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NAGOYA SCRUM LEARNING #nlnagoya

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April 16, 2016

NAGOYA SCRUM LEARNING #nlnagoya

NL名古屋で発表したスクラムを1年間くらいやって気づいたことのまとめです。

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kyonmm

April 16, 2016
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  1. N A G O YA S C R U M

    L E A R N I N G K Y O N _ M M 2 0 1 6 / 0 4 / 1 6 # N L N A G O YA
  2. S E L F I N T R O D

    U C T I O N • ͖ΐΜ(@kyon_mm) • ςετΞʔΩςΫτ • Groovy, F#, C# • TDD/BDD, Agile, DVCS, OrgPattern,
  3. ษ ڧ ձ ࠂ ஌ 1 • ໰୊Λଊ͑ΔϫʔΫγϣοϓΛ͠·͢ɻߴߍੜ͔ΒͰ ΋ࢀՃͰ͖·͢ɻ 5/22(೔)

    • TOCfE Bootcamp ਓʑ͕ผΕͨೝ஌ͷ֎ ʙϩδο Ϋɾϒϥϯνʙ • https://tocfebc.doorkeeper.jp/events/43256 • ձ৔͸ON THE ROADͰ͢ɻʢ͔͜͜Βెา5෼ʣ
  4. ษ ڧ ձ ࠂ ஌ 2 • ΞδϟΠϧʹ͓͚Διϑτ΢ΣΞςετͷ࿩Λ @otf ͱ͠

    ·͢ɻ 5/31(Ր) • ΞδϟΠϧδϟύϯ2016
 ·ͩςετظؒͱ͔͍ͭͬͯ͘Δͷʁ ʙΞδϟΠϧͳ ։ൃʹ͓͚Δςετͱͷ෇͖߹͍ํʙ • http://www.agilejapan.org/program.html • ձ৔͸౦ژ ઙ૲Ͱ͢
  5. Τ ϯ δχ Ξɺ ν ʔϜ ͷ ੒ ௕ ʹ

    ڵ ຯ ͋ Γ · ͢Α Ͷ ɻ
  6. ʮ ٕ ज़ จ ॻ ࡞ ੒ ʯ ʹ ͭ

    ͍ͯ ࿩ ͦ ͏ ͔ ͳ ͊ ɻ ɻ ɻ ͱ ࢥ ͬ ͨ ͷ Ͱ ͢ ͕ ɺ Ұ ෦ ͷ ํ ͕ ࢮ ͵ Մ ೳ ੑ ͕ ͋ Δ ͷ Ͱɺ ආ ͚ · ͠ ͨ ɻ
  7. S C R U M R O L E •

    Product Owner (PO) • ͲΜͳϓϩμΫτΛ࡞Γ͍͔ͨߟ͑ͯɺ఻͑Δਓ • Scrum Master(SM) • εΫϥϜΛ͏·͘΍ΔͨΊʹࢧԉ͢Δਓ • νʔϜϝϯόʔ • ։ൃΛ͢͢ΊΔਓ
  8. S C R U M E V E N T

    • Sprint Planning • ΍Δ͜ͱΛܭըɺݟੵ΋Γ͢Δ • Daily Scrum • ೔ʑͷ֬ೝ • Sprint Review • ੒ՌΛϨϏϡʔ • Sprint Retrospective • ಇ͖ํΛϨϏϡʔ
  9. ε Ϋ ϥϜ Λ 1 ೥ ΍ ͬͯ ؾ ͮ

    ͍ ͨ ࣄ ʢ ࣗ ռ ؚ Ή ʣ Λ ࿩ ͠ · ͢ɻ ߴ ঘ ͳ ࿩ ͸ ͋ Γ · ͤ Μ ɻ
  10. S C R U M G U I D E

    ௨ Γ ʹ ΍ Δ ͱ Ί ͬ ͪ Ό ੒ ௕ ͢ Δ
  11. S C R U M G U I D E

    ௨ Γ ʹ ΍ Δ ͱ Ί ͬ ͪ Ό ੒ ௕ ͢ Δ • Ͳ͏ͯ͠΋ग़དྷͳ͍΋ͷҎ֎͸جຊతʹॻ͍ͯ͋Δ͜ ͱΛશͯߦ͍·ͨ͠ɻ • ͳͥ͜ͷΠϕϯτ͕ඞཁͳͷ͔ɺͳͥ͜ͷΑ͏ͳϩʔ ϧͳͷ͔ɺͳͥ͜ͷΑ͏ͳπʔϧΛ࢖͏ͷ͔͕Α͘Θ ͔Γ·ͨ͠ɻ • ٯʹଘࡏ͠ͳ͍ϧʔϧͷҙຯ΋Α͘Θ͔Γ·ͨ͠ɻ
  12. P O , S M ॏ ཁ • Product Owner͸੡඼։ൃʹ͓͍͓ͯͦΒ͘࠷΋ॏཁ

