The slide was scheduled to be presented at RTCamp11, introduces an idea of general fur, hair BSDF and "Strand" model introduced by [Hostettler 2025] at SIGGRAPH 2025
もふもふレンダリング入門, Ushio. • Render Path-Traced Hair in Real Time with NVIDIA GeForce RTX 50 Series GPUs • [Pharr 2016] THE IMPLEMENTATION OF A HAIR SCATTERING MODEL • [Kajiya and Kei. 1989] RENDERING FUR WITH THREE DIMENSIONAL TEXTURES • [Marschner et al. 2003] Light Scattering from Human Hair Fibers • [d’Eon et al. 2011] An Energy-Conserving Hair Reflectance Model • [Chiang et al. 2016] A Practical and Controllable Hair and Fur Model for Production Path Tracing • [Yan et al. 2017] An Efficient and Practical Near and Far Field Fur Reflectance Model • [Hostettler 2025] Strand: A Production Model for Shading Hair, Fur and Feathers • [Turquin 2019] Practical multiple scattering compensation for microfacet models