in schools… would they work? There’s so much about video games (uncertainty, rewards, excitement, and so forth), that we cannot know if these tools would help in school, but there’s a chance they would. § How do these gaming companies that, in principle, don’t worry too much about pedagogy and theories of learning come up with such fantastic tools? § The social environment in which LoL players interact is much more natural than those presented in MOOCs. § LoL is about teamwork and strategy, so there are plenty of transferable skills to learn too. But it is also about mathematics, theorycraft, statistics, APIs and much more.