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Improving Fairness, Efficiency, and Stability in HTTP-based Adaptive Video Streaming with FESTIVE
Kevin Tong
May 13, 2013
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43 slides
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Improving Fairness, Efficiency, and Stability in HTTP-based Adaptive Video Streaming
with FESTIVE JUNCHEN JIANG, VYAS SEKAR, HUI ZHANG PRESENTED BY TANGKAI -
Table of Content Introduction BACKGROUND AND MOTIVATION
DESIGN ANALYSIS OF FESTIVE EVALUATION 2 -
Table of Content Introduction BACKGROUND AND MOTIVATION
DESIGN ANALYSIS OF FESTIVE EVALUATION 3 -
Introduction Video traffic becomes the dominant share of Internet
Reason: is driven by technology trend Customized connection-oriented video transport protocls(RTMP) -> HTTP-based adaptive streaming protocols Design of robust adaptive http streaming is not only important to video application but also for Internet TCP congestion control -> to prevent “congestion collapse” 4 -
Introduction Design of a robust adaptive video algorithm
Single -> multiple Three (potentially conflicting) goals Fairness Efficiency Stability 5 -
Introduction State-of-art HTTP adaptive streaming protocols: Smooth-Streaming [12],
Netflix [8], Adobe OSMF [2], and Akamai HD [3] Contribution Chunk Scheduling Bitrate Selection Bandwidth Estimation 6 -
Introduction DASH Process Pros: HTTP
Web server/cache Stateless Parallel Load balancing, tolerance 7 -
Table of Content Introduction BACKGROUND AND MOTIVATION
DESIGN ANALYSIS OF FESTIVE EVALUATION 8 -
Background & Motivation Desired properties The smaller the
better Inefficiency: Unfairness: Instability: 9 -
Background & Motivation video adaptation vs. traditional TCP ->
key difference Protocol stack Application layer within sandbox vs. trans layer Driven Receiver driven vs. sender driven Granularity Chunk level (~x00 KB) sec vs. Packet level (1536 bits ~1KB) ms Rate Adaptation Request lower bitrate vs. Delay transmission 10 -
Background & Motivation Design Space Protocol stack level
Trans layer; Joint Design App-layer sandbox Where in network Server-side; in-network Client-side Coordinated vs. Decentralized? Decentralized 12 -
Table of Content Introduction BACKGROUND AND MOTIVATION
DESIGN ANALYSIS OF FESTIVE OSMF-BASED IMPLEMENTATION EVALUATION 13 -
Design 1. Schedule when the next chunk will be
downloaded. 2. Select a suitable bitrate for the next chunk. 3. Estimate the network bandwidth. 14 -
Design Chunk Scheduling Immediate download: Bandwidth-waste (user
leave prematurely) Preclude the option of switching up N/A in live streaming Suitable for initial ramp-up phase Periodic download: Keep a constant buffer 15 -
Design Chunk Scheduling Randomized scheduling Randbuf uniformly
at random from the range Ensures that each player is not biased by its start time 16 -
Design Bitrate Selection Bias with stateless selection
stateless approaches as it only considers the estimated bandwidth without considering the current bitrate or whether it is ramping up or ramping down its bitrate. Unfair <- dicrete bitrates 17 -
Design Bitrate Selection Proposed approach compensate for
the above bias so that the players can converge to a fair allocation irrespective of their current bitrates. Our current design chooses option (2) and we simply keep the rate of decrease a constant function. gradual switching strategy(qoe) 18 -
Design Delayed Update two potentially conflicting goals: efficiency and
fairness vs. stability efficiency cost(lower the better) for w is the estimated bandwidth and bref is the reference bitrate from the previous section. 19 -
Design Delayed Update stability cost n denote
the number of bitrate switches in the last k = 20 seconds. using an exponential function of n is that score stability (b ref ) - score stability (b cur ) is monotonically increasing with n 20 -
Design Bandwidth Estimation smoothed value computed over the
last several chunks rather than instantaneous throughput harmonic mean rather than arithmetic mean Robust to outlier 21 -
Design The FESTIVE algorithm Fair, Efficient, Stable, adaptive
harmonic bandwidth estimator K = 20 stateful and delayed bitrate update The randomized scheduler 22 -
Table of Content Introduction BACKGROUND AND MOTIVATION
DESIGN ANALYSIS OF FESTIVE EVALUATION 23 -
Table of Content Introduction BACKGROUND AND MOTIVATION
DESIGN ANALYSIS OF FESTIVE EVALUATION 27 -
Evaluation Compare performance of FESTIVE against (emulated) commercial players
Validate each component Evaluate how critical each component is to the overall performance Evaluate the robustness of FESTIVE as a function of bandwidth variability, number of players, and the set of available bitrates 28 -
Evaluation Evaluation setup: Difficult to run controlled experiments
with real commercial player and to automating experiment Trace-driven A custom emulation framework to closely mimic each commercial player. A conservative approximation: the lower bounds of unfairness, inefficiency and instability employ a stateless bitrate selection algorithm linear function of the throughput(previously) 29 -
Evaluation Evaluation setup: Flexible framework evaluate different algorithms
for chunk scheduling, bitrate selection, and bandwidth estimation. Java modules(~1000 lines) Client – Bottleneck(dummynet) – server Client decide bitrate when issue the request Server generates a file on the fly when received request 350Kbps to 2750Kbps / 2 sec chunks 30 -
Comparison with Commercial Players 31 3 Player 3Mbps
Little worse than OSMF in efficiency our FESTIVE parameters are customized for the chunk sizes and bitrate levels Outperform the best SS More player better -
Component-wise Validation Bandwidth estimator: arithmetic mean, median, EWMA,9
and harmonic mean observed throughput of the k = 20 the CDF of the prediction error 32 -
Component-wise Validation Chunk scheduling: stateless bitrate selection, instant
update, harmonic bandwidth estimation periodic chunk scheduling vs. randomized scheduling 33 -
Component-wise Validation Stateful bitrate selection: fixed scheduler with
stateless selection (baseline) randomized scheduler with stateless selection randomized scheduler with stateful selection 35 -
Component-wise Validation Delayed Update: Larger \alpha provides higher
efficiency at the cost of stability \alpha increases from 5 to 30 36 -
Robustness Bandwidth variability: 10 player, 10Mbps Every
20 sec uniformly random 40 -
Robustness Available bitrates: We create a set of
10 available bitrate levels by g controls the gap between the bitrates 41 -
Summary of main results FESTIVE outperforms existing solutions in
terms of fairness by 40%, stability by 50%, and efficiency by 10%. Each component of FESTIVE works as predicted by our analysis and is necessary as they complement each other. FESTIVE is robust against various number of players, bandwidth variability, and different available bitrate set. 42 -
Discussion Heterogeneous algorithms: 2 player each for 8Mbps
More stable more efficient TODO Case Friendliess 43 -
Discussion Interaction with non-video traffic: Wide-area effects:
More background traffic, less synchronization but many more players, multiple bottlenecks, interaction with router buffer sizing 44