Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
SER431 Lecture 04
Search
Javier Gonzalez-Sanchez
PRO
August 27, 2018
Programming
0
380
SER431 Lecture 04
Advanced Graphics
Skyboxes
(201808)
Javier Gonzalez-Sanchez
PRO
August 27, 2018
Tweet
Share
More Decks by Javier Gonzalez-Sanchez
See All by Javier Gonzalez-Sanchez
CSC364 Lecture 10
javiergs
PRO
0
18
CSC364 Lecture 09
javiergs
PRO
0
88
CSC307 Lecture 09
javiergs
PRO
1
830
CSC307 Lecture 08
javiergs
PRO
0
670
CSC364 Lecture 08
javiergs
PRO
0
32
CSC307 Lecture 07
javiergs
PRO
0
550
CSC364 Lecture 07
javiergs
PRO
0
92
CSC307 Lecture 06
javiergs
PRO
0
680
CSC364 Lecture 06
javiergs
PRO
0
80
Other Decks in Programming
See All in Programming
Automatic Grammar Agreementと Markdown Extended Attributes について
kishikawakatsumi
0
190
AI Agent Tool のためのバックエンドアーキテクチャを考える #encraft
izumin5210
6
1.8k
360° Signals in Angular: Signal Forms with SignalStore & Resources @ngLondon 01/2026
manfredsteyer
PRO
0
120
OCaml 5でモダンな並列プログラミングを Enjoyしよう!
haochenx
0
140
Best-Practices-for-Cortex-Analyst-and-AI-Agent
ryotaroikeda
1
100
Rust 製のコードエディタ “Zed” を使ってみた
nearme_tech
PRO
0
170
AWS re:Invent 2025参加 直前 Seattle-Tacoma Airport(SEA)におけるハードウェア紛失インシデントLT
tetutetu214
2
110
Spinner 軸ズレ現象を調べたらレンダリング深淵に飲まれた #レバテックMeetup
bengo4com
1
230
AIによる高速開発をどう制御するか? ガードレール設置で開発速度と品質を両立させたチームの事例
tonkotsuboy_com
7
2.3k
フルサイクルエンジニアリングをAI Agentで全自動化したい 〜構想と現在地〜
kamina_zzz
0
400
LLM Observabilityによる 対話型音声AIアプリケーションの安定運用
gekko0114
2
430
Vibe Coding - AI 驅動的軟體開發
mickyp100
0
170
Featured
See All Featured
The untapped power of vector embeddings
frankvandijk
1
1.6k
Statistics for Hackers
jakevdp
799
230k
How to Align SEO within the Product Triangle To Get Buy-In & Support - #RIMC
aleyda
1
1.4k
The SEO Collaboration Effect
kristinabergwall1
0
350
エンジニアに許された特別な時間の終わり
watany
106
230k
GraphQLとの向き合い方2022年版
quramy
50
14k
Data-driven link building: lessons from a $708K investment (BrightonSEO talk)
szymonslowik
1
910
Fight the Zombie Pattern Library - RWD Summit 2016
marcelosomers
234
17k
30 Presentation Tips
portentint
PRO
1
210
個人開発の失敗を避けるイケてる考え方 / tips for indie hackers
panda_program
122
21k
Mind Mapping
helmedeiros
PRO
0
81
The Art of Delivering Value - GDevCon NA Keynote
reverentgeek
16
1.8k
Transcript
jgs SER 431 Advanced Graphics Lecture 04: Skyboxes Javier Gonzalez-Sanchez
[email protected]
PERALTA 230U Office Hours: By appointment
Javier Gonzalez-Sanchez | SER431 | Fall 2018 | 1 jgs
Previously
Javier Gonzalez-Sanchez | SER431 | Fall 2018 | 2 jgs
A box
Javier Gonzalez-Sanchez | SER431 | Fall 2018 | 3 jgs
A box // create a triangulated cube Mesh* createCube() { Mesh *mesh = new Mesh; // Define 8 Vertexes mesh->dot_vertex.push_back(Vec3<GLfloat>( 0.0, 32.0, 32.0)); mesh->dot_vertex.push_back(Vec3<GLfloat>( 32.0, 32.0, 32.0)); mesh->dot_vertex.push_back(Vec3<GLfloat>( 32.0, 0.0, 32.0)); mesh->dot_vertex.push_back(Vec3<GLfloat>( 0.0, 0.0, 32.0)); // .. // Define 6 Faces; 2 triangles each mesh->face_index_vertex.push_back(0); mesh->face_index_vertex.push_back(3); mesh->face_index_vertex.push_back(1); mesh->face_index_vertex.push_back(1); mesh->face_index_vertex.push_back(3); mesh->face_index_vertex.push_back(2); // continue in the next slide 3 2 1 0
Javier Gonzalez-Sanchez | SER431 | Fall 2018 | 4 jgs
// Define 8 Vertexes and Define 6 Faces; 2 triangles each // Define texture vertex mesh->dot_texture.push_back(Vec2<GLfloat>(0.0, 1.0)); mesh->dot_texture.push_back(Vec2<GLfloat>(1.0, 1.0)); mesh->dot_texture.push_back(Vec2<GLfloat>(1.0, 0.0)); mesh->dot_texture.push_back(Vec2<GLfloat>(0.0, 0.0)); // Define texture faces for (int t = 0; t<6; t++) { mesh->face_index_texture.push_back(0);//0 mesh->face_index_texture.push_back(2);//1 mesh->face_index_texture.push_back(1);//2 mesh->face_index_texture.push_back(0);//0 mesh->face_index_texture.push_back(3);//2 mesh->face_index_texture.push_back(2);//3 } return mesh; } A Texture Outside the Box
Javier Gonzalez-Sanchez | SER431 | Fall 2018 | 5 jgs
What about inside the box?
