In this talk, we discuss how faculty in charge of a Software Architecture course (3rd year subject of a Software Engineering program) faced an unprecedented increase in enrollment figures, doubling previous numbers to reach over a hundred.
They had to adapt their teaching methodologies to this situation, and thus deployed a strategy of early involvement using a gamified programming learning platform during the first weeks of the semester, together with personal learning contracts during the whole duration of the course.
The course had a record success rate of 92%, versus an average of 71% in previous years, but some aspects demand redesign for future versions.
This talk was granted the best presentation award at ICETC'24.