.0)); mesh->dot_texture.push_back(Vec2<GLfloat>(1.0, 1.0)); mesh->dot_texture.push_back(Vec2<GLfloat>(1.0, 0.0)); mesh->dot_texture.push_back(Vec2<GLfloat>(0.0, 0.0)); // Define texture faces for (int t = 0; t<6; t++) { mesh->face_index_texture.push_back(0);//0 mesh->face_index_texture.push_back(2);//1 mesh->face_index_texture.push_back(1);//2 mesh->face_index_texture.push_back(0);//0 mesh->face_index_texture.push_back(3);//2 mesh->face_index_texture.push_back(2);//3 } return mesh; } A Texture Outside the Box
Javier Gonzalez-Sanchez | SER431 | Fall 2018 | 5 jgs
What about inside the box?
Javier Gonzalez-Sanchez | SER431 | Fall 2018 | 6 jgs
Load Textures // Create texture from a DIB or BMP file void texture_from_file(GLuint *textureArray, const char * file) { BITMAPINFO *bitmapInfo; // Bitmap information GLubyte *bitmapBits; // Bitmap data if (!file) { cout << "texture file not found!" << endl; return;} // load image bitmapBits = load_bmp_file(file, &bitmapInfo); // setup texture glGenTextures(1, textureArray); glBindTexture(GL_TEXTURE_2D, *textureArray); glPixelStorei(GL_UNPACK_ALIGNMENT, 1);// must set to 1 for compact data gluBuild2DMipmaps(GL_TEXTURE_2D, 3, bitmapInfo->bmiHeader.biWidth, bitmapInfo->bmiHeader.biHeight, GL_BGR_EXT, GL_UNSIGNED_BYTE, bitmapBits ); }
Javier Gonzalez-Sanchez | SER431 | Fall 2018 | 7 jgs
A Texture for the Horizon
Javier Gonzalez-Sanchez | SER431 | Fall 2018 | 8 jgs
A texture for a Room https://www.facebook.com/asuphotos/photos/a.1636426986668999/1691991784445852/?type=3&theater
Javier Gonzalez-Sanchez | SER431 | Fall 2018 | 9 jgs
Texture Sources § Azimuth Chrome Plugin https://chrome.google.com/webstore/detail/azimuth-download-facebook/ https://www.360toolkit.co § Skyboxes Textures http://www.custommapmakers.org/skyboxes.php
Javier Gonzalez-Sanchez | SER431 | Fall 2018 | 10 jgs
Add a Texture to a Box void init() { // CREATE MESH DATA STRUCTURES mesh_cube = createCube(); // TEXTURES (Lecture 23 in SER 332) GLuint texture_array[6]; texture_from_file(&texture_array[0], "../../bmp files/top.bmp"); texture_from_file(&texture_array[1], "../../bmp files/left.bmp"); // ... // DISPLAY LIST skybox= meshToDisplayList(1, mesh_cube, texture_array); // CONFIGURE LIGHT }
Javier Gonzalez-Sanchez | SER431 | Fall 2018 | 11 jgs
GLuint meshToDisplayList(int id, Mesh* m, GLuint texture) { GLuint listID = glGenLists(id); glNewList(listID, GL_COMPILE); glEnable(GL_TEXTURE_2D); // Other options: GL_TEXTURE_1D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glBindTexture(GL_TEXTURE_2D, texture); glBegin(GL_TRIANGLES); // PER VERTEX NORMALS // TEXTURES if (!m->dot_texture.empty() && !m->face_index_texture.empty()) { glTexCoord2fv(&m->dot_texture[m->face_index_texture[i]].x); } // COLOR // VERTEX glEnd(); glDisable(GL_TEXTURE_2D); glEndList(); return listID; } Add a Texture to a Box
Javier Gonzalez-Sanchez | SER431 | Fall 2018 | 12 jgs
Texture inside a Box
Javier Gonzalez-Sanchez | SER431 | Fall 2018 | 13 jgs
Texture inside a Box https://www.facebook.com/asuphotos/photos/a.1636426986668999/1691991784445852/?type=3&theater
Javier Gonzalez-Sanchez | SER431 | Fall 2018 | 14 jgs
Quiz 1 § Work with your team § Create a Skybox § Submit your source code on Blackboard. Due: August 29, 11:59 PM
Javier Gonzalez-Sanchez | SER431 | Fall 2018 | 15 jgs
Test Yourselves Combine a sky box and a terrain. Allow the camera to be moved.
jgs SER431 Advanced Graphics Javier Gonzalez-Sanchez
[email protected]
Fall 2018 Disclaimer.
These slides can only be used as study material for the class SER431 at ASU. They cannot be distributed or used for another purpose.