Javier Gonzalez-Sanchez | SER431 | Fall 2018 | 6 jgs
Load Textures // Create texture from a DIB or BMP file void texture_from_file(GLuint *textureArray, const char * file) { BITMAPINFO *bitmapInfo; // Bitmap information GLubyte *bitmapBits; // Bitmap data if (!file) { cout << "texture file not found!" << endl; return;} // load image bitmapBits = load_bmp_file(file, &bitmapInfo); // setup texture glGenTextures(1, textureArray); glBindTexture(GL_TEXTURE_2D, *textureArray); glPixelStorei(GL_UNPACK_ALIGNMENT, 1);// must set to 1 for compact data gluBuild2DMipmaps(GL_TEXTURE_2D, 3, bitmapInfo->bmiHeader.biWidth, bitmapInfo->bmiHeader.biHeight, GL_BGR_EXT, GL_UNSIGNED_BYTE, bitmapBits ); }
Javier Gonzalez-Sanchez | SER431 | Fall 2018 | 7 jgs
A Texture for the Horizon
Javier Gonzalez-Sanchez | SER431 | Fall 2018 | 8 jgs
A texture for a Room https://www.facebook.com/asuphotos/photos/a.1636426986668999/1691991784445852/?type=3&theater
Javier Gonzalez-Sanchez | SER431 | Fall 2018 | 9 jgs
Texture Sources § Azimuth Chrome Plugin https://chrome.google.com/webstore/detail/azimuth-download-facebook/ https://www.360toolkit.co § Skyboxes Textures http://www.custommapmakers.org/skyboxes.php
Javier Gonzalez-Sanchez | SER431 | Fall 2018 | 10 jgs
Add a Texture to a Box void init() { // CREATE MESH DATA STRUCTURES mesh_cube = createCube(); // TEXTURES (Lecture 23 in SER 332) GLuint texture_array[6]; texture_from_file(&texture_array[0], "../../bmp files/top.bmp"); texture_from_file(&texture_array[1], "../../bmp files/left.bmp"); // ... // DISPLAY LIST skybox= meshToDisplayList(1, mesh_cube, texture_array); // CONFIGURE LIGHT }
Javier Gonzalez-Sanchez | SER431 | Fall 2018 | 11 jgs
GLuint meshToDisplayList(int id, Mesh* m, GLuint texture) { GLuint listID = glGenLists(id); glNewList(listID, GL_COMPILE); glEnable(GL_TEXTURE_2D); // Other options: GL_TEXTURE_1D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glBindTexture(GL_TEXTURE_2D, texture); glBegin(GL_TRIANGLES); // PER VERTEX NORMALS // TEXTURES if (!m->dot_texture.empty() && !m->face_index_texture.empty()) { glTexCoord2fv(&m->dot_texture[m->face_index_texture[i]].x); } // COLOR // VERTEX glEnd(); glDisable(GL_TEXTURE_2D); glEndList(); return listID; } Add a Texture to a Box
Javier Gonzalez-Sanchez | SER431 | Fall 2018 | 12 jgs
Texture inside a Box
Javier Gonzalez-Sanchez | SER431 | Fall 2018 | 13 jgs
Texture inside a Box https://www.facebook.com/asuphotos/photos/a.1636426986668999/1691991784445852/?type=3&theater
Javier Gonzalez-Sanchez | SER431 | Fall 2018 | 14 jgs
Quiz 1 § Work with your team § Create a Skybox § Submit your source code on Blackboard. Due: August 29, 11:59 PM
Javier Gonzalez-Sanchez | SER431 | Fall 2018 | 15 jgs
Test Yourselves Combine a sky box and a terrain. Allow the camera to be moved.
jgs SER431 Advanced Graphics Javier Gonzalez-Sanchez
[email protected]
Fall 2018 Disclaimer.
These slides can only be used as study material for the class SER431 at ASU. They cannot be distributed or used for another purpose.