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Launchpad Start Day 2 - Google Design Sprints

Launchpad Start Day 2 - Google Design Sprints

On the second day of Launchpad Start we did a one day design sprint to help startups state and define their problems, which they then attempted to solve.

Johann du Toit

March 28, 2017
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  1. The Day • 09:30-10:00 - Talk • 10:00 - 17:30

    - 1 Day Sprint • 13:30 (lunch)
  2. We will • Why and What • Guide through the

    5 Phases • Solve your problem :)
  3. We will • Why and What • Guide through the

    5 Phases • Solve your problem :)
  4. • Efficient Failure=Learn and move on • Flawed Success=RUN MORE

    SPRINTS • Epic Win=Move to Production The sprint ends with 3 results
  5. PROBLEM SOLVING Cape Town is in trouble, we need to

    save as much water as possible. Build a service/app/web app that would allow: • People to monitor their usage • View the current dam levels and how many days are left
  6. PROBLEM SOLVING Cape Town currently has 127 days left of

    water left, with the dam sitting at 25%. Residents are currently advised to save as much water as possible, and we have 3B water restrictions in place since 1 February 2017 until further notice. This means various rules are currently in place:
 
 https://goo.gl/Ue1YMC
  7. We will • Why and What • Guide through the

    5 Phases • Solve your problem :)
  8. Users are the ultimate judges of whether a product is

    good or not and it can be useful to start a sprint by finding and interviewing users.
  9. Day 1: Part Two • Persona’s • Key User Journey

    • How Might We's • Affinity Mapping
  10. Day 2 • Reviewing existing solutions • Rough Sketching using

    Crazy 8’s • Voting on the parts of the sketches that work • Creating prototype designs that could be built
  11. Day 3 • Review existing solutions • Voting on solution

    sketches • Story boarding the solutions
  12. Prototype Your Sprint is an attempt to identify the solution

    to a problem. Your prototype is a chance to see how good the ideas from your Decide phase are. To do this you have to make it real enough that you can get a realistic response from a potential user when you’re in the Validate phase.
  13. Paper is fine too prototypes give you more feedback, but

    for short 2 . Paper is just fine, just talking to someone. Ensure that the design is quite clear. Paper is fine too Interactive prototypes give you more feedback, but for short 2 days sprint. Paper is just fine, just talking to someone. Ensure that the design is quite clear.
  14. Day 5 • Validate with users under recorded session •

    Stream session to team to watch reactions
  15. • Efficient Failure=Learn and move on • Flawed Success=RUN MORE

    SPRINTS • Epic Win=Move to Production The sprint ends with 3 results
  16. ESSENTIAL Remember 1. Users are the ultimate judges of whether

    a product is good or not 2. Prototype as fast as possible, to get it in front of users 3. Quick research by talking to users first
  17. We will • Why and What • Guide through the

    5 Phases • Solve your problem :)
  18. The rest of the day … • 10:00-13:00 - Ideation

    • 13:30 (lunch) • 14:00 - 17:30 - Prototyping
  19. We will design storage and sharing service to improve the

    experience of graphic designers because they value being able to access/share all their designs revisions without worrying about storage space and hosting
  20. [name] is a [user characteristic] who needs (a way to)

    [user need] because she values [insight]
  21. Jacques is a graphics designer who needs (a way to)

    to store PSD files online because he values he need to share revisions with clients and storing them requires more space than he has
  22. [name] is a [user characteristic] who needs (a way to)

    [user need] because she values [insight] 15 minutes
  23. Voting • Each team member gets 3 dots. • It’s

    ok to vote on your own. • It’s ok to put more than one dot on the same note • We’ll pay more attention to notes that have multiple votes, so think strategically • We are not trying to get to one direction at this point in time 10 minutes
  24. Search Click add to Cart Click Checkout Find Product View

    Cart Fill Out Details Discovery 15 minutes User from Google Search
  25. Voting • Each team member gets 3 dots. • It’s

    ok to vote on your own. • It’s ok to put more than one dot on the same note • We’ll pay more attention to notes that have multiple votes, so think strategically • We are not trying to get to one direction at this point in time 10 minutes
  26. HMW’S How Might We? Write with a thick dark sharpie.

    Be succinct. One idea per sticky note. Not too broad, and not too narrow. If you don’t write it down it can’t be voted on. Good Example: HMW Use location to show relevant results? 15 minutes
  27. Affinity mapping Start grouping ideas into categories. Don’t worry if

    the categories aren’t immediately apparent. Look for overlaps or duplicates to get started. Revise or change the categories to create the most useful mapping. 15 minutes
  28. Voting • Each team member gets 3 dots. • It’s

    ok to vote on your own. • It’s ok to put more than one dot on the same note • We’ll pay more attention to notes that have multiple votes, so think strategically • We are not trying to get to one direction at this point in time 10 minutes
  29. Voting • Each team member gets 3 dots. • It’s

    ok to vote on your own. • It’s ok to put more than one dot on the same note • We’ll pay more attention to notes that have multiple votes, so think strategically • We are not trying to get to one direction at this point in time 10 minutes
  30. Voting • Each team member gets 3 dots. • It’s

    ok to vote on your own. • It’s ok to put more than one dot on the same note • We’ll pay more attention to notes that have multiple votes, so think strategically • We are not trying to get to one direction at this point in time
  31. Solution Sketch Select what you think is your best idea,

    and best execution of that idea. Sketch it out, you can do multiple frames as needed, use real words, use words and pictures to create a sketch that can communicate on its own. Add a memorable title.
  32. Voting • Each team member gets 3 dots. • It’s

    ok to vote on your own. • It’s ok to put more than one dot on the same note • We’ll pay more attention to notes that have multiple votes, so think strategically • We are not trying to get to one direction at this point in time
  33. ESSENTIAL Remember 1. Users are the ultimate judges of whether

    a product is good or not 2. Prototype as fast as possible, to get it in front of users 3. Quick research by talking to users first