    ͩͱࢥ͍·͢ɻ͍͍੡඼ʹͳΔ͔Ͳ͏͔͸͜ͷਓ࣍ୈɻ • Scrum Master͸੡඼ʹઐ໳νʔϜ͕΄͍͠ͳΒॏཁͩ ͱࢥ͍·͢ɻͦͯ͠େ఍͸ઐ໳νʔϜ͕΄͍͠ɻ • ֶशۂઢɺ໰୊ͷߏ଄ɺϏδωεతͳઓུΛߟ͑ΒΕΔ ਓ͕νʔϜʹͱͬͯॏཁͰ͢ɻScrum͸ͦΕΛ͏·͘෼ ׂ͍ͯ͠·͢ɻ
  13. ฉ ͍ ͨ ε Ϋ ϥϜ ࣦ ഊ ࿩ ͸

    S C R U M G U I D E Λ ΍ Γ ͖ ͬͯ ͍ ͳ ͍
  14. ฉ ͍ ͨ ε Ϋ ϥϜ ࣦ ഊ ࿩ ͸

    S C R U M G U I D E Λ ΍ Γ ͖ ͬͯ ͍ ͳ ͍ • εΫϥϜʹࣦഊͨ͠ɺͳΜ͔͏·͍͍ͬͯ͘ͳ͍ͱײ ͡Δͱ͍͏ਓ͔ͨͪΒฉ͍ͨ࿩ͷଟ͘Ͱڞ௨ͨ͠ͷ͕ ʮSCRUM GUIDEͷ୺͔Β୺·ͰΛ࣮ફͨ͠Θ͚͡Ό ͳ͍ʯͱ͍͏͜ͱͰͨ͠ɻ
  15. – O T T O V O N B I

    S M A R C K “۪ऀ͚͕ͩࣗ෼ͷܦݧ͔ΒֶͿͱ৴͍ͯ͡Δɻ ࢲ͸Ή͠Ζɺ࠷ॳ͔Βࣗ෼ͷޡΓΛආ͚ΔͨΊɺ ଞਓͷܦݧ͔ΒֶͿͷΛ޷Ήɻ”
  16. ฉ ͍ ͨ ε Ϋ ϥϜ ࣦ ഊ ࿩ ͸

    S C R U M G U I D E Λ ΍ Γ ͖ ͬͯ ͍ ͳ ͍ • ೖ໳ऀ͕͍Ζ͍Ζͬ͢ඈ͹ͯ͠Ͱ͖ΔΘ͚ͳ͍Ͱ͢ɻ ։ൃͷΤΩεύʔτͰ͋Δ͜ͱͱɺ
 εΫϥϜͷΤΩεύʔτͰ͋Δ͜ͱ͸શ͘ͷผͳͷͩ ͔Βɻ • ͍͍ͦͯͨͯ͠ͷਓ͸։ൃͷΤΩεύʔτͰ͸ͳ͍ɻ • ʢࣗ෼͕ྫ֎ͩͱࢥ͍ͬͯͨΒେؒҧ͍Ͱ͢Α
  17. S C R U M G U I D E

    Λ ΍ Ε ͳ ͍ ཧ ༝ Λ ੔ ཧ ͯ͠ɺ վ ળ ͢ Δ ࣄ ͕ େ ੾
  18. S C R U M G U I D E

    Λ ΍ Ε ͳ ͍ ཧ ༝ Λ ੔ ཧ ͯ͠ɺ վ ળ ͢ Δ ࣄ ͕ େ ੾ • ΍Εͳ͍ཧ༝͕Θ͔ͬͨͱ͖ʹɺ΍ΔͨΊʹ͸Ͳ͏͠ ͨΒ͍͍ͷ͔Λߟ࣮͑ͯફ͢Δ͜ͱ͕େ੾Ͱ͢ɻ • ࣗ෼͕ࢥ͍ͬͯΔ΄Ͳࣗ෼͸༏ल͡Όͳ͍ɻࣗ෼͕ࢥͬ ͍ͯΔΑΓ΋ࣗ෼Λ༏लͩͱࢥ͍ࠐΜͰ͍Δɻ͜ͱ͕ ଟ͍Ͱ͢ɻ • ͦ͏͍ͬͨਓ΄ͲɺԿ͔΍Εͳ͍ͱ͖ʹͲ͏ʹ͔͠ ͯ΍Ζ͏ͱ͢Δͱ͍͏͜ͱ͕ग़དྷͳ͍ɻʢಛʹվળ ܥʣ
  19. S C R U M ͸ L E A N

    ΍ X P Λ ࣮ ફ ͢ Δ ͨ Ί ͷ ج ൫ ʹ ͳ Δ ɻ
  20. S C R U M ͸ L E A N

    ΍ X P Λ ࣮ ફ ͢ Δ ͨ Ί ͷ ج ൫ ʹ ͳ Δ ɻ • SCRUMΛ΍Γͳ͕Β։ൃɺվળ͍ͯ͠Δͱɺ Lean,XPͷཁૉ͕ͲΜͲΜඞཁʹͳΓ·ͨ͠ɻ • ٯʹLean,XP͔Βೖͬͯग़དྷΔνʔϜ͸૬౰Ϩϕϧߴ ͍ͷͩΖ͏ͳ͊ͱ͍͏ҹ৅Λ࣋ͪ·ͨ͠ɻ
 ʢSCRUM GUIDEͷ൒෼͔͠΍ͬͨ͜ͱͳ͍ͷʹ SCRUM΍ΕͯΔͱ͔ݴͬͪΌ͏Α͏ͳਓ͸আ͘ʣ
  21. T O Y O TA ܥ ͷ վ ળ ΍

    ϓ ϩ η ε • վળ΍ίʔνϯάΛษڧ͍ͯ͠Δͱಥ͖౰ͨΔͷ͕ɺ TOYOTAʹ·ͭΘΔͳʹ͔ɻ • େ໺଱Ұ͞Μ͸ྑ͔ͬͨͷ͚ͩͲɺ΄͔͸ΠϚΠνͳ ײ૝ɻɻɻͱ͍͏͜ͱͰɺࠓ͸ϕετηϥʔʹͳͬͯ ͍Δ༸ॻ2ͭΛษڧதͰ͢ɻ • TOYOTA WAY / TOYOTA KATA • ͜ͷ2࡭ɺࠓͷͱ͜Ζྑॻͱ͍͏ײ૝Ͱ͢ɻ
  22. ؾ ͮ ͖ ͷ · ͱ Ί ͱ ஫ ҙ

    • ࡞Δٕज़͕͋ͬͯ΋ɺ΄͍͠΋ͷΛ͏·͘࡞Εͳ͍Α ͏͡Όɺͳʹ΍ͬͯ΋μϝɻ • جຊʹ஧࣮ʹ΍Δ͜ͱͰֶ΂Δ͜ͱ͕ͨ͘͞Μ͋Δɻ • ͨͩ͠ɺߟ͑ൈ͘ਓʹݶΔɻࢥߟఀࢭ͢Δਓ͸Կ΍ͬ ͯ΋μϝͰ͢ɻ୭Ͱ΋ؾ͚ͮΔΘ͚͡Όͳ͍ɻ
  23. ษ ڧ ձ ࠂ ஌ 1 • ໰୊Λଊ͑ΔϫʔΫγϣοϓΛ͠·͢ɻߴߍੜ͔ΒͰ ΋ࢀՃͰ͖·͢ɻ 5/22(೔)

    • TOCfE Bootcamp ਓʑ͕ผΕͨೝ஌ͷ֎ ʙϩδο Ϋɾϒϥϯνʙ • https://tocfebc.doorkeeper.jp/events/43256 • ձ৔͸ON THE ROADͰ͢ɻʢ͔͜͜Βెา5෼ʣ
  24. S C R U M ΍ Γ ͨ ͍ ʂ

    Τ ϯ δχ Ξ ͱ ͯ͠ ੒ ௕ ͠ ͨ ͍ ʂ ͱ ͍ ͏ ํ ͸ J O I N " O N T H E R O A D ” ʂ WA N T E D LY Ͱ ݕ ࡧ ʂ