what we did Sunday, June 9, 13 You may ask yourself: Why was that panelist hiding in the audience? You may ask yourself: Why is there a frog here? The frog is my Second Life avatar. I’m Erica Firment. I work for Linden Lab, makers of Second Life. Why was I hiding in the audience? To prove a point. you don't need tons of $ to get great data I was sitting here collecting data about our audience. While sitting here, I learned: {Reveal something} Which brings us to our first Guerrilla technique...
Guerilla technique: User Observation First step to making it better...is finding out what is wrong Everybody lies, so watch instead You hear a lot about user observation in Funologist school. You can use a fancy setup. You can add a bunch of staff and structure. Or...you can hide in the audience. However you do it, do it.
money Sunday, June 9, 13 In Second Life, it is easy to interact with our Residents. It’s one big world. There are no shards. There are places in the where new Residents appear. I go there... I sit on the roof and observe what new users do Nobody in your company can afford to be so precious that they won’t walk a mile in the users shoes.
9, 13 Guerilla Funology method #2: Record yourself and your loved ones Play video of my mom in a user observation. Setup: my mom having trouble with our old Orientation Island {PAUSE......after} Compelling video is worth a thousand bug-tracking tickets Cheap observations like this triggered a hunt for QUANTITATIVE data Quantitative data made the decision to remove the part that gave her trouble, but guerilla methods found the problem
9, 13 Guerilla Funology method #2: Record yourself and your loved ones Play video of my mom in a user observation. Setup: my mom having trouble with our old Orientation Island {PAUSE......after} Compelling video is worth a thousand bug-tracking tickets Cheap observations like this triggered a hunt for QUANTITATIVE data Quantitative data made the decision to remove the part that gave her trouble, but guerilla methods found the problem
documentation Sunday, June 9, 13 Guerilla Funology method #3: Read your own documentation * You know that FAQ that your doc team makes? users shouldn't have to frequently ask those Questions. * If the problem is common enough to have documentation around it, THAT’S your game TELLING itself something * Does somebody blog about your game? Did someone write a book? READ IT.
Someone already did the research Sunday, June 9, 13 Guerilla method #4: Someone has already done the research * Consultants are great, but there’s a lot of information out there that is just sitting around waiting to be gathered. * I set up an RSS feed to watch several SL-related Flickr streams - I’ve found more bugs that way. * Find the top search terms in your website or forums * Find out what happens when you Google “YOUR THING HERE + problem” or “confusing” or “help” or “bug” * Set up Google Alerts - when someone talks about their experience online, you can read it and learn * Talk to the support people - who works the phones? who answers the angry emails? They have your user data.