pending. NoWork: 0, // For controlled text inputs. Synchronous side-effects. SynchronousPriority: 1, // Needs to complete before the next frame. AnimationPriority: 2, // Interaction that needs to complete pretty soon to feel responsive. HighPriority: 3, // Data fetching, or result from updating stores. LowPriority: 4, // Won't be visible but do the work in case it becomes visible. OffscreenPriority: 5